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authorPaul Buetow <paul@buetow.org>2026-06-11 00:16:27 +0300
committerPaul Buetow <paul@buetow.org>2026-06-11 00:16:27 +0300
commit236f6543b093e54157f40ec0c021b35177e1713e (patch)
treec6214c549739c997c8b572bb8904159c85fd2140 /internal/lsp/chat_service.go
parent247b79114d83e13cdfb2136333a949ff4dbe385b (diff)
Refactor lsp.Server God Object: extract chat and completion subsystems
The Server type accumulated two large, tangled feature subsystems (in-editor chat and code completion) alongside its core LSP dispatch role. Pull them into cohesive types that own their state and logic while delegating shared infrastructure back to Server via a back-reference. - Add completionService (completion_service.go): owns the completion cache/throttle state (completionState) and all completion request-handling logic (handleCompletion, plan/jobs/execute, provider-native path, post-processing, message building, prefix heuristics). Methods moved off Server in handlers_completion.go to completionService. - Add chatService (chat_service.go + chat_handlers.go): owns the input-activity clock (lastInput, with its own mutex instead of Server.mu) and all in-editor chat logic (detection, transcript history, message building, edit application, inline prompts) plus the slash-command handlers (chat_commands.go). - Server now holds chat/completion fields, wires them in NewServer, and delegates (dispatch table, didChange, debounce gate) to them. Thin Server shims preserve the existing completion-state API for callers/tests. Pure refactor: no behavior or LSP protocol changes. Tests adjusted only to reach the relocated methods/state via the services. All tests pass with -race; coverage 86.1%. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Diffstat (limited to 'internal/lsp/chat_service.go')
-rw-r--r--internal/lsp/chat_service.go52
1 files changed, 52 insertions, 0 deletions
diff --git a/internal/lsp/chat_service.go b/internal/lsp/chat_service.go
new file mode 100644
index 0000000..fd39e14
--- /dev/null
+++ b/internal/lsp/chat_service.go
@@ -0,0 +1,52 @@
+package lsp
+
+import (
+ "sync"
+ "time"
+)
+
+// chatService owns the in-editor chat subsystem that used to be inlined on
+// Server. It tracks editor input activity (used by the completion debounce
+// gate) and reaches back into the Server (via srv) for shared infrastructure
+// such as configuration, LLM clients, document access and edit dispatch.
+//
+// Pulling this out of Server keeps the chat detection/history/command logic
+// cohesive and gives the input-activity clock its own small mutex instead of
+// piggy-backing on Server.mu.
+type chatService struct {
+ srv *Server
+
+ activityMu sync.RWMutex
+ lastInput time.Time
+}
+
+// newChatService constructs the chat subsystem bound to srv.
+func newChatService(srv *Server) *chatService {
+ return &chatService{srv: srv}
+}
+
+// markActivity records that the editor just sent input. The completion
+// debounce gate uses this timestamp to decide how long to wait before issuing
+// an LLM request.
+func (c *chatService) markActivity() {
+ c.activityMu.Lock()
+ c.lastInput = time.Now()
+ c.activityMu.Unlock()
+}
+
+// lastActivity returns the most recent input timestamp (zero if none yet).
+func (c *chatService) lastActivity() time.Time {
+ c.activityMu.RLock()
+ defer c.activityMu.RUnlock()
+ return c.lastInput
+}
+
+// chatSvc returns the chat subsystem, lazily constructing it for the bare
+// Server literals used in some tests. Production code always has it wired up
+// by NewServer.
+func (s *Server) chatSvc() *chatService {
+ if s.chat == nil {
+ s.chat = newChatService(s)
+ }
+ return s.chat
+}