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package flamegraph
import "sort"
type trieNode struct {
name string
value uint64
total uint64
children []*trieNode
childMap map[string]*trieNode
}
type trie struct {
root *trieNode
maxDepth int
}
func newTrie() *trie {
return &trie{
root: &trieNode{
childMap: make(map[string]*trieNode),
},
}
}
func (t *trie) add(frames []string, value uint64) {
node := t.root
for _, frame := range frames {
child, ok := node.childMap[frame]
if !ok {
child = &trieNode{
name: frame,
childMap: make(map[string]*trieNode),
}
node.children = append(node.children, child)
node.childMap[frame] = child
}
node = child
}
node.value += value
}
func (t *trie) computeTotals() {
t.maxDepth = 0
var walk func(node *trieNode, depth int) uint64
walk = func(node *trieNode, depth int) uint64 {
if depth > t.maxDepth {
t.maxDepth = depth
}
sort.Slice(node.children, func(i, j int) bool {
return node.children[i].name < node.children[j].name
})
total := node.value
for _, child := range node.children {
total += walk(child, depth+1)
}
node.total = total
node.childMap = nil
return total
}
walk(t.root, 0)
}
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