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authorPaul Buetow <paul@buetow.org>2026-01-21 21:43:40 +0200
committerPaul Buetow <paul@buetow.org>2026-01-21 21:43:40 +0200
commit8a4b935792c50101cf65b36e44f376c90c2d08c1 (patch)
tree2a8288e935fe89738fbc1243253bb638dc2620a8 /internal/gui
parent2bd22f79f739136a7d30cf156979e2f2b23b7c65 (diff)
improve: better audio player UI and debugging for bg-bg cards
- Add debug logging to navigation.go to diagnose audio file loading issues Prints paths being checked and whether files are found - Improve AudioPlayer UI for Bulgarian-Bulgarian cards: - Add labels showing 'Front' and 'Back' for bg-bg audio buttons - Labels only show when audio files are actually loaded - Better visual distinction between the two playable audios - Reorganized button layout with VBox for cleaner appearance - Track bg-bg state in AudioPlayer (isBgBg field) - Automatically set when back audio file is loaded - Used to determine when to show labels This makes it clearer that Bulgarian-Bulgarian cards have two independently playable audio outputs, and helps debug why audio isn't being loaded.
Diffstat (limited to 'internal/gui')
-rw-r--r--internal/gui/app.go292
-rw-r--r--internal/gui/audio_player.go116
-rw-r--r--internal/gui/generator.go117
-rw-r--r--internal/gui/navigation.go14
-rw-r--r--internal/gui/queue.go2
5 files changed, 464 insertions, 77 deletions
diff --git a/internal/gui/app.go b/internal/gui/app.go
index 9374973..cb0a4fe 100644
--- a/internal/gui/app.go
+++ b/internal/gui/app.go
@@ -39,6 +39,7 @@ type Application struct {
imageDisplay *ImageDisplay
audioPlayer *AudioPlayer
translationEntry *CustomEntry
+ cardTypeSelect *widget.Select
statusLabel *widget.Label
queueStatusLabel *widget.Label
imagePromptEntry *CustomMultiLineEntry
@@ -57,19 +58,21 @@ type Application struct {
deleteButton *ttwidget.Button
// State management
- currentWord string
- currentAudioFile string
- currentImage string
- currentTranslation string
- currentPhonetic string // Full phonetic information
- currentJobID int
- savedCards []anki.Card
- existingWords []string // Words already in anki_cards folder
- currentWordIndex int
- deleteConfirming bool // Track if we're in delete confirmation mode
- quitConfirming bool // Track if we're in quit confirmation mode
- wordChangeTimer *time.Timer // Timer for detecting word changes
- fileCheckTicker *time.Ticker // Ticker for checking missing files
+ currentWord string
+ currentAudioFile string
+ currentAudioFileBack string // Back audio file for bg-bg cards
+ currentImage string
+ currentTranslation string
+ currentPhonetic string // Full phonetic information
+ currentCardType string // Card type: "en-bg" or "bg-bg"
+ currentJobID int
+ savedCards []anki.Card
+ existingWords []string // Words already in anki_cards folder
+ currentWordIndex int
+ deleteConfirming bool // Track if we're in delete confirmation mode
+ quitConfirming bool // Track if we're in quit confirmation mode
+ wordChangeTimer *time.Timer // Timer for detecting word changes
+ fileCheckTicker *time.Ticker // Ticker for checking missing files
// Word processing queue
queue *WordQueue
@@ -257,6 +260,19 @@ func (a *Application) setupUI() {
a.window.Canvas().Unfocus()
})
+ // Create card type selector
+ a.cardTypeSelect = widget.NewSelect([]string{"English → Bulgarian", "Bulgarian → Bulgarian"}, func(selected string) {
+ if selected == "Bulgarian → Bulgarian" {
+ a.currentCardType = "bg-bg"
+ a.translationEntry.SetPlaceHolder("Bulgarian definition...")
+ } else {
+ a.currentCardType = "en-bg"
+ a.translationEntry.SetPlaceHolder("English translation...")
