1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
|
package timer
import (
"path/filepath"
"testing"
"time"
)
// setup sets up a temporary state file for testing.
func setup(t *testing.T) {
t.Helper()
tempDir := t.TempDir()
stateFilePathOverride = filepath.Join(tempDir, ".timr_state")
t.Cleanup(func() {
stateFilePathOverride = ""
})
}
func TestStartTimer(t *testing.T) {
setup(t)
// Start the timer
msg, err := StartTimer()
if err != nil {
t.Fatalf("StartTimer() error = %v", err)
}
if msg != "Timer started." {
t.Errorf("StartTimer() msg = %v, want %v", msg, "Timer started.")
}
// Check the state
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
if !state.Running {
t.Error("state.Running = false, want true")
}
// Try to start again
msg, err = StartTimer()
if err != nil {
t.Fatalf("StartTimer() error = %v", err)
}
if msg != "Timer is already running." {
t.Errorf("StartTimer() msg = %v, want %v", msg, "Timer is already running.")
}
}
func TestStopTimer(t *testing.T) {
setup(t)
// Stop before starting
msg, err := StopTimer()
if err != nil {
t.Fatalf("StopTimer() error = %v", err)
}
if msg != "Timer is not running." {
t.Errorf("StopTimer() msg = %v, want %v", msg, "Timer is not running.")
}
// Start and then stop the timer
_, _ = StartTimer()
time.Sleep(10 * time.Millisecond) // Simulate work
msg, err = StopTimer()
if err != nil {
t.Fatalf("StopTimer() error = %v", err)
}
if msg != "Timer stopped." {
t.Errorf("StopTimer() msg = %v, want %v", msg, "Timer stopped.")
}
// Check the state
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
if state.Running {
t.Error("state.Running = true, want false")
}
if state.ElapsedTime == 0 {
t.Error("state.ElapsedTime = 0, want > 0")
}
}
func TestGetStatus(t *testing.T) {
setup(t)
// Status when stopped
msg, err := GetStatus()
if err != nil {
t.Fatalf("GetStatus() error = %v", err)
}
want := "Status: Stopped\nElapsed Time: 0s"
if msg != want {
t.Errorf("GetStatus() msg = %q, want %q", msg, want)
}
// Status when running
_, _ = StartTimer()
msg, err = GetStatus()
if err != nil {
t.Fatalf("GetStatus() error = %v", err)
}
want = "Status: Running\nElapsed Time: 0s"
if msg != want {
t.Errorf("GetStatus() msg = %q, want %q", msg, want)
}
}
func TestGetRawStatus(t *testing.T) {
setup(t)
// Raw status when stopped
msg, err := GetRawStatus()
if err != nil {
t.Fatalf("GetRawStatus() error = %v", err)
}
want := "0"
if msg != want {
t.Errorf("GetRawStatus() msg = %q, want %q", msg, want)
}
// Raw status when running
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
state.Running = true
state.StartTime = time.Now().Add(-2 * time.Second) // Set start time 2 seconds ago
state.ElapsedTime = 0 // Reset elapsed time for this specific test
if err := state.Save(); err != nil {
t.Fatalf("Save() error = %v", err)
}
msg, err = GetRawStatus()
if err != nil {
t.Fatalf("GetRawStatus() error = %v", err)
}
want = "2"
if msg != want {
t.Errorf("GetRawStatus() msg = %q, want %q", msg, want)
}
}
func TestGetRawMinutesStatus(t *testing.T) {
setup(t)
// Raw minutes status when stopped
msg, err := GetRawMinutesStatus()
if err != nil {
t.Fatalf("GetRawMinutesStatus() error = %v", err)
}
want := "0"
if msg != want {
t.Errorf("GetRawMinutesStatus() msg = %q, want %q", msg, want)
}
// Raw minutes status when running (simulating 2 minutes)
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
state.Running = true
state.StartTime = time.Now().Add(-2 * time.Minute) // Set start time 2 minutes ago
state.ElapsedTime = 0 // Reset elapsed time for this specific test
if err := state.Save(); err != nil {
t.Fatalf("Save() error = %v", err)
}
msg, err = GetRawMinutesStatus()
if err != nil {
t.Fatalf("GetRawMinutesStatus() error = %v", err)
}
want = "2"
if msg != want {
t.Errorf("GetRawMinutesStatus() msg = %q, want %q", msg, want)
}
}
func TestResetTimer(t *testing.T) {
setup(t)
// Start timer to create a state file
_, _ = StartTimer()
// Reset the timer
msg, err := ResetTimer()
if err != nil {
t.Fatalf("ResetTimer() error = %v", err)
}
if msg != "Timer reset." {
t.Errorf("ResetTimer() msg = %v, want %v", msg, "Timer reset.")
}
// Check the state
state, err := LoadState()
if err != nil {
t.Fatalf("LoadState() error = %v", err)
}
if state.Running {
t.Error("state.Running = true, want false")
}
if state.ElapsedTime != 0 {
t.Errorf("state.ElapsedTime = %v, want 0", state.ElapsedTime)
}
}
|