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#include <pebble.h>
static Window *s_main_window;
static TextLayer *s_text_layer;
// ==================== BUTTON HANDLERS ====================
static void select_click_handler(ClickRecognizerRef recognizer, void *context) {
text_layer_set_text(s_text_layer, "Hello!");
APP_LOG(APP_LOG_LEVEL_INFO, "SELECT pressed - Hello!");
}
static void down_click_handler(ClickRecognizerRef recognizer, void *context) {
APP_LOG(APP_LOG_LEVEL_INFO, "DOWN pressed - Quitting app...");
window_stack_pop_all(false); // Cleanly quit the app
}
// ==================== CLICK CONFIG ====================
static void click_config_provider(void *context) {
window_single_click_subscribe(BUTTON_ID_SELECT, select_click_handler);
window_single_click_subscribe(BUTTON_ID_DOWN, down_click_handler);
}
// ==================== WINDOW LOAD / UNLOAD ====================
static void window_load(Window *window) {
Layer *window_layer = window_get_root_layer(window);
GRect bounds = layer_get_bounds(window_layer);
s_text_layer = text_layer_create(GRect(0, 20, bounds.size.w, bounds.size.h - 40));
text_layer_set_background_color(s_text_layer, GColorClear);
text_layer_set_text_color(s_text_layer, GColorBlack);
text_layer_set_text_alignment(s_text_layer, GTextAlignmentCenter);
text_layer_set_font(s_text_layer, fonts_get_system_font(FONT_KEY_GOTHIC_28_BOLD));
text_layer_set_text(s_text_layer, "Press SELECT\nfor Hello\n\nDOWN to quit");
layer_add_child(window_layer, text_layer_get_layer(s_text_layer));
}
static void window_unload(Window *window) {
text_layer_destroy(s_text_layer);
}
// ==================== APP INIT / DEINIT ====================
static void init(void) {
s_main_window = window_create();
window_set_click_config_provider(s_main_window, click_config_provider);
window_set_window_handlers(s_main_window, (WindowHandlers) {
.load = window_load,
.unload = window_unload,
});
window_stack_push(s_main_window, true);
}
static void deinit(void) {
window_destroy(s_main_window);
}
int main(void) {
init();
app_event_loop();
deinit();
}
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