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2026-04-25can swap themes dynamicallyv0.12.0Paul Buetow
2026-04-23newPaul Buetow
2026-04-22v0.8.0: modal drift, flying emoji, random flips, hue drift, cursor sparkle, ↵v0.8.0Paul Buetow
post afterimage Amp-Thread-ID: https://ampcode.com/threads/T-019db698-f351-7161-a397-1cce1fdab440 Co-authored-by: Amp <amp@ampcode.com>
2026-04-22v0.7.0: vertical bounce, hover ripple, modal scroll-end, idle breathing, ↵v0.7.0Paul Buetow
first-visit burst Amp-Thread-ID: https://ampcode.com/threads/T-019db698-f351-7161-a397-1cce1fdab440 Co-authored-by: Amp <amp@ampcode.com>
2026-04-22v0.6.0: bounce effect on page boundary + wild bouncev0.6.0Paul Buetow
Amp-Thread-ID: https://ampcode.com/threads/T-019db698-f351-7161-a397-1cce1fdab440 Co-authored-by: Amp <amp@ampcode.com>
2026-04-20feat(nav): add sno-wild visual effects and theme support to nav.tmplPaul Buetow
2026-04-20forgot to addv0.5.0Paul Buetow
2026-04-20new themePaul Buetow
2026-04-18v0.4.2: boost wild mode intensity across all 14 themesPaul Buetow
DOS: camera FOV/Z/X lunge + per-char X jitter (corrupted RAM look) Spaceage: station scale pulse, pods fly to expanded/oscillating radius, full camera X/Y/Z/FOV chaos (was time-offset only) Matrix: camera plunges into the rain with Z/X sway + FOV warp Plasma: blobs pulse in scale + camera sucked into vortex (was no camera) Synthwave: camera warp-drive rush X/Y/Z/FOV (was tiny X drift only) Retro: main cube scale pulse, orbiters expand to larger radius, camera frenetic X/Y/Z/FOV sway Retrofuture: rings tumble in 3D (X/Y tilt), full camera spiral + FOV pulse All themes now have multi-dimensional wild effects; weakest now ≥4/5. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-18feat(cosmos): make wild mode dramatically more intensePaul Buetow
- Speed multiplier raised from 10× to 22× - Planet rings now counter-spin and tilt independently in wild mode - Asteroid orbits breathe in/out and scatter vertically (radial + y sine waves) - Camera swings 20 units left/right, bobs 10 units, dives ±14 units in z - FOV pulses 42°–78° giving a dramatic zoom-in/zoom-out feel Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-18feat(aurora): make wild mode dramatically more intensePaul Buetow
- Time offset multiplier raised from 7× to 18× (waves churn ~19× faster) - Wave amplitude boosted 3.2× in wild mode (tall, violent ribbon swings) - Camera sways left/right and bobs up/down while wild is active - Ribbons drift vertically independently so they cross and tangle mid-air Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-18feat(themes): make non-active posts translucent to reveal WebGL backgroundPaul Buetow
Non-selected posts now sit at 0.55 opacity so the animated background bleeds through clearly. Hovering a non-active post raises it to 0.85, and the active/highlighted post is always fully opaque (1.0). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-18feat(themes): add PgUp/PgDn scroll effects, wild mode lightning & badge fixPaul Buetow
- PgUp/PgDn now calls snonuxScrollEffect(dir) in all 14 themes - Each theme gets a unique directional colour strip (theme-matched gradient) sliding across the screen in the scroll direction; thicker when wild - Wild mode activation fires dramatic multi-flash lightning overlay plus a persistent storm overlay that flickers intermittently while active - Wild mode deactivation shows a brief dark veil then removes the storm - Fixed WILD MODE badge: animation now only runs under .sno-wild-on so the badge stays fully hidden (opacity:0, no pulsing) when wild is off Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-18feat(themes): add per-theme special effects, wild mode & w hotkeyPaul Buetow
Each of the 14 themes now has three interactive effect hooks: - Navigation (j/k): brief thematic flash/shake/glitch per theme - Page change (h/l): zoom/warp/tunnel transition per theme - Wild mode (w key): toggles background animation into overdrive Wild-mode effects per theme: - neon: rings spin 14x, particles vortex - matrix: rain falls 10x faster - volcano: embers/smoke 8x/5x, lava glows brighter - brutalist: boxes 15x + random jitter - aurora/ocean/plasma/cosmos/dos/synthwave/terminal/retro/spaceage/retrofuture: time-offset approach accelerates all sine-based animations 8-11x Shared infrastructure added to nav.tmpl: - sno-shake/sno-zoom-fwd/sno-glitch CSS keyframes - #sno-wild-badge pulsing red overlay badge - selectPost() calls snonuxNavEffect() - h/l navigation calls snonuxPageEffect() - w key calls snonuxWildToggle() Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-18fix(generator): match markdown typography between list and zoomed-in modal viewsPaul Buetow
The zoomed-in post modal (opened with Enter/click) used #modal-content to display post HTML, but the CSS typography rules (.post-text p/ul/ol/li margin and padding) only targeted the .post-text class used in the list view. This caused visually different formatting — missing paragraph spacing and unindented lists — in the expanded modal compared to the feed. Fix: extend all .post-text typography selectors in nav.tmpl to also cover #modal-content, so both views apply identical spacing rules. Also adds a missing spaceage theme sound preset to satisfy the TestThemeSoundPresetsMatchRegistry test that was already failing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-18Add retrofuture themev0.4.0Paul Buetow
2026-04-16refactor(generator): load themes & shared HTML from embedded template files ↵Paul Buetow
(task s4) Move the 12 theme HTML templates out of theme_*.go (~185KB of raw-string literals) and the shared navDefs/faviconHeadHTML fragments out of shared.go/favicon.go into separate .tmpl files under internal/generator/templates/{themes,shared}/. A new templates subpackage owns a //go:embed FS and exposes Theme(), Shared() and ThemeNames() helpers so the binary still ships fully self-contained. The hand-maintained themeRegistry map is replaced by on-startup enumeration of the embedded FS; getTheme/ListThemes now derive theme names from the template files themselves, and navDefs/faviconHeadHTML are loaded once at package init. Rendered output is byte-equivalent — all unit tests and integration tests pass, go vet is clean. Made-with: Cursor