+ }
+ })
+ a.cardTypeSelect.SetSelected("English → Bulgarian")
+ a.currentCardType = "en-bg"
+
// Create navigation buttons (tooltips will be set after tooltip layer is created)
a.submitButton = ttwidget.NewButton("", a.onSubmit)
a.submitButton.Icon = theme.ConfirmIcon()
@@ -267,10 +283,11 @@ func (a *Application) setupUI() {
a.nextWordBtn = ttwidget.NewButton("", a.onNextWord)
a.nextWordBtn.Icon = theme.NavigateNextIcon()
- // Create a grid layout for inputs
- inputGrid := container.New(layout.NewGridLayout(2),
+ // Create a grid layout for inputs with card type selector
+ inputGrid := container.New(layout.NewGridLayout(3),
a.wordInput,
a.translationEntry,
+ a.cardTypeSelect,
)
inputSection := container.NewBorder(
@@ -468,51 +485,55 @@ func (a *Application) Run() {
// onSubmit handles word submission
func (a *Application) onSubmit() {
bulgarianText := strings.TrimSpace(a.wordInput.Text)
- englishText := strings.TrimSpace(a.translationEntry.Text)
+ secondaryText := strings.TrimSpace(a.translationEntry.Text)
+ isBgBg := a.currentCardType == "bg-bg"
// Determine which word to process and if translation is needed
var wordToProcess string
var needsTranslation bool
var translationDirection string
- if bulgarianText != "" && englishText != "" {
+ if isBgBg {
+ // Bulgarian-Bulgarian mode: both fields should be Bulgarian
+ if bulgarianText == "" {
+ return
+ }
+ wordToProcess = bulgarianText
+ needsTranslation = false
+ a.currentTranslation = secondaryText
+ } else if bulgarianText != "" && secondaryText != "" {
// Both provided - use Bulgarian as primary, no translation needed
wordToProcess = bulgarianText
needsTranslation = false
- a.currentTranslation = englishText
- } else if bulgarianText != "" && englishText == "" {
+ a.currentTranslation = secondaryText
+ } else if bulgarianText != "" && secondaryText == "" {
// Only Bulgarian provided - translate to English
wordToProcess = bulgarianText
needsTranslation = true
translationDirection = "bg-to-en"
- } else if bulgarianText == "" && englishText != "" {
+ } else if bulgarianText == "" && secondaryText != "" {
// Only English provided - translate to Bulgarian
needsTranslation = true
translationDirection = "en-to-bg"
- // We'll get the Bulgarian word after translation
} else {
- // Both empty
return
}
// Handle English to Bulgarian translation first if needed
if translationDirection == "en-to-bg" {
- a.updateStatus(fmt.Sprintf("Translating '%s' to Bulgarian...", englishText))
- bulgarian, err := a.translateEnglishToBulgarian(englishText)
+ a.updateStatus(fmt.Sprintf("Translating '%s' to Bulgarian...", secondaryText))
+ bulgarian, err := a.translateEnglishToBulgarian(secondaryText)
if err != nil {
dialog.ShowError(fmt.Errorf("Translation failed: %w", err), a.window)
return
}
wordToProcess = bulgarian
a.wordInput.SetText(bulgarian)
- a.currentTranslation = englishText
- // Update current word for saving
+ a.currentTranslation = secondaryText
a.currentWord = bulgarian
- // Save the translation immediately
a.saveTranslation()
- needsTranslation = false // We've already done the translation, don't translate back
+ needsTranslation = false
} else if translationDirection == "bg-to-en" {
- // Handle Bulgarian to English translation immediately
a.updateStatus(fmt.Sprintf("Translating '%s' to English...", bulgarianText))
english, err := a.translateWord(bulgarianText)
if err != nil {
@@ -521,8 +542,7 @@ func (a *Application) onSubmit() {
}
a.currentTranslation = english
a.translationEntry.SetText(english)
- needsTranslation = false // We've already done the translation
- // Save the translation immediately
+ needsTranslation = false
a.saveTranslation()
}
@@ -532,6 +552,14 @@ func (a *Application) onSubmit() {
return
}
+ // For bg-bg cards, also validate the back text
+ if isBgBg && secondaryText != "" {
+ if err := audio.ValidateBulgarianText(secondaryText); err != nil {
+ dialog.ShowError(fmt.Errorf("invalid back text: %w", err), a.window)
+ return
+ }
+ }
+
// Get custom prompt from the UI
customPrompt := a.imagePromptEntry.Text
@@ -540,13 +568,11 @@ func (a *Application) onSubmit() {
// Store whether translation is needed and the translation if already provided
job.NeedsTranslation = needsTranslation
+ job.CardType = a.currentCardType
if a.currentTranslation != "" {
job.Translation = a.currentTranslation
}
- // Don't clear the input fields yet - they should stay populated
- // until the user is ready to enter a new word
-
// Update status to show word was queued
a.updateStatus(fmt.Sprintf("Added '%s' to queue (Job #%d)", wordToProcess, job.ID))
@@ -1004,36 +1030,128 @@ func (a *Application) onRegenerateRandomImage() {
}()
}
-// onRegenerateAudio regenerates audio with a different voice
+// onRegenerateAudio regenerates front audio (or single audio for en-bg cards)
func (a *Application) onRegenerateAudio() {
// Only disable the audio-related buttons
a.regenerateAudioBtn.Disable()
a.regenerateAllBtn.Disable()
- a.showProgress("Regenerating audio...")
