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package color
import (
"fmt"
"strings"
)
// PaintStr paints a given text in a given foreground/background color combination.
func PaintStr(text string, fg FgColor, bg BgColor) string {
return fmt.Sprintf("%s%s%s%s%s", fg, bg, text, BgDefault, FgDefault)
}
// PaintStrWithAttr paints a given text in a given foreground/background/attribute combination
func PaintStrWithAttr(text string, fg FgColor, bg BgColor, attr Attribute) string {
if attr == AttrNone {
return PaintStr(text, fg, bg)
}
return fmt.Sprintf("%s%s%s%s%s%s%s", fg, bg, attr, text, AttrReset, BgDefault, FgDefault)
}
// PaintStrFg paints a given text in a given foreground color.
func PaintStrFg(text string, fg FgColor) string {
return fmt.Sprintf("%s%s%s", fg, text, FgDefault)
}
// PaintStrBg paints a given text in a given background color.
func PaintStrBg(text string, bg BgColor) string {
return fmt.Sprintf("%s%s%s", bg, text, BgDefault)
}
// PaintStrAttr adds a given attribute to a given text, such as "bold" or "italic".
func PaintStrAttr(text string, attr Attribute) string {
return fmt.Sprintf("%s%s%s", attr, text, AttrReset)
}
// Paint paints a given text in a given foreground/background color combination.
func Paint(sb *strings.Builder, text string, fg FgColor, bg BgColor) {
sb.WriteString(string(fg))
sb.WriteString(string(bg))
sb.WriteString(text)
}
// Reset background and foreground colors.
func Reset(sb *strings.Builder) {
sb.WriteString(string(BgDefault))
sb.WriteString(string(FgDefault))
}
// PaintWithAttr starts painting a given text in a given foreground/background/attribute combination.
func PaintWithAttr(sb *strings.Builder, text string, fg FgColor, bg BgColor, attr Attribute) {
if attr == AttrNone {
Paint(sb, text, fg, bg)
return
}
sb.WriteString(string(fg))
sb.WriteString(string(bg))
sb.WriteString(string(attr))
sb.WriteString(text)
}
// ResetWithAttr resets background, foreground and attributes.
func ResetWithAttr(sb *strings.Builder) {
sb.WriteString(string(AttrReset))
sb.WriteString(string(BgDefault))
sb.WriteString(string(FgDefault))
}
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