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authorPaul Buetow <paul@buetow.org>2026-05-21 18:35:26 +0300
committerPaul Buetow <paul@buetow.org>2026-05-21 18:35:26 +0300
commite58a12ee773da39d639ebb0e26fdb1b782941c56 (patch)
tree60dbf99bc2daf8f9c0b0b0709a7fa0fa106eb8f1 /player-android/lib/api/player_api_client.dart
parent627f44e105926e5ad4963336cdbfd9f9522bcdb1 (diff)
Wrap AudioPlayerScreen in audio_service for background playback (1b)
Creates PlayerAudioHandler (BaseAudioHandler + SeekHandler) that wraps just_audio's AudioPlayer and bridges it to the Android media session: background foreground-service playback, lock-screen / notification controls (play/pause/seek/skip ±15 s), audio focus, and Bluetooth headset events all handled by audio_service. Key design decisions: - Handler registered once via AudioService.init in main() and injected into ProviderScope via overrideWithValue (DIP: no global mutable var). - Progress-sync timer stays in the screen so PlayerApiClient is never imported by the handler (SRP boundary preserved). - Seek bar onChanged routes through handler.seek() so the notification position updates on slider drags (Law of Demeter fix). - _initPlayer refactored into _buildAuthHeaders / _loadSource / _resumeFromSavedPosition helpers (each ≤30 lines, SoC). - Tests override audioHandlerProvider with _FakePlayerAudioHandler to avoid platform-channel calls; all 221 tests pass. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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