+
+ isBgBg := a.currentCardType == "bg-bg"
+ if isBgBg {
+ a.showProgress("Regenerating front audio...")
+ } else {
+ a.showProgress("Regenerating audio...")
+ }
a.incrementProcessing() // Audio processing starts
a.wg.Add(1)
go func() {
defer a.wg.Done()
- defer a.decrementProcessing() // Image processing ends
+ defer a.decrementProcessing()
+
+ // Store the word we're generating for
+ wordForGeneration := a.currentWord
+
+ a.startOperation(wordForGeneration)
+ defer a.endOperation(wordForGeneration)
+
+ // Get or create context for this card
+ cardCtx, _ := a.getOrCreateCardContext(wordForGeneration)
+
+ // Ensure card directory exists
+ cardDir, err := a.ensureCardDirectory(wordForGeneration)
+ if err != nil {
+ fyne.Do(func() {
+ a.showError(fmt.Errorf("Failed to create card directory: %w", err))
+ })
+ return
+ }
+
+ if isBgBg {
+ // For bg-bg cards, regenerate only front audio
+ audioFile, err := a.generateAudioFront(cardCtx, wordForGeneration, cardDir)
+ if err != nil {
+ fyne.Do(func() {
+ a.showError(fmt.Errorf("Front audio regeneration failed: %w", err))
+ })
+ } else {
+ a.mu.Lock()
+ if a.currentWord == wordForGeneration {
+ a.currentAudioFile = audioFile
+ a.mu.Unlock()
+ fyne.Do(func() {
+ a.mu.Lock()
+ if a.currentWord == wordForGeneration {
+ a.audioPlayer.SetAudioFile(audioFile)
+ }
+ a.mu.Unlock()
+ })
+ } else {
+ a.mu.Unlock()
+ }
+ }
+ } else {
+ // For en-bg cards, regenerate single audio file
+ audioFile, err := a.generateAudio(cardCtx, wordForGeneration, cardDir)
+ if err != nil {
+ fyne.Do(func() {
+ a.showError(fmt.Errorf("Audio regeneration failed: %w", err))
+ })
+ } else {
+ a.mu.Lock()
+ if a.currentWord == wordForGeneration {
+ a.currentAudioFile = audioFile
+ a.mu.Unlock()
+ fyne.Do(func() {
+ a.mu.Lock()
+ if a.currentWord == wordForGeneration {
+ a.audioPlayer.SetAudioFile(audioFile)
+ }
+ a.mu.Unlock()
+ })
+ } else {
+ a.mu.Unlock()
+ }
+ }
+ }
+
+ fyne.Do(func() {
+ a.hideProgress()
+ a.regenerateAudioBtn.Enable()
+ a.regenerateAllBtn.Enable()
+ })
+ }()
+}
+
+// onRegenerateBackAudio regenerates back audio for bg-bg cards
+func (a *Application) onRegenerateBackAudio() {
+ if a.currentCardType != "bg-bg" {
+ return
+ }
+
+ a.regenerateAudioBtn.Disable()
+ a.regenerateAllBtn.Disable()
+ a.showProgress("Regenerating back audio...")
+
+ a.incrementProcessing()
+
+ a.wg.Add(1)
+ go func() {
+ defer a.wg.Done()
+ defer a.decrementProcessing()
- // Use the current translation to avoid re-translating
translation := a.currentTranslation
if translation == "" {
- // Use the text from translationEntry if currentTranslation is not set
translation = strings.TrimSpace(a.translationEntry.Text)
}
- // Store the word we're generating for
wordForGeneration := a.currentWord
- a.startOperation(wordForGeneration) // Track operation start
- defer a.endOperation(wordForGeneration) // Track operation end
+ a.startOperation(wordForGeneration)
+ defer a.endOperation(wordForGeneration)
- // Get or create context for this card
cardCtx, _ := a.getOrCreateCardContext(wordForGeneration)
- // Ensure card directory exists
cardDir, err := a.ensureCardDirectory(wordForGeneration)
if err != nil {
fyne.Do(func() {
@@ -1042,22 +1160,20 @@ func (a *Application) onRegenerateAudio() {
return
}
- audioFile, err := a.generateAudio(cardCtx, wordForGeneration, cardDir)
+ audioFile, err := a.generateAudioBack(cardCtx, translation, cardDir)
if err != nil {
fyne.Do(func() {
- a.showError(fmt.Errorf("Audio regeneration failed: %w", err))
+ a.showError(fmt.Errorf("Back audio regeneration failed: %w", err))
})
} else {
- // Only update if we're still on the same word
a.mu.Lock()
if a.currentWord == wordForGeneration {
