diff options
| author | Paul Buetow <paul@buetow.org> | 2010-11-21 16:18:43 +0000 |
|---|---|---|
| committer | Paul Buetow <paul@buetow.org> | 2010-11-21 16:18:43 +0000 |
| commit | 7fa0ff180b35e7fef218f0b9113d7e0f3f9b54a8 (patch) | |
| tree | e45ffca8cf18ac5d00a2928229d8a717a3718669 /src/contrib | |
| parent | c155ee9e0f133aafff70984f5b09c45efc62ca5a (diff) | |
| parent | 55b08bd93257d32df76efc4e8e3f49311c39ee82 (diff) | |
Diffstat (limited to 'src/contrib')
| -rw-r--r-- | src/contrib/README | 5 | ||||
| -rw-r--r-- | src/contrib/crypt/how | 1 | ||||
| -rw-r--r-- | src/contrib/crypt/md5.cpp | 295 | ||||
| -rw-r--r-- | src/contrib/crypt/md5.h | 59 | ||||
| -rw-r--r-- | src/contrib/crypt/md5crypt.cpp | 187 | ||||
| -rw-r--r-- | src/contrib/xml/README | 504 | ||||
| -rw-r--r-- | src/contrib/xml/tinyxml.cpp | 1453 | ||||
| -rw-r--r-- | src/contrib/xml/tinyxml.h | 1655 | ||||
| -rw-r--r-- | src/contrib/xml/tinyxmlerror.cpp | 76 | ||||
| -rw-r--r-- | src/contrib/xml/tinyxmlparser.cpp | 1581 |
10 files changed, 5816 insertions, 0 deletions
diff --git a/src/contrib/README b/src/contrib/README new file mode 100644 index 0000000..873f114 --- /dev/null +++ b/src/contrib/README @@ -0,0 +1,5 @@ +This directory includes source code which has been included directly into yChat but is not +programmed by the yChat project explicitly which means the source code here is from extern. + +Used versions: +tinyxml 2.3.2 diff --git a/src/contrib/crypt/how b/src/contrib/crypt/how new file mode 100644 index 0000000..d60c94b --- /dev/null +++ b/src/contrib/crypt/how @@ -0,0 +1 @@ +hash = md5::MD5Crypt(this->password.c_str(), salt); diff --git a/src/contrib/crypt/md5.cpp b/src/contrib/crypt/md5.cpp new file mode 100644 index 0000000..1f74478 --- /dev/null +++ b/src/contrib/crypt/md5.cpp @@ -0,0 +1,295 @@ +/*:* + *: File: ./src/contrib/crypt/md5.cpp + *: + *: yChat; Homepage: ychat.buetow.org; Version 0.9.0-CURRENT + *: + *: Copyright (C) 2003 Paul C. Buetow, Volker Richter + *: Copyright (C) 2004 Paul C. Buetow + *: Copyright (C) 2005 EXA Digital Solutions GbR + *: Copyright (C) 2006, 2007 Paul C. Buetow + *: + *: This program is free software; you can redistribute it and/or + *: modify it under the terms of the GNU General Public License + *: as published by the Free Software Foundation; either version 2 + *: of the License, or (at your option) any later version. + *: + *: This program is distributed in the hope that it will be useful, + *: but WITHOUT ANY WARRANTY; without even the implied warranty of + *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + *: GNU General Public License for more details. + *: + *: You should have received a copy of the GNU General Public License + *: along with this program; if not, write to the Free Software + *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + *:*/ + +/* + * This code implements the MD5 message-digest algorithm. + * The algorithm is due to Ron Rivest. This code was + * written by Colin Plumb in 1993, no copyright is claimed. + * This code is in the public domain; do with it what you wish. + * + * Equivalent code is available from RSA Data Security, Inc. + * This code has been tested against that, and is equivalent, + * except that you don't need to include two pages of legalese + * with every copy. + * + * To compute the message digest of a chunk of bytes, declare an + * MD5Context structure, pass it to MD5Init, call MD5Update as + * needed on buffers full of bytes, and then call MD5Final, which + * will fill a supplied 16-byte array with the digest. + */ + +#include <string.h> /* for memcpy() */ +#include "md5.h" + +namespace md5 +{ + +#ifndef HIGHFIRST +#define byteReverse(buf, len) /* Nothing */ +#else +void byteReverse(unsigned char *buf, unsigned longs); + +#ifndef ASM_MD5 +/* +* Note: this code is harmless on little-endian machines. +*/ +void +byteReverse(unsigned char *buf, unsigned longs) +{ + uint32 t; + do + { + t = (uint32) ((unsigned) buf[3] << 8 | buf[2]) << 16 | + ((unsigned) buf[1] << 8 | buf[0]); + *(uint32 *) buf = t; + buf += 4; + } + while (--longs); +} +#endif +#endif + +/* + * Start MD5 accumulation. Set bit