/* * Copyright (c) 2008 Paul C. Buetow, vs@dev.buetow.org * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * All icons of the icons/ folder are under a Creative Commons * Attribution-Noncommercial-Share Alike License a CC-by-nc-sa. * * The icon's homepage is http://code.google.com/p/ultimate-gnome/ */ package simulator; /** * The class VSMenuItemStates. Used by the VSSimulator to update the * "simulator" bar of the VSSimulatorFrame. * * @author Paul C. Buetow */ public class VSMenuItemStates { /** The serial version uid */ private static final long serialVersionUID = 1L; /** The pause state. */ private volatile boolean pause; /** The replay state. */ private volatile boolean replay; /** The reset state. */ private volatile boolean reset; /** The start state. */ private volatile boolean start; /** * Instantiates a new VSMenuItemStates object. * * @param pause the pause state * @param replay the replay state * @param reset the reset state * @param start the start state */ public VSMenuItemStates(boolean pause, boolean replay, boolean reset, boolean start) { this.pause = pause; this.replay = replay; this.reset = reset; this.start = start; } /** * Sets the pause state. * * @param pause the new pause state */ public void setPause(boolean pause) { this.pause = pause; } /** * Sets the replay state. * * @param replay the new replay state */ public void setReplay(boolean replay) { this.replay = replay; } /** * Sets the reset state. * * @param reset the new reset state */ public void setReset(boolean reset) { this.reset = reset; } /** * Sets the start state. * * @param start the new start state */ public void setStart(boolean start) { this.start = start; } /** * Gets the pause state. * * @return the pause state */ public boolean getPause() { return pause; } /** * Gets the replay state. * * @return the replay state */ public boolean getReplay() { return replay; } /** * Gets the reset state. * * @return the reset state */ public boolean getReset() { return reset; } /** * Gets the start state. * * @return the start state */ public boolean getStart() { return start; } }