- a.currentAudioFile = audioFile
+ a.currentAudioFileBack = audioFile
a.mu.Unlock()
fyne.Do(func() {
- // Double-check inside the UI update that we're still on the same word
a.mu.Lock()
if a.currentWord == wordForGeneration {
- a.audioPlayer.SetAudioFile(audioFile)
+ a.audioPlayer.SetBackAudioFile(audioFile)
}
a.mu.Unlock()
})
@@ -1068,7 +1184,6 @@ func (a *Application) onRegenerateAudio() {
fyne.Do(func() {
a.hideProgress()
- // Re-enable audio-related buttons
a.regenerateAudioBtn.Enable()
a.regenerateAllBtn.Enable()
})
@@ -1416,9 +1531,13 @@ func (a *Application) onShowHotkeys() {
## Regeneration
**i/и** Regenerate image
**m/м** Random image
-**a/а** Regenerate audio
+**a/а** Regenerate audio (front for bg-bg)
+**A/А** Regenerate back audio (bg-bg only)
**r/р** Regenerate all
-**p/п** Play audio
+
+## Playback
+**p/п** Play audio (front for bg-bg)
+**P/П** Play back audio (bg-bg only)
**u/у** Toggle auto-play
## Export & Archive
@@ -1694,7 +1813,7 @@ func (a *Application) setupTooltips() {
a.regenerateRandomImageBtn.SetToolTip("Random image (m)")
}
if a.regenerateAudioBtn != nil {
- a.regenerateAudioBtn.SetToolTip("Regenerate audio (a)")
+ a.regenerateAudioBtn.SetToolTip("Regenerate audio (a/A for back)")
}
if a.regenerateAllBtn != nil {
a.regenerateAllBtn.SetToolTip("Regenerate all (r)")
@@ -1708,7 +1827,10 @@ func (a *Application) setupTooltips() {
// Audio player tooltips
if a.audioPlayer != nil && a.audioPlayer.playButton != nil {
- a.audioPlayer.playButton.SetToolTip("Play audio (p)")
+ a.audioPlayer.playButton.SetToolTip("Play audio (p/P for back)")
+ }
+ if a.audioPlayer != nil && a.audioPlayer.playBackButton != nil {
+ a.audioPlayer.playBackButton.SetToolTip("Play back audio (P)")
}
if a.audioPlayer != nil && a.audioPlayer.stopButton != nil {
a.audioPlayer.stopButton.SetToolTip("Stop audio")
@@ -1860,12 +1982,22 @@ func (a *Application) processWordJob(job *WordJob) {
return
}
+ // Determine if this is a bg-bg card
+ isBgBg := job.CardType == "bg-bg"
+
+ // Save card type
+ if isBgBg {
+ internal.SaveCardType(cardDir, internal.CardTypeBgBg)
+ } else {
+ internal.SaveCardType(cardDir, internal.CardTypeEnBg)
+ }
+
// Handle translation
var translation string
var err error
- if job.NeedsTranslation {
- // Translate word
+ if job.NeedsTranslation && !isBgBg {
+ // Translate word (only for en-bg cards)
fyne.Do(func() {
a.updateStatus(fmt.Sprintf("Translating '%s'...", job.Word))
})
@@ -1900,8 +2032,9 @@ func (a *Application) processWordJob(job *WordJob) {
// Create channels for parallel operations
type audioResult struct {
- file string
- err error
+ file string
+ fileBack string
+ err error
}
type imageResult struct {
file string
@@ -1925,17 +2058,25 @@ func (a *Application) processWordJob(job *WordJob) {
// 1. Audio generation
go func() {
- a.startOperation(job.Word) // Track operation start
- defer a.endOperation(job.Word) // Track operation end
+ a.startOperation(job.Word)
+ defer a.endOperation(job.Word)
fyne.Do(func() {
- a.incrementProcessing() // Audio processing starts
+ a.incrementProcessing()
})
- audioFile, err := a.generateAudio(cardCtx, job.Word, cardDir)
- a.decrementProcessing() // Audio processing ends
+ var audioFile, audioFileBack string
+ var err error
- audioChan <- audioResult{file: audioFile, err: err}
+ if isBgBg && translation != "" {
+ // Generate audio for both sides
+ audioFile, audioFileBack, err = a.generateAudioBgBg(cardCtx, job.Word, translation, cardDir)
+ } else {
+ audioFile, err = a.generateAudio(cardCtx, job.Word, cardDir)
+ }
+ a.decrementProcessing()
+
+ audioChan <- audioResult{file: audioFile, fileBack: audioFileBack, err: err}
}()
// 2. Image generation (includes scene description)