count to 0 and buffer to mysterious + * initialization constants. + */ +void +MD5Init(struct MD5Context *ctx) +{ + ctx->buf[0] = 0x67452301; + ctx->buf[1] = 0xefcdab89; + ctx->buf[2] = 0x98badcfe; + ctx->buf[3] = 0x10325476; + + ctx->bits[0] = 0; + ctx->bits[1] = 0; +} + +/* + * Update context to reflect the concatenation of another buffer full + * of bytes. + */ +void +MD5Update(struct MD5Context *ctx, unsigned char const *buf, unsigned len) +{ + uint32 t; + + /* Update bitcount */ + + t = ctx->bits[0]; + if ((ctx->bits[0] = t + ((uint32) len << 3)) < t) + ctx->bits[1]++; /* Carry from low to high */ + ctx->bits[1] += len >> 29; + + t = (t >> 3) & 0x3f; /* Bytes already in shsInfo->data */ + + /* Handle any leading odd-sized chunks */ + + if (t) + { + unsigned char *p = (unsigned char *) ctx->in + t; + + t = 64 - t; + if (len < t) + { + memcpy(p, buf, len); + return; + } + memcpy(p, buf, t); + byteReverse(ctx->in, 16); + MD5Transform(ctx->buf, (uint32 *) ctx->in); + buf += t; + len -= t; + } + /* Process data in 64-byte chunks */ + + while (len >= 64) + { + memcpy(ctx->in, buf, 64); + byteReverse(ctx->in, 16); + MD5Transform(ctx->buf, (uint32 *) ctx->in); + buf += 64; + len -= 64; + } + + /* Handle any remaining bytes of data. */ + + memcpy(ctx->in, buf, len); +} + +/* + * Final wrapup - pad to 64-byte boundary with the bit pattern + * 1 0* (64-bit count of bits processed, MSB-first) + */ +void +MD5Final(unsigned char digest[16], struct MD5Context *ctx) +{ + unsigned count; + unsigned char *p; + + /* Compute number of bytes mod 64 */ + count = (ctx->bits[0] >> 3) & 0x3F; + + /* Set the first char of padding to 0x80. This is safe since there is + always at least one byte free */ + p = ctx->in + count; + *p++ = 0x80; + + /* Bytes of padding needed to make 64 bytes */ + count = 64 - 1 - count; + + /* Pad out to 56 mod 64 */ + if (count < 8) + { + /* Two lots of padding: Pad the first block to 64 bytes */ + memset(p, 0, count); + byteReverse(ctx->in, 16); + MD5Transform(ctx->buf, (uint32 *) ctx->in); + + /* Now fill the next block with 56 bytes */ + memset(ctx->in, 0, 56); + } + else + { + /* Pad block to 56 bytes */ + memset(p, 0, count - 8); + } + byteReverse(ctx->in, 14); + + /* Append length in bits and transform */ + ((uint32 *) ctx->in)[14] = ctx->bits[0]; + ((uint32 *) ctx->in)[15] = ctx->bits[1]; + + MD5Transform(ctx->buf, (uint32 *) ctx->in); + byteReverse((unsigned char *) ctx->buf, 4); + memcpy(digest, ctx->buf, 16); + memset((char *) ctx, 0, sizeof(ctx)); /* In case it's sensitive */ +} + +#ifndef ASM_MD5 + +/* The four core functions - F1 is optimized somewhat */ + +/* #define F1(x, y, z) (x & y | ~x & z) */ +#define F1(x, y, z) (z ^ (x & (y ^ z))) +#define F2(x, y, z) F1(z, x, y) +#define F3(x, y, z) (x ^ y ^ z) +#define F4(x, y, z) (y ^ (x | ~z)) + +/* This is the central step in the MD5 algorithm. */ +#define MD5STEP(f, w, x, y, z, data, s) \ + ( w += f(x, y, z) + data, w = w<<s | w>>(32-s), w += x ) + +/* + * The core of the MD5 algorithm, this alters an existing MD5 hash to + * reflect the addition of 16 longwords of new data. MD5Update blocks + * the data and converts bytes into longwords for this routine. + */ +void +MD5Transform(uint32 buf[4], uint32 const in[16]) +{ + register uint32 a, b, c, d; + + a = buf[0]; + b = buf[1]; + c = buf[2]; + d = buf[3]; + + MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7); + MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12); + MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17); + MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22); + MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7); + MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12); + MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17); + MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22); + MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7); + MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12); + MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17); + MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22); + MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7); + MