diff options
| author | Paul Buetow <paul@buetow.org> | 2026-04-02 22:21:22 +0300 |
|---|---|---|
| committer | Paul Buetow <paul@buetow.org> | 2026-04-02 22:21:22 +0300 |
| commit | 842ce63eda42a5dfa1599bf69b5ea22b332a954d (patch) | |
| tree | dd95130457d654ee2bc363b345c8d7f0d501379a /internal/gui/audio_player.go | |
| parent | 373a10660bdd1faf27d22073380e5e897870ab12 (diff) | |
task 004: replace time.Sleep goroutine synchronization with proper primitives
audio_player.go: use time.AfterFunc instead of goroutine+sleep for the
100ms auto-play delay — no goroutine is blocked waiting.
app.go (setupUI, setupTooltips): replace goroutine+sleep with time.AfterFunc
for both 500ms tooltip initialization delays.
navigation.go: replace fixed 500ms sleep in the delete-cleanup goroutine with
a ticker+select loop that polls hasActiveOperations(). The goroutine now
proceeds as soon as all in-flight operations for the deleted word finish
(or after a 5-second safety timeout), rather than waiting a fixed interval
that may be too short or too long.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'internal/gui/audio_player.go')
| -rw-r--r-- | internal/gui/audio_player.go | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/internal/gui/audio_player.go b/internal/gui/audio_player.go index eb96430..1f599d9 100644 --- a/internal/gui/audio_player.go +++ b/internal/gui/audio_player.go @@ -156,16 +156,12 @@ func (p *AudioPlayer) setAudioFileInternal(audioFile string, allowAutoPlay bool) statusText := fmt.Sprintf("Audio: %s%s", filepath.Base(audioFile), p.voiceInfo) p.statusLabel.SetText(statusText) - // Auto-play if enabled and allowed + // Auto-play if enabled and allowed. AfterFunc fires the callback after + // the UI has had a chance to render without blocking a goroutine. if allowAutoPlay && p.autoPlayEnabled != nil && *p.autoPlayEnabled { - // Small delay to ensure UI is ready - go func() { - // Wait a tiny bit for UI to be ready - time.Sleep(100 * time.Millisecond) - fyne.Do(func() { - p.onPlay() - }) - }() + time.AfterFunc(100*time.Millisecond, func() { + fyne.Do(p.onPlay) + }) } } else { p.Clear() |
