/* * Copyright (c) 2008 Paul C. Buetow, vs-sim@dev.buetow.org * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * All icons of the icons/ folder are under a Creative Commons * Attribution-Noncommercial-Share Alike License a CC-by-nc-sa. * * The icon's homepage is http://code.google.com/p/ultimate-gnome/ */ package core.time; /** * The class VSLamportTime, defines how the lamport timestamps are represented. * * @author Paul C. Buetow */ public class VSLamportTime implements VSTime { /** The serial version uid */ private static final long serialVersionUID = 1L; /** Specified the global time of the lamport timestamp. It's used for * correct painting position in the simulator canvas paint area. */ private long globalTime; /** Specified the process' local lamport time. */ private long lamportTime; /** * A simple constructor. * * @param globalTime The global time. * @param lamportTime The local lamport time. */ public VSLamportTime(long globalTime, long lamportTime) { this.globalTime = globalTime; this.lamportTime = lamportTime; } /* (non-Javadoc) * @see core.time.VSTime#getGlobalTime() */ public long getGlobalTime() { return globalTime; } /** * Gets the lamport time. * * @return The process' local lamport time */ public long getLamportTime() { return lamportTime; } /* (non-Javadoc) * @see core.time.VSTime#toString() */ public String toString() { return "(" + lamportTime + ")"; } }