@@ -2010,7 +2151,7 @@ func (a *Application) processWordJob(job *WordJob) {
}()
// Wait for all operations to complete
- var audioFile, imageFile string
+ var audioFile, audioFileBack, imageFile string
var phoneticInfo string
var hasError bool
@@ -2021,18 +2162,19 @@ func (a *Application) processWordJob(job *WordJob) {
hasError = true
} else {
audioFile = audioRes.file
+ audioFileBack = audioRes.fileBack
// Update UI with audio immediately if this is still the current job
a.mu.Lock()
isCurrentJob := a.currentJobID == job.ID
if isCurrentJob {
a.currentAudioFile = audioFile
+ a.currentAudioFileBack = audioFileBack
}
a.mu.Unlock()
if isCurrentJob {
fyne.Do(func() {
- // Double-check that we're still on the same job before updating UI
a.mu.Lock()
if a.currentJobID != job.ID {
a.mu.Unlock()
@@ -2041,7 +2183,9 @@ func (a *Application) processWordJob(job *WordJob) {
a.mu.Unlock()
a.audioPlayer.SetAudioFile(audioFile)
- // Enable audio-related actions
+ if isBgBg && audioFileBack != "" {
+ a.audioPlayer.SetBackAudioFile(audioFileBack)
+ }
a.regenerateAudioBtn.Enable()
})
}
@@ -2282,10 +2426,14 @@ func (a *Application) setupKeyboardShortcuts() {
if !a.regenerateRandomImageBtn.Disabled() {
a.onRegenerateRandomImage()
}
- case 'а', 'А': // а = a
+ case 'a', 'а': // a = regenerate front audio
if !a.regenerateAudioBtn.Disabled() {
a.onRegenerateAudio()
}
+ case 'A', 'А': // A = regenerate back audio (for bg-bg cards)
+ if a.currentCardType == "bg-bg" && !a.regenerateAudioBtn.Disabled() {
+ a.onRegenerateBackAudio()
+ }
case 'р', 'Р': // р = r
if !a.regenerateAllBtn.Disabled() {
a.onRegenerateAll()
@@ -2294,10 +2442,14 @@ func (a *Application) setupKeyboardShortcuts() {
if !a.deleteButton.Disabled() {
a.onDelete()
}
- case 'п', 'П': // п = p (play audio)
+ case 'p', 'п': // p = play front audio
if a.currentAudioFile != "" {
a.audioPlayer.Play()
}
+ case 'P', 'П': // P = play back audio (for bg-bg cards)
+ if a.currentAudioFileBack != "" {
+ a.audioPlayer.PlayBack()
+ }
case 'ж', 'Ж': // ж = x
a.onExportToAnki()
case 'в', 'В': // в = v
diff --git a/internal/gui/audio_player.go b/internal/gui/audio_player.go
index c0b3a0d..f9d0ad7 100644
--- a/internal/gui/audio_player.go
+++ b/internal/gui/audio_player.go
@@ -21,13 +21,18 @@ import (
type AudioPlayer struct {
widget.BaseWidget
- container *fyne.Container
- playButton *ttwidget.Button
- stopButton *ttwidget.Button
- statusLabel *widget.Label
- phoneticLabel *widget.Label
+ container *fyne.Container
+ playButton *ttwidget.Button
+ playButtonLabel *widget.Label // Label for front audio button
+ playBackButton *ttwidget.Button // Play back audio for bg-bg cards
+ playBackLabel *widget.Label // Label for back audio button
+ stopButton *ttwidget.Button
+ statusLabel *widget.Label
+ phoneticLabel *widget.Label
audioFile string
+ audioFileBack string // Back audio file for bg-bg cards
+ isBgBg bool // Track if this is a bg-bg card
isPlaying bool
playCmd *exec.Cmd
voiceInfo string // Stores voice and speed info
@@ -41,6 +46,15 @@ func NewAudioPlayer() *AudioPlayer {
// Create controls (tooltips will be set later after tooltip layer is created)
p.playButton = ttwidget.NewButton("", p.onPlay)
p.playButton.Icon = theme.MediaPlayIcon()
+
+ p.playButtonLabel = widget.NewLabel("")
+ p.playButtonLabel.TextStyle = fyne.TextStyle{Bold: true}
+
+ p.playBackButton = ttwidget.NewButton("", p.onPlayBack)
+ p.playBackButton.Icon = theme.MediaSkipNextIcon()
+
+ p.playBackLabel = widget.NewLabel("")
+ p.playBackLabel.TextStyle = fyne.TextStyle{Bold: true}
p.stopButton = ttwidget.NewButton("", p.onStop)
p.stopButton.Icon = theme.MediaStopIcon()
@@ -56,11 +70,17 @@ func NewAudioPlayer() *AudioPlayer {
