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Removed all Raft-related code as it was not working properly:
- Removed VSRaftProtocol.java implementation
- Removed all Raft test files
- Removed Raft example/demo files
- Removed Raft documentation
- Removed Raft simulation files (.dat)
- Removed Raft scripts
- Updated VSRegisteredEvents to remove Raft registration
- Updated SimulationBuilder to remove RAFT constant
- Updated SimulationFactory to remove Raft methods
- Updated SimulationBuilderTest to remove Raft tests
- Updated pom.xml to remove Raft test configurations
The protocol had issues with leader election not completing in GUI mode.
🤖 Generated with Claude Code
https://claude.ai/code
Co-Authored-By: Claude <noreply@anthropic.com>
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This commit adds a complete implementation of the Raft consensus algorithm,
providing a robust solution for achieving consensus in distributed systems.
Key features implemented:
- Three-state system: Follower, Candidate, and Leader states
- Leader election with randomized election timeouts (150-300ms)
- Log replication for state machine commands
- Heartbeat mechanism to maintain leader authority
- Safety guarantees through term numbers and log consistency checks
- Proper handling of split votes and network partitions
Implementation details:
- Added VSRaftProtocol.java with full Raft algorithm logic
- Integrated with existing event-driven simulation framework
- Supports dynamic cluster sizes with proper quorum calculations
- Implements RequestVote and AppendEntries RPCs
- Maintains persistent state (currentTerm, votedFor, log entries)
- Includes comprehensive logging for debugging and visualization
Testing:
- Added VSRaftProtocolTest.java with unit tests covering:
- Leader election scenarios
- Log replication mechanics
- State transitions
- Message handling for all RPC types
Integration:
- Registered protocol in VSRegisteredEvents for simulator discovery
- Added human-readable names in VSDefaultPrefs for UI display
- Compatible with existing visualization and timing systems
This implementation follows the Raft paper closely while adapting to
the simulator's event-driven architecture and message-passing model.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
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- Document core classes: VSTask, VSMessage, VSInternalProcess
- Document event interfaces: VSAbstractEvent, VSCopyableEvent, VSTime
- Document timestamp events: VSTimestampTriggeredEvent, VSLamportTimestampEvent
- Document protocol framework: VSAbstractProtocol methods
- Document VSSimulator and VSRegisteredEvents
- Add detailed method descriptions with parameter and return value docs
- Include usage examples and cross-references between related classes
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
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- Add language strings for all timestamp events and demo protocol in VSDefaultPrefs
- Register new timestamp events and protocol in VSRegisteredEvents:
- VSLamportTimestampEvent
- VSVectorTimestampEvent
- VSTimestampMonitorEvent
- VSTimestampTriggeredEvent
- VSTimestampDemoProtocol
- Integrate VSVectorClockMonitor into VSInternalProcess:
- Add vectorClockMonitor field
- Override increaseVectorTime() and updateVectorTime() to trigger monitor
- Clear monitor events on reset
- Add getVectorClockMonitor() accessor
- Add serialization support to VSTimestampTriggeredEvent for persistence
- Fix VSTimestampDemoProtocol to use process's vector clock monitor
- All 132 unit tests pass
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
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config, update README and .gitignore
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