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12); + MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17); + MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22); + + MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5); + MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9); + MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14); + MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20); + MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5); + MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9); + MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14); + MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20); + MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5); + MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9); + MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14); + MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20); + MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5); + MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9); + MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14); + MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20); + + MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4); + MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11); + MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16); + MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23); + MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4); + MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11); + MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16); + MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23); + MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4); + MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11); + MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16); + MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23); + MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4); + MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11); + MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16); + MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23); + + MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6); + MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10); + MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15); + MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21); + MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6); + MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10); + MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15); + MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21); + MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6); + MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10); + MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15); + MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21); + MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6); + MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10); + MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15); + MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21); + + buf[0] += a; + buf[1] += b; + buf[2] += c; + buf[3] += d; +} + +#endif +} diff --git a/src/contrib/crypt/md5.h b/src/contrib/crypt/md5.h new file mode 100644 index 0000000..9ac8a49 --- /dev/null +++ b/src/contrib/crypt/md5.h @@ -0,0 +1,59 @@ +/*:* + *: File: ./src/contrib/crypt/md5.h + *: + *: yChat; Homepage: ychat.buetow.org; Version 0.9.0-CURRENT + *: + *: Copyright (C) 2003 Paul C. Buetow, Volker Richter + *: Copyright (C) 2004 Paul C. Buetow + *: Copyright (C) 2005 EXA Digital Solutions GbR + *: Copyright (C) 2006, 2007 Paul C. Buetow + *: + *: This program is free software; you can redistribute it and/or + *: modify it under the terms of the GNU General Public License + *: as published by the Free Software Foundation; either version 2 + *: of the License, or (at your option) any later version. + *: + *: This program is distributed in the hope that it will be useful, + *: but WITHOUT ANY WARRANTY; without even the implied warranty of + *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + *: GNU General Public License for more