// Initially disable controls
p.playButton.Disable()
+ p.playBackButton.Disable()
+ p.playBackButton.Hide() // Only show for bg-bg cards
+ p.playBackLabel.Hide()
p.stopButton.Disable()
// Create main container with phonetic display
p.container = container.NewHBox(
- p.playButton,
+ container.NewVBox(
+ container.NewHBox(p.playButton, p.playButtonLabel),
+ container.NewHBox(p.playBackButton, p.playBackLabel),
+ ),
p.stopButton,
p.phoneticLabel,
layout.NewSpacer(),
@@ -108,6 +128,13 @@ func (p *AudioPlayer) SetAudioFile(audioFile string) {
p.voiceInfo = ""
}
+ // Update button label based on whether this is bg-bg
+ if p.isBgBg {
+ p.playButtonLabel.SetText("Front")
+ } else {
+ p.playButtonLabel.SetText("")
+ }
+
// Format status text with voice and speed info
statusText := fmt.Sprintf("Audio: %s%s", filepath.Base(audioFile), p.voiceInfo)
p.statusLabel.SetText(statusText)
@@ -128,16 +155,53 @@ func (p *AudioPlayer) SetAudioFile(audioFile string) {
}
}
+// SetBackAudioFile sets the back audio file for bg-bg cards
+func (p *AudioPlayer) SetBackAudioFile(audioFile string) {
+ p.audioFileBack = audioFile
+ if audioFile != "" {
+ p.isBgBg = true
+ p.playBackButton.Enable()
+ p.playBackButton.Show()
+ p.playBackLabel.SetText("Back")
+ p.playBackLabel.Show()
+ // Update front label now that we know it's bg-bg
+ p.playButtonLabel.SetText("Front")
+ } else {
+ p.isBgBg = false
+ p.playBackButton.Disable()
+ p.playBackButton.Hide()
+ p.playBackLabel.SetText("")
+ p.playBackLabel.Hide()
+ // Clear front label if not bg-bg
+ p.playButtonLabel.SetText("")
+ }
+ // Refresh container to update layout after show/hide
+ if p.container != nil {
+ p.container.Refresh()
+ }
+}
+
// Clear clears the audio player
func (p *AudioPlayer) Clear() {
- p.onStop() // Stop any playing audio
+ p.onStop()
p.audioFile = ""
+ p.audioFileBack = ""
+ p.isBgBg = false
p.isPlaying = false
p.voiceInfo = ""
p.playButton.Disable()
+ p.playBackButton.Disable()
+ p.playBackButton.Hide()
+ p.playButtonLabel.SetText("")
+ p.playBackLabel.SetText("")
+ p.playBackLabel.Hide()
p.stopButton.Disable()
p.statusLabel.SetText("No audio loaded")
p.phoneticLabel.SetText("")
+ // Refresh container to update layout after hiding back button
+ if p.container != nil {
+ p.container.Refresh()
+ }
}
// SetPhonetic sets the phonetic transcription text
@@ -179,6 +243,35 @@ func (p *AudioPlayer) onPlay() {
p.statusLabel.SetText(fmt.Sprintf("Playing: %s%s", filepath.Base(p.audioFile), p.voiceInfo))
}
+// onPlayBack handles back audio button click (for bg-bg cards)
+func (p *AudioPlayer) onPlayBack() {
+ if p.audioFileBack == "" {
+ return
+ }
+
+ if p.isPlaying {
+ p.onStop()
+ }
+
+ // Temporarily swap audio files to play the back audio
+ originalFile := p.audioFile
+ p.audioFile = p.audioFileBack
+
+ if err := p.startPlayback(); err != nil {
+ p.statusLabel.SetText(fmt.Sprintf("Error: %v", err))
+ p.audioFile = originalFile
+ return
+ }
+
+ p.isPlaying = true
+ p.playButton.SetIcon(theme.MediaPauseIcon())
+ p.stopButton.Enable()
+ p.statusLabel.SetText(fmt.Sprintf("Playing back audio: %s", filepath.Base(p.audioFileBack)))
+
+ // Restore original file after playback starts
+ p.audioFile = originalFile
+}
+
// onStop handles stop button click
func (p *AudioPlayer) onStop() {
if p.playCmd != nil && p.playCmd.Process != nil {
@@ -201,6 +294,15 @@ func (p *AudioPlayer) Play() {
}
}
+// PlayBack triggers back audio playback (for bg-bg cards)
+func (p *AudioPlayer) PlayBack() {
+ if !p.playBackButton.Disabled() {
+ fyne.Do(func() {
+ p.onPlayBack()
+ })
+ }
+}
+
// startPlayback starts audio playback using platform-specific commands
func (p *AudioPlayer) startPlayback() error {
