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| author | Paul Buetow <paul@buetow.org> | 2026-07-13 09:04:46 +0300 |
|---|---|---|
| committer | Paul Buetow <paul@buetow.org> | 2026-07-13 09:04:46 +0300 |
| commit | 48aa1b3cdbf27be2e016e8b532687226f9249043 (patch) | |
| tree | 89d3ceab9194d755aeb3219dda5c84cbfe8370f1 /tests/test_walk_folder.c | |
| parent | 89727590e718d3628a0847689182e896df646b8a (diff) | |
responsive: async loader, texture cache LRU, prefetch, tests (it0)
M3 (task it0): responsive + prefetch.
- src/loader/loader.{c,h}: loader_load_async/_finish wrap the sync
loader_load in a GTask worker; the task's source object is the GFile so the
finish callback can check it against navigator.current (last-write-wins).
- src/texturecache.{c,h}: bounded LRU (cap 4) of GFile->GdkTexture, hash+GQueue
O(1) get/put, entry owns the key (no double-unref), evicts LRU on overflow.
- src/window.c: async visible load (cancel-then-recreate single GCancellable);
cache hit -> show+prefetch, miss -> async load; last-write-wins guard
(g_file_equal(current, loaded)) before showing; prefetch next/prev into the
cache via a separate prefetch cancellable (cancelled each round). Finish
callbacks hold a ref on the window (released in the callback) so they never
deref a freed window; dispose cancels both cancellables.
- tests: unit test_texturecache (LRU evict/order/replace/miss), integration
test_responsive_nav (10 rapid next -> last-write-wins). M1/M2 tests updated
to pump the main loop (loads are now async) + drain_main before exit.
- meson: texturecache in libggae; GIO_USE_VFS=local in fixtures_env.
Fixed: texturecache double-unref (key ownership), async-callback UAF (window
ref in callback data + drain in tests), a test g_build_filename leak. Sub-agent
review issues addressed (dispose + cache-hit cancel in-flight loads).
Diffstat (limited to 'tests/test_walk_folder.c')
| -rw-r--r-- | tests/test_walk_folder.c | 38 |
1 files changed, 35 insertions, 3 deletions
diff --git a/tests/test_walk_folder.c b/tests/test_walk_folder.c index 660b164..f2f4f15 100644 --- a/tests/test_walk_folder.c +++ b/tests/test_walk_folder.c @@ -73,6 +73,15 @@ static GgazeWindow * new_window(void) { return (GGAZE_WINDOW(g_object_new(GGAZE_TYPE_WINDOW, NULL))); } +/* Drain in-flight async loads so their callbacks (which hold a ref on the + * window) fire and release before the process exits. */ +static void +drain_main(guint u_ms) { + for (guint u = 0; u < u_ms; u++) { + g_main_context_iteration(g_main_context_default(), FALSE); + g_usleep(1000); + } +} static GdkTexture * viewer_texture(GgazeWindow *p_win) { @@ -84,7 +93,20 @@ viewer_texture(GgazeWindow *p_win) { static void assert_dims(GgazeWindow *p_win, int i_w, int i_h) { - GdkTexture *p_tex = viewer_texture(p_win); + /* Loads are async; pump the main loop until the viewer shows i_w x i_h. */ + GtkWidget *p_child = gtk_window_get_child(GTK_WINDOW(p_win)); + GtkWidget *p_large = + gtk_stack_get_child_by_name(GTK_STACK(p_child), "large"); + GdkTexture *p_tex = NULL; + for (guint u = 0; u < 3000; u++) { + p_tex = ggaze_viewer_get_texture(GGAZE_VIEWER(p_large)); + if (p_tex != NULL && gdk_texture_get_width(p_tex) == i_w && + gdk_texture_get_height(p_tex) == i_h) { + break; + } + g_main_context_iteration(g_main_context_default(), FALSE); + g_usleep(1000); + } g_assert_nonnull(p_tex); g_assert_cmpint(gdk_texture_get_width(p_tex), ==, i_w); g_assert_cmpint(gdk_texture_get_height(p_tex), ==, i_h); @@ -104,7 +126,6 @@ test_walk_temp(void) { GError *p_err = NULL; char *c_dir = g_dir_make_tmp("ggaze-walk-XXXXXX", &p_err); g_assert_no_error(p_err); - copy_fixture(c_dir, "plain.jpg"); copy_fixture(c_dir, "rot6.jpg"); copy_fixture(c_dir, "small.png"); @@ -132,6 +153,7 @@ test_walk_temp(void) { assert_dims(p_win, 5, 2); g_object_unref(p_win); + drain_main(500); g_object_unref(p_plain); cleanup_temp_dir(c_dir); } @@ -168,15 +190,25 @@ test_walk_sample(void) { GFile *p_file = g_file_new_for_path(c_path); ggaze_window_open(p_win, p_file); g_object_unref(p_file); + /* wait for the async load to land a texture */ + for (guint u = 0; u < 3000 && viewer_texture(p_win) == NULL; u++) { + g_main_context_iteration(g_main_context_default(), FALSE); + g_usleep(1000); + } g_assert_nonnull(viewer_texture(p_win)); /* Walk a few; each step must produce a (possibly new) texture. */ for (int i = 0; i < 5; i++) { ggaze_window_next(p_win); - g_assert_nonnull(viewer_texture(p_win)); } + for (guint u = 0; u < 3000 && viewer_texture(p_win) == NULL; u++) { + g_main_context_iteration(g_main_context_default(), FALSE); + g_usleep(1000); + } + g_assert_nonnull(viewer_texture(p_win)); g_object_unref(p_win); + drain_main(500); g_free(c_path); } |