details. + *: + *: You should have received a copy of the GNU General Public License + *: along with this program; if not, write to the Free Software + *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + *:*/ + +#ifndef MD5_H +#define MD5_H + +namespace md5 +{ +#ifdef __alpha +typedef unsigned int uint32; +#else + +typedef unsigned long uint32; +#endif + +struct MD5Context +{ + uint32 buf[4]; + uint32 bits[2]; + unsigned char in[64]; +}; + +void MD5Init(struct MD5Context *context); +void MD5Update(struct MD5Context *context, unsigned char const *buf, + unsigned len); +void MD5Final(unsigned char digest[16], struct MD5Context *context); +void MD5Transform(uint32 buf[4], uint32 const in[16]); + + +char * +MD5Crypt(const char *pw, const char *salt); +/* + * This is needed to make RSAREF happy on some MS-DOS compilers. + */ +typedef struct MD5Context MD5_CTX; +} +#endif /* !MD5_H */ diff --git a/src/contrib/crypt/md5crypt.cpp b/src/contrib/crypt/md5crypt.cpp new file mode 100644 index 0000000..1e30c88 --- /dev/null +++ b/src/contrib/crypt/md5crypt.cpp @@ -0,0 +1,187 @@ +/*:* + *: File: ./src/contrib/crypt/md5crypt.cpp + *: + *: yChat; Homepage: ychat.buetow.org; Version 0.9.0-CURRENT + *: + *: Copyright (C) 2003 Paul C. Buetow, Volker Richter + *: Copyright (C) 2004 Paul C. Buetow + *: Copyright (C) 2005 EXA Digital Solutions GbR + *: Copyright (C) 2006, 2007 Paul C. Buetow + *: + *: This program is free software; you can redistribute it and/or + *: modify it under the terms of the GNU General Public License + *: as published by the Free Software Foundation; either version 2 + *: of the License, or (at your option) any later version. + *: + *: This program is distributed in the hope that it will be useful, + *: but WITHOUT ANY WARRANTY; without even the implied warranty of + *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + *: GNU General Public License for more details. + *: + *: You should have received a copy of the GNU General Public License + *: along with this program; if not, write to the Free Software + *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + *:*/ + +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <phk@login.dknet.dk> wrote this file. As long as you retain this notice you + * can do whatever you want with this stuff. If we meet some day, and you think + * this stuff is worth it, you can buy me a beer in return. Poul-Henning Kamp + * ---------------------------------------------------------------------------- + */ + +/* + * Ported from FreeBSD to Linux, only minimal changes. --marekm + */ + +#include <unistd.h> +/* #include <stdio.h> */ +#include <string.h> +#include "md5.h" + +namespace md5 +{ + +static unsigned char itoa64[] = /* 0 ... 63 => ascii - 64 */ + "./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + +static void +to64(char *s, unsigned long v, int n) +{ + while (--n >= 0) + { + *s++ = itoa64[v&0x3f]; + v >>= 6; + } +} + +/* + * UNIX password + * + * Use MD5 for what it is best at... + */ + +char * +MD5Crypt(const char *pw, const char *salt) +{ + static const char *magic = "$1$"; /* + * This string is magic for + * this algorithm. Having + * it this way, we can get + * get better later on + */ + static char passwd[120], *p; + static const char *sp,*ep; + unsigned char final[16]; + int sl,pl,i,j; + MD5_CTX ctx,ctx1; + unsigned long l; + + /* Refine the Salt first */ + sp = salt; + + /* If it starts with the magic string, then skip that */ + if (!strncmp(sp,magic,strlen(magic))) + sp += strlen(magic); + + /* It stops at the first '$', max 8 chars */ + for (ep=sp;*ep && *ep != '$' && ep < (sp+8);ep++) + continue; + + /* get the length of the true salt */ + sl = ep - sp; + + MD5Init(&ctx); + + /* The password first, since that is what is most unknown */ + MD5Update(&ctx,(const unsigned char*)pw,strlen(pw)); + + /* Then our magic string */ + MD5Update(&ctx,(const unsigned char*)magic,strlen(magic)); + + /* Then the raw salt */ + MD5Update(&ctx,(const unsigned char*)sp,sl); + + /* Then just as many characters of the MD5(pw,salt,pw) */ + MD5Init(&ctx1); + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + MD5Update(&ctx1,(const unsigned char*)sp,sl); + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + MD5Final(final,&ctx1); + for (pl = strlen(pw); pl > 0; pl -= 16) + MD5Update(&ctx,final,pl>16 ? 