package examples; import simulator.*; import core.*; import prefs.*; import events.*; import events.internal.*; import events.implementations.*; import serialize.VSSerialize; import java.io.*; /** * Creates a simple working Raft simulation. * The key insight: Raft protocol uses HAS_ON_SERVER_START, so when servers * are activated via VSProtocolEvent, the protocol's onServerStart() method * will be called automatically. */ public class CreateSimpleRaftSimulation { private static final String RAFT_PROTOCOL = "protocols.implementations.VSRaftProtocol"; public static void main(String[] args) throws Exception { // Initialize VSDefaultPrefs prefs = new VSDefaultPrefs(); prefs.fillWithDefaults(); VSRegisteredEvents.init(prefs); // Create frame and simulator VSSimulatorFrame frame = new VSSimulatorFrame(prefs, null); VSSimulator simulator = new VSSimulator(prefs, frame); frame.addSimulator(simulator); // Access visualization via reflection java.lang.reflect.Field vizField = VSSimulator.class.getDeclaredField("simulatorVisualization"); vizField.setAccessible(true); VSSimulatorVisualization viz = (VSSimulatorVisualization) vizField.get(simulator); // Add more processes - we want 5 total (3 servers, 2 clients) while (viz.getNumProcesses() < 5) { java.lang.reflect.Method addProcessMethod = VSSimulatorVisualization.class.getDeclaredMethod("addProcess"); addProcessMethod.setAccessible(true); addProcessMethod.invoke(viz); } VSTaskManager taskManager = viz.getTaskManager(); // Activate Raft SERVERS on processes 0, 1, 2 // Since Raft uses HAS_ON_SERVER_START, onServerStart() will be called automatically! System.out.println("Creating Raft server activations..."); for (int i = 0; i < 3; i++) { VSProtocolEvent serverEvent = new VSProtocolEvent(); serverEvent.setProtocolClassname(RAFT_PROTOCOL); serverEvent.isClientProtocol(false); // Server mode serverEvent.isProtocolActivation(true); // Activation // Activate at time 0 VSTask task = new VSTask(0, viz.getProcess(i), serverEvent, false); taskManager.addTask(task); System.out.println(" - Server " + i + " will activate at time 0"); } // Activate Raft CLIENTS on processes 3, 4 // Clients will react to server heartbeats and start sending requests System.out.println("\nCreating Raft client activations..."); for (int i = 3; i < 5; i++) { VSProtocolEvent clientEvent = new VSProtocolEvent(); clientEvent.setProtocolClassname(RAFT_PROTOCOL); clientEvent.isClientProtocol(true); // Client mode clientEvent.isProtocolActivation(true); // Activation // Activate clients a bit later so servers have time to elect leader VSTask task = new VSTask(300 + (i-3)*100, viz.getProcess(i), clientEvent, false); taskManager.addTask(task); System.out.println(" - Client " + (i-3) + " will activate at time " + (300 + (i-3)*100)); } // Add crash/recovery to demonstrate leader re-election System.out.println("\nAdding failure scenarios..."); // Crash server 0 at time 1000 VSProcessCrashEvent crash = new VSProcessCrashEvent(); VSTask crashTask = new VSTask(1000, viz.getProcess(0), crash, false); taskManager.addTask(crashTask); System.out.println(" - Server 0 will crash at time 1000"); // Recover server 0 at time 1500 VSProcessRecoverEvent recover = new VSProcessRecoverEvent(); VSTask recoverTask = new VSTask(1500, viz.getProcess(0), recover, false); taskManager.addTask(recoverTask); System.out.println(" - Server 0 will recover at time 1500"); // Save simulation File outputFile = new File("saved-simulations/raft-simple.dat"); outputFile.getParentFile().mkdirs(); VSSerialize serialize = new VSSerialize(); serialize.saveSimulator(outputFile.getAbsolutePath(), simulator); frame.dispose(); System.out.println("\n==========================================="); System.out.println("Simple Raft simulation saved successfully!"); System.out.println("==========================================="); System.out.println("\nFile: " + outputFile.getAbsolutePath()); System.out.println("\nWhat happens in this simulation:"); System.out.println("1. Time 0: Three Raft servers start and begin leader election"); System.out.println("2. Time ~150-300: One server becomes leader (watch for election messages)"); System.out.println("3. Time 300: First client activates and starts sending requests"); System.out.println("4. Time 400: Second client activates and starts sending requests"); System.out.println("5. Time 1000: Server 0 crashes, triggering new leader election"); System.out.println("6. Time 1500: Server 0 recovers and rejoins as follower"); System.out.println("\nTo run the simulation:"); System.out.println("1. java -jar target/ds-sim-1.0.1-SNAPSHOT.jar"); System.out.println("2. File -> Open -> saved-simulations/raft-simple.dat"); System.out.println("3. Click 'Run' and watch the Raft consensus in action!"); System.out.println("\nLook for:"); System.out.println("- REQUEST_VOTE and VOTE_RESPONSE messages during elections"); System.out.println("- APPEND_ENTRIES messages (heartbeats) from leader"); System.out.println("- CLIENT_REQUEST messages and their processing"); System.exit(0); } }