From dee37a84ae65ba8bd1e0dab6132955bbc195fa57 Mon Sep 17 00:00:00 2001 From: Paul Buetow Date: Sun, 21 Nov 2010 16:22:46 +0000 Subject: --- src/contrib/README | 5 + src/contrib/crypt/how | 1 + src/contrib/crypt/md5.cpp | 294 +++++++ src/contrib/crypt/md5.h | 58 ++ src/contrib/crypt/md5crypt.cpp | 186 +++++ src/contrib/xml/README | 504 +++++++++++ src/contrib/xml/tinyxml.cpp | 1452 ++++++++++++++++++++++++++++++++ src/contrib/xml/tinyxml.h | 1654 +++++++++++++++++++++++++++++++++++++ src/contrib/xml/tinyxmlerror.cpp | 75 ++ src/contrib/xml/tinyxmlparser.cpp | 1577 +++++++++++++++++++++++++++++++++++ 10 files changed, 5806 insertions(+) create mode 100644 src/contrib/README create mode 100644 src/contrib/crypt/how create mode 100644 src/contrib/crypt/md5.cpp create mode 100644 src/contrib/crypt/md5.h create mode 100644 src/contrib/crypt/md5crypt.cpp create mode 100644 src/contrib/xml/README create mode 100644 src/contrib/xml/tinyxml.cpp create mode 100644 src/contrib/xml/tinyxml.h create mode 100644 src/contrib/xml/tinyxmlerror.cpp create mode 100644 src/contrib/xml/tinyxmlparser.cpp (limited to 'src/contrib') diff --git a/src/contrib/README b/src/contrib/README new file mode 100644 index 0000000..873f114 --- /dev/null +++ b/src/contrib/README @@ -0,0 +1,5 @@ +This directory includes source code which has been included directly into yChat but is not +programmed by the yChat project explicitly which means the source code here is from extern. + +Used versions: +tinyxml 2.3.2 diff --git a/src/contrib/crypt/how b/src/contrib/crypt/how new file mode 100644 index 0000000..d60c94b --- /dev/null +++ b/src/contrib/crypt/how @@ -0,0 +1 @@ +hash = md5::MD5Crypt(this->password.c_str(), salt); diff --git a/src/contrib/crypt/md5.cpp b/src/contrib/crypt/md5.cpp new file mode 100644 index 0000000..390c42d --- /dev/null +++ b/src/contrib/crypt/md5.cpp @@ -0,0 +1,294 @@ +/*:* + *: File: ./src/contrib/crypt/md5.cpp + *: + *: yChat; Homepage: www.yChat.org; Version 0.7.9.5-RELEASE + *: + *: Copyright (C) 2003 Paul C. Buetow, Volker Richter + *: Copyright (C) 2004 Paul C. Buetow + *: Copyright (C) 2005 EXA Digital Solutions GbR + *: + *: This program is free software; you can redistribute it and/or + *: modify it under the terms of the GNU General Public License + *: as published by the Free Software Foundation; either version 2 + *: of the License, or (at your option) any later version. + *: + *: This program is distributed in the hope that it will be useful, + *: but WITHOUT ANY WARRANTY; without even the implied warranty of + *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + *: GNU General Public License for more details. + *: + *: You should have received a copy of the GNU General Public License + *: along with this program; if not, write to the Free Software + *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + *:*/ + +/* + * This code implements the MD5 message-digest algorithm. + * The algorithm is due to Ron Rivest. This code was + * written by Colin Plumb in 1993, no copyright is claimed. + * This code is in the public domain; do with it what you wish. + * + * Equivalent code is available from RSA Data Security, Inc. + * This code has been tested against that, and is equivalent, + * except that you don't need to include two pages of legalese + * with every copy. + * + * To compute the message digest of a chunk of bytes, declare an + * MD5Context structure, pass it to MD5Init, call MD5Update as + * needed on buffers full of bytes, and then call MD5Final, which + * will fill a supplied 16-byte array with the digest. + */ + +#include /* for memcpy() */ +#include "md5.h" + +namespace md5 +{ + +#ifndef HIGHFIRST +#define byteReverse(buf, len) /* Nothing */ +#else +void byteReverse(unsigned char *buf, unsigned longs); + +#ifndef ASM_MD5 +/* +* Note: this code is harmless on little-endian machines. +*/ +void +byteReverse(unsigned char *buf, unsigned longs) +{ + uint32 t; + do + { + t = (uint