16 : pl); + + /* Don't leave anything around in vm they could use. */ + memset(final,0,sizeof final); + + /* Then something really weird... */ + for (j=0,i = strlen(pw); i ; i >>= 1) + if (i&1) + MD5Update(&ctx, final+j, 1); + else + MD5Update(&ctx, (const unsigned char*)pw+j, 1); + + /* Now make the output string */ + strcpy(passwd,magic); + strncat(passwd,sp,sl); + strcat(passwd,"$"); + + MD5Final(final,&ctx); + + /* + * and now, just to make sure things don't run too fast + * On a 60 Mhz Pentium this takes 34 msec, so you would + * need 30 seconds to build a 1000 entry dictionary... + */ + for (i=0;i<1000;i++) + { + MD5Init(&ctx1); + if (i & 1) + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + else + MD5Update(&ctx1,final,16); + + if (i % 3) + MD5Update(&ctx1,(const unsigned char*)sp,sl); + + if (i % 7) + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + + if (i & 1) + MD5Update(&ctx1,final,16); + else + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + MD5Final(final,&ctx1); + } + + p = passwd + strlen(passwd); + + l = (final[ 0]<<16) | (final[ 6]<<8) | final[12]; + to64(p,l,4); + p += 4; + l = (final[ 1]<<16) | (final[ 7]<<8) | final[13]; + to64(p,l,4); + p += 4; + l = (final[ 2]<<16) | (final[ 8]<<8) | final[14]; + to64(p,l,4); + p += 4; + l = (final[ 3]<<16) | (final[ 9]<<8) | final[15]; + to64(p,l,4); + p += 4; + l = (final[ 4]<<16) | (final[10]<<8) | final[ 5]; + to64(p,l,4); + p += 4; + l = final[11] ; + to64(p,l,2); + p += 2; + *p = '\0'; + + /* Don't leave anything around in vm they could use. */ + memset(final,0,sizeof final); + + return passwd; +} + +} diff --git a/src/contrib/xml/README b/src/contrib/xml/README new file mode 100644 index 0000000..c03aaad --- /dev/null +++ b/src/contrib/xml/README @@ -0,0 +1,504 @@ +ATTENTION: + +This version of TinyXML has ben very little modified by +Paul C. Buetow in 2004 to fit the yChat project. + +To get the original source go to +http://www.sourceforge.net/projects/tinyxml + +/** @mainpage + +<h1> TinyXml </h1> + +TinyXml is a simple, small, C++ XML parser that can be easily +integrating into other programs. + + +<h2> What it does. </h2> + +In brief, TinyXml parses an XML document, and builds from that a +Document Object Model (DOM) that can be read, modified, and saved. + +XML stands for "eXtensible Markup Language." It allows you to create +your own document markups. Where HTML does a very good job of marking +documents for browsers, XML allows you to define any kind of document +markup, for example a document that describes a "to do" list for an +organizer application. XML is a very structured and convenient format. +All those random file formats created to store application data can +all be replaced with XML. One parser for everything. + +The best place for the complete, correct, and quite frankly hard to +read spec is at <a href="http://www.w3.org/TR/2004/REC-xml-20040204/"> +http://www.w3.org/TR/2004/REC-xml-20040204/</a>. An intro to XML +(that I really like) can be found at +<a href="http://skew.org/xml/tutorial/">http://skew.org/xml/tutorial</a>. + +There are different ways to access and interact with XML data. +TinyXml uses a Document Object Model (DOM), meaning the XML data is parsed +into a C++ objects that can be browsed and manipulated, and then +written to disk or another output stream. You can also construct an XML document from +scratch with C++ objects and write this to disk or another output +stream. + +TinyXml is designed to be easy and fast to learn. It is two headers +and four cpp files. Simply add these to your project and off you go. +There is an example file - xmltest.cpp - to get you started. + +TinyXml is released under the ZLib license, +so you can use it in open source or commercial code. The details +of the license are at the top of every source file. + +TinyXml attempts to be a flexible parser, but with truly correct and +compliant XML output. TinyXml should compile on any