# Root build and runtime artifacts /player /data.db /coverage.out /c.out /cmd.out /testmedia/ # Go build and test artifacts *.exe *.dll *.so *.dylib *.test *.out go.work # Player server local artifacts /player-server/player /player-server/data.db /player-server/coverage.out /player-server/c.out /player-server/cmd.out /player-server/testmedia/ # Server-generated artifacts inside the committed test fixture set. # The scanner regenerates .thumbnails/ and .cover.jpg on first scan, # so they don't need to be in the repository. /player-server/testdata/media/**/.thumbnails/ /player-server/testdata/media/**/.cover.jpg # Player Android local artifacts /player-android/.dart_tool/ /player-android/.flutter-plugins* /player-android/build/