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I/O Riot NG is an experiment with BPF.
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2024-02-17
always inline
Paul Buetow
2024-02-17
using global variables for more efficient filtering of events
Paul Buetow
2024-02-16
fix name
Paul Buetow
2024-02-16
it's actually the Pid + TGid
Paul Buetow
2024-02-16
calculate time taken
Paul Buetow
2024-02-16
refactor to syncpool
Paul Buetow
2024-02-16
readRaw helper
Paul Buetow
2024-02-16
use fmt
Paul Buetow
2024-02-16
use panic
Paul Buetow
2024-02-16
also do close syscall
Paul Buetow
2024-02-16
add buffertools
Paul Buetow
2024-02-16
move C file to internal
Paul Buetow
2024-02-16
move some files to internal types
Paul Buetow
2024-02-16
clean up obsolete opids
Paul Buetow
2024-02-16
pretty print of the op id
Paul Buetow
2024-02-16
delete dead code
Paul Buetow
2024-02-16
can deserialise ring buffer messages in Go
Paul Buetow
2024-02-16
move flags to types
Paul Buetow
2024-02-16
update Go types
Paul Buetow
2024-02-16
switch from perf maps to ring buffer
Paul Buetow
2024-02-15
some more about timestamps
Paul Buetow
2024-02-15
map sizes can be specified through flags
Paul Buetow
2024-02-13
rename
Paul Buetow
2024-02-13
add types package
Paul Buetow
2024-02-13
forgot to add the flags package
Paul Buetow
2024-02-13
can pass flags to BPF
Paul Buetow
2024-02-13
can pass UID via map from userland to BPF part
Paul Buetow
2024-02-13
move program code to internal package - only leave cmd wrapper in ./cmd
Paul Buetow
2024-02-11
move go cmd to cmd/ioriotng
Paul Buetow
2024-02-10
add debugfs.TracepointsWithF
Paul Buetow
2024-02-09
use log package everywhere
Paul Buetow
2024-02-09
can dynamically load progs and tracepoints
Paul Buetow
2024-02-09
also catch enter openat syscall
Paul Buetow