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authorPaul Buetow <paul@buetow.org>2026-04-18 23:55:44 +0300
committerPaul Buetow <paul@buetow.org>2026-04-18 23:55:44 +0300
commit4943153ae6dd38a4d26297a5be14e6c974b76207 (patch)
tree21424e8d72738de7d1cfb5c5daeb528a6cd4f8c4 /internal/processor/processor_test.go
parent65cdc570d79f1c600bd7a74d13a6227eb1aeb80d (diff)
v0.4.2: boost wild mode intensity across all 14 themes
DOS: camera FOV/Z/X lunge + per-char X jitter (corrupted RAM look) Spaceage: station scale pulse, pods fly to expanded/oscillating radius, full camera X/Y/Z/FOV chaos (was time-offset only) Matrix: camera plunges into the rain with Z/X sway + FOV warp Plasma: blobs pulse in scale + camera sucked into vortex (was no camera) Synthwave: camera warp-drive rush X/Y/Z/FOV (was tiny X drift only) Retro: main cube scale pulse, orbiters expand to larger radius, camera frenetic X/Y/Z/FOV sway Retrofuture: rings tumble in 3D (X/Y tilt), full camera spiral + FOV pulse All themes now have multi-dimensional wild effects; weakest now ≥4/5. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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