var cmd *exec.Cmd
diff --git a/internal/gui/generator.go b/internal/gui/generator.go
index cfb8ad3..a3a0a4d 100644
--- a/internal/gui/generator.go
+++ b/internal/gui/generator.go
@@ -152,6 +152,123 @@ func (a *Application) generateAudio(ctx context.Context, word string, cardDir st
return outputFile, nil
}
+// generateAudioFront generates front audio for a bg-bg card
+func (a *Application) generateAudioFront(ctx context.Context, word string, cardDir string) (string, error) {
+ if cardDir == "" {
+ return "", fmt.Errorf("card directory not provided")
+ }
+
+ allVoices := []string{"alloy", "ash", "ballad", "coral", "echo", "fable", "onyx", "nova", "sage", "shimmer", "verse"}
+ rand.Seed(time.Now().UnixNano())
+ voice := allVoices[rand.Intn(len(allVoices))]
+ speed := 0.90 + rand.Float64()*0.10
+
+ audioConfig := *a.audioConfig
+ audioConfig.OpenAIVoice = voice
+ audioConfig.OpenAISpeed = speed
+ audioConfig.OutputDir = a.config.OutputDir
+
+ provider, err := audio.NewProvider(&audioConfig)
+ if err != nil {
+ return "", err
+ }
+
+ fmt.Printf("Generating front audio for '%s' with voice: %s, speed: %.2f\n", word, voice, speed)
+ frontFile := filepath.Join(cardDir, fmt.Sprintf("audio_front.%s", a.config.AudioFormat))
+ if err := provider.GenerateAudio(ctx, word, frontFile); err != nil {
+ return "", fmt.Errorf("failed to generate front audio: %w", err)
+ }
+
+ // Update metadata
+ metadataFile := filepath.Join(cardDir, "audio_metadata.txt")
+ metadata := fmt.Sprintf("voice=%s\nspeed=%.2f\ncardtype=bg-bg\n", voice, speed)
+ if err := os.WriteFile(metadataFile, []byte(metadata), 0644); err != nil {
+ fmt.Printf("Warning: Failed to save audio metadata: %v\n", err)
+ }
+
+ return frontFile, nil
+}
+
+// generateAudioBack generates back audio for a bg-bg card
+func (a *Application) generateAudioBack(ctx context.Context, text string, cardDir string) (string, error) {
+ if cardDir == "" {
+ return "", fmt.Errorf("card directory not provided")
+ }
+
+ allVoices := []string{"alloy", "ash", "ballad", "coral", "echo", "fable", "onyx", "nova", "sage", "shimmer", "verse"}
+ rand.Seed(time.Now().UnixNano())
+ voice := allVoices[rand.Intn(len(allVoices))]
+ speed := 0.90 + rand.Float64()*0.10
+
+ audioConfig := *a.audioConfig
+ audioConfig.OpenAIVoice = voice
+ audioConfig.OpenAISpeed = speed
+ audioConfig.OutputDir = a.config.OutputDir
+
+ provider, err := audio.NewProvider(&audioConfig)
+ if err != nil {
+ return "", err
+ }
+
+ fmt.Printf("Generating back audio for '%s' with voice: %s, speed: %.2f\n", text, voice, speed)
+ backFile := filepath.Join(cardDir, fmt.Sprintf("audio_back.%s", a.config.AudioFormat))
+ if err := provider.GenerateAudio(ctx, text, backFile); err != nil {
+ return "", fmt.Errorf("failed to generate back audio: %w", err)
+ }
+
+ return backFile, nil
+}
+
+// generateAudioBgBg generates audio for both sides of a bg-bg card
+func (a *Application) generateAudioBgBg(ctx context.Context, front, back, cardDir string) (string, string, error) {
+ if cardDir == "" {
+ return "", "", fmt.Errorf("card directory not provided")
+ }
+
+ allVoices := []string{"alloy", "ash", "ballad", "coral", "echo", "fable", "onyx", "nova", "sage", "shimmer", "verse"}
+ rand.Seed(time.Now().UnixNano())
+ voice := allVoices[rand.Intn(len(allVoices))]
+ speed := 0.90 + rand.Float64()*0.10
+
+ audioConfig := *a.audioConfig
+ audioConfig.OpenAIVoice = voice
+ audioConfig.OpenAISpeed = speed
+ audioConfig.OutputDir = a.config.OutputDir
+
+ provider, err := audio.NewProvider(&audioConfig)
+ if err != nil {
+ return "", "", err
+ }
+
+ // Generate front audio
+ fmt.Printf("Generating front audio for '%s' with voice: %s, speed: %.2f\n", front, voice, speed)