reasonably C++ +compliant system. It does not rely on exceptions or RTTI. It can be +compiled with or without STL support. TinyXml fully supports +the UTF-8 encoding, and the first 64k character entities. + + +<h2> What it doesn't do. </h2> + +It doesnt parse or use DTDs (Document Type Definitions) or XSLs +(eXtensible Stylesheet Language.) There are other parsers out there +(check out www.sourceforge.org, search for XML) that are much more fully +featured. But they are also much bigger, take longer to set up in +your project, have a higher learning curve, and often have a more +restrictive license. If you are working with browsers or have more +complete XML needs, TinyXml is not the parser for you. + +The following DTD syntax will not parse at this time in TinyXml: + +@verbatim + <!DOCTYPE Archiv [ + <!ELEMENT Comment (#PCDATA)> + ]> +@endverbatim + +because TinyXml sees this as a !DOCTYPE node with an illegally +embedded !ELEMENT node. This may be addressed in the future. + +<h2> Code Status. </h2> + +TinyXml is mature, tested code. It is very stable. If you find +bugs, please file a bug report is on the sourceforge web site +(www.sourceforge.net/projects/tinyxml). +We'll get them straightened out as soon as possible. + +There are some areas of improvement; please check sourceforge if you are +interested in working on TinyXml. + + +<h2> Features </h2> + +<h3> Using STL </h3> + +TinyXml can be compiled to use or not use STL. When using STL, TinyXml +uses the std::string class, and fully supports std::istream, std::ostream, +operator<<, and operator>>. Many API methods have both 'const char*' and +'const std::string&' forms. + +When STL support is compiled out, no STL files are included whatsover. All +the string classes are implemented by TinyXml itself. API methods +all use the 'const char*' form for input. + +Use the compile time #define: + + TIXML_USE_STL + +to compile one version or the other. This can be passed by the compiler, +or set as the first line of "tinyxml.h". + +Note: If compiling the test code in Linux, setting the environment +variable TINYXML_USE_STL=YES/NO will control STL compilation. In the +Windows project file, STL and non STL targets are provided. In your project, +its probably easiest to add the line "#define TIXML_USE_STL" as the first +line of tinyxml.h. + +<h3> UTF-8 </h3> + +TinyXml supports UTF-8 allowing to manipulate XML files in any language. TinyXml +also supports "legacy mode" - the encoding used before UTF-8 support and +probably best described as "extended ascii". + +Normally, TinyXml will try to detect the correct encoding and use it. However, +by setting the value of TIXML_DEFAULT_ENCODING in the header file, TinyXml +can be forced to always use one encoding. + +TinyXml will assume Legacy Mode until one of the following occurs: +<ol> + <li> If the non-standard but common "UTF-8 lead bytes" (0xef 0xbb 0xbf) + begin the file or data stream, TinyXml will read it as UTF-8. </li> + <li> If the declaration tag is read, and it has an encoding="UTF-8", then + TinyXml will read it as UTF-8. </li> + <li> If the declaration tag is read, and it has no encoding specified, then + TinyXml will read it as UTF-8. </li> + <li> If the declaration tag is read, and it has an encoding="something else", then + TinyXml will read it as Legacy Mode. In legacy mode, TinyXml will + work as it did before. It's not clear what that mode does exactly, but + old content should keep working.</li> + <li> Until one of the above criteria is met, TinyXml runs in Legacy Mode.</li> +</ol> + +What happens if the encoding is incorrectly set or detected? TinyXml will try +to read and pass through text seen as improperly encoded. You may get some strange +results or mangled characters. You may want to force TinyXml to the correct mode. + +<b> You may force TinyXml to Legacy Mode by using LoadFile( TIXML_ENCODING_LEGACY ) or +LoadFile( filename, TIXML_ENCODING_LEGACY ). You may force it to use legacy mode all +the time by setting TIXML_DEFAULT_ENCODING = TIXML_ENCODING_LEGACY. Likewise, you may +force it to TIXML_ENCODING_UTF8 with the same technique.