+ frontFile := filepath.Join(cardDir, fmt.Sprintf("audio_front.%s", a.config.AudioFormat))
+ if err := provider.GenerateAudio(ctx, front, frontFile); err != nil {
+ return "", "", fmt.Errorf("failed to generate front audio: %w", err)
+ }
+
+ // Generate back audio
+ fmt.Printf("Generating back audio for '%s' with voice: %s, speed: %.2f\n", back, voice, speed)
+ backFile := filepath.Join(cardDir, fmt.Sprintf("audio_back.%s", a.config.AudioFormat))
+ if err := provider.GenerateAudio(ctx, back, backFile); err != nil {
+ return frontFile, "", fmt.Errorf("failed to generate back audio: %w", err)
+ }
+
+ // Save audio attribution
+ if err := a.saveAudioAttribution(front, frontFile, voice, speed); err != nil {
+ fmt.Printf("Warning: Failed to save audio attribution: %v\n", err)
+ }
+
+ // Save voice metadata
+ metadataFile := filepath.Join(cardDir, "audio_metadata.txt")
+ metadata := fmt.Sprintf("voice=%s\nspeed=%.2f\ncardtype=bg-bg\n", voice, speed)
+ if err := os.WriteFile(metadataFile, []byte(metadata), 0644); err != nil {
+ fmt.Printf("Warning: Failed to save audio metadata: %v\n", err)
+ }
+
+ return frontFile, backFile, nil
+}
+
// generateImages downloads images for a word
func (a *Application) generateImages(ctx context.Context, word string, cardDir string) (string, error) {
return a.generateImagesWithPrompt(ctx, word, "", "", cardDir)
diff --git a/internal/gui/navigation.go b/internal/gui/navigation.go
index 4b1f8bf..82176d2 100644
--- a/internal/gui/navigation.go
+++ b/internal/gui/navigation.go
@@ -429,26 +429,40 @@ func (a *Application) loadExistingFiles(word string) {
frontAudio := filepath.Join(wordDir, fmt.Sprintf("audio_front.%s", a.config.AudioFormat))
backAudio := filepath.Join(wordDir, fmt.Sprintf("audio_back.%s", a.config.AudioFormat))
+ fmt.Printf("Looking for front audio at: %s\n", frontAudio)
+ fmt.Printf("Looking for back audio at: %s\n", backAudio)
+
if _, err := os.Stat(frontAudio); err == nil {
+ fmt.Printf("Found front audio file: %s\n", frontAudio)
a.currentAudioFile = frontAudio
fyne.Do(func() {
a.audioPlayer.SetAudioFile(frontAudio)
})
+ } else {
+ fmt.Printf("Front audio file not found (error: %v)\n", err)
}
+
if _, err := os.Stat(backAudio); err == nil {
+ fmt.Printf("Found back audio file: %s\n", backAudio)
a.currentAudioFileBack = backAudio
fyne.Do(func() {
a.audioPlayer.SetBackAudioFile(backAudio)
})
+ } else {
+ fmt.Printf("Back audio file not found (error: %v)\n", err)
}
} else {
// For en-bg cards, load standard audio file
audioFile := filepath.Join(wordDir, fmt.Sprintf("audio.%s", a.config.AudioFormat))
+ fmt.Printf("Looking for audio at: %s\n", audioFile)
if _, err := os.Stat(audioFile); err == nil {
+ fmt.Printf("Found audio file: %s\n", audioFile)
a.currentAudioFile = audioFile
fyne.Do(func() {
a.audioPlayer.SetAudioFile(audioFile)
})
+ } else {
+ fmt.Printf("Audio file not found (error: %v)\n", err)
}
// Hide back audio button for en-bg cards
a.currentAudioFileBack = ""
diff --git a/internal/gui/queue.go b/internal/gui/queue.go
index 1c52c9f..86c6ffd 100644
--- a/internal/gui/queue.go
+++ b/internal/gui/queue.go
@@ -13,6 +13,7 @@ type WordJob struct {
Word string
Translation string
AudioFile string
+ AudioFileBack string // Back audio file (only for bg-bg cards)
ImageFile string // Changed from ImageFiles []string to single image
Status JobStatus
Error error
@@ -20,6 +21,7 @@ type WordJob struct {
CompletedAt time.Time
CustomPrompt string // Custom prompt for image generation
NeedsTranslation bool // Whether translation is needed
+ CardType string // Card type: "en-bg" or "bg-bg"
}
// JobStatus represents the current state of a job