</b> + +For English users, using English XML, UTF-8 is the same as low-ASCII. You +don't need to be aware of UTF-8 or change your code in any way. You can think +of UTF-8 as a "superset" of ASCII. + +UTF-8 is not a double byte format - but it is a standard encoding of Unicode! +TinyXml does not use or directly support wchar, TCHAR, or Microsofts _UNICODE at this time. +It is common to see the term "Unicode" improperly refer to UTF-16, a wide byte encoding +of unicode. This is a source of confusion. + +For "high-ascii" languages - everything not English, pretty much - TinyXml can +handle all languages, at the same time, as long as the XML is encoded +in UTF-8. That can be a little tricky, older programs and operating systems +tend to use the "default" or "traditional" code page. Many apps (and almost all +modern ones) can output UTF-8, but older or stubborn (or just broken) ones +still output text in the default code page. + +For example, Japanese systems traditionally use SHIFT-JIS encoding. +Text encoded as SHIFT-JIS can not be read by tinyxml. +A good text editor can import SHIFT-JIS and then save as UTF-8. + +The <a href="http://skew.org/xml/tutorial/">Skew.org link</a> does a great +job covering the encoding issue. + +The test file "utf8test.xml" is an XML containing English, Spanish, Russian, +and Simplified Chinese. (Hopefully they are translated correctly). The file +"utf8test.gif" is a screen capture of the XML file, rendered in IE. Note that +if you don't have the correct fonts (Simplified Chinese or Russian) on your +system, you won't see output that matches the GIF file even if you can parse +it correctly. Also note that (at least on my Windows machine) console output +is in a Western code page, so that Print() or printf() cannot correctly display +the file. This is not a bug in TinyXml - just an OS issue. No data is lost or +destroyed by TinyXml. The console just doesn't render UTF-8. + + +<h3> Entities </h3> +TinyXml recognizes the pre-defined "character entities", meaning special +characters. Namely: + +@verbatim + & & + < < + > > + " " + ' ' +@endverbatim + +These are recognized when the XML document is read, and translated to there +UTF-8 equivalents. For instance, text with the XML of: + +@verbatim + Far & Away +@endverbatim + +will have the Value() of "Far & Away" when queried from the TiXmlText object, +and will be written back to the XML stream/file as an ampersand. Older versions +of TinyXml "preserved" character entities, but the newer versions will translate +them into characters. + +Additionally, any character can be specified by its Unicode code point: +The syntax " " or " " are both to the non-breaking space characher. + + +<h3> Streams </h3> +With TIXML_USE_STL on, +TiXml has been modified to support both C (FILE) and C++ (operator <<,>>) +streams. There are some differences that you may need to be aware of. + +C style output: + - based on FILE* + - the Print() and SaveFile() methods + + Generates formatted output, with plenty of white space, intended to be as + human-readable as possible. They are very fast, and tolerant of ill formed + XML documents. For example, an XML document that contains 2 root elements + and 2 declarations, will still print. + +C style input: + - based on FILE* + - the Parse() and LoadFile() methods + + A fast, tolerant read. Use whenever you don't need the C++ streams. + +C++ style ouput: + - based on std::ostream + - operator<< + + Generates condensed output, intended for network transmission rather than + readability. Depending on your system's implementation of the ostream class, + these may be somewhat slower. (Or may not.) Not tolerant of ill formed XML: + a document should contain the correct one root element. Additional root level + elements will not be streamed out. + +C++ style input: + - based on std::istream + - operator>> + + Reads XML from a stream, making it useful for network transmission. The tricky + part is knowing when the XML document is complete, since there will almost + certainly be other data in the stream. TinyXml will assume the XML data is + complete after it reads the root element. Put another way, documents that + are ill-constructed with more than one root element will not read correctly. + Also note that operator>> is somewhat slower than Parse, due to both + implementation of the STL and limitations of TinyXml. + +<h3> White space </h3> +The world simply does not agree on whether white space should be kept, or condensed. +For example, pretend the '_' is a space, and look at "Hello____world". HTML, and +at least some XML parsers, will interpret this as "Hello_world". They condense white +space. Some XML parsers do not, and will leave it as "Hello____world". (Remember +to keep pretending the _ is a space.) Others suggest that __Hello___world__ should become +Hello___world. + +It's an issue that hasn't been resolved to my satisfaction. TinyXml supports the +first 2 approaches. Call TiXmlBase::SetCondenseWhiteSpace( bool ) to set the desired behavior. +The default is to condense white space. + +If you change the default, you should call TiXmlBase::SetCondenseWhiteSpace( bool ) +before making any calls to Parse XML data, and I don't recommend changing it after +it has been set. + + +<h3> Handles </h3> + +Where browsing an XML document in a robust way, it is important to check +for null returns from method calls. An error safe implementation can +generate a lot of code like: + +@verbatim +TiXmlElement* root = document.FirstChildElement( "Document" ); +if ( root ) +{ + TiXmlElement* element = root->FirstChildElement( "Element" ); + if ( element ) + { + TiXmlElement* child = element->FirstChildElement( "Child" ); + if ( child ) + { + TiXmlElement* child2 = child->NextSiblingElement( "Child" ); + if ( child2 ) + { + // Finally do something useful. +@endverbatim + +Handles have been introduced to clean this up. Using the TiXmlHandle class, +the previous code reduces to: + +@verbatim +TiXmlHandle docHandle( &document ); +TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).Element(); +if ( child2 ) +{ + // do something useful +@endverbatim + +Which is much easier to deal with. See TiXmlHandle for more information. + + +<h3> Row and Column tracking </h3> +Being able to track nodes and attributes back to their origin location +in source files can be very important for some applications. Additionally, +knowing where parsing errors occured in the original source can be very +time saving. + +TinyXml can tracks the row and column origin of all nodes and attributes +in a text file. The TiXmlBase::Row() and TiXmlBase::Column() methods return +the origin of the node in the source text. The correct tabs can be +configured in TiXmlDocument::SetTabSize(). + + +<h2> Using and Installing </h2> + +To Compile and Run xmltest: + +A Linux Makefile and a Windows Visual C++ .dsw file is provided. +Simply compile and run. It will write the file demotest.xml to your +disk and generate output on the screen. It also tests walking the +DOM by printing out the number of nodes found using different +techniques. + +The Linux makefile is very generic and will +probably run on other systems, but is only tested on Linux. You no +longer need to run 'make depend'. The dependecies have been +hard coded. + +<h3>Windows project file for VC6</h3> +<ul> +<li>tinyxml: tinyxml library, non-STL </li> +<li>tinyxmlSTL: tinyxml library, STL </li> +<li>tinyXmlTest: test app, non-STL </li> +<li>tinyXmlTestSTL: test app, STL </li> +</ul> + +<h3>Linux Make file</h3> +At the top of the makefile you can set: + +PROFILE, DEBUG, and TINYXML_USE_STL. Details (such that they are) are in +the makefile. + +In the tinyxml directory, type "make clean" then "make". The executable +file 'xmltest' will be created. + + + +<h3>To Use in an Application:</h3> + +Add tinyxml.cpp, tinyxml.h, tinyxmlerror.cpp, tinyxmlparser.cpp, and tinystr.cpp to your +project or make file. That's it! It should compile on any reasonably +compliant C++ system. You do not need to enable exceptions or +RTTI for TinyXml. + + +<h2> How TinyXml works. </h2> + +An example is probably the best way to go. Take: +@verbatim + <?xml version="1.0" standalone=no> + <!-- Our to do list data --> + <ToDo> + <Item priority="1"> Go to the <bold>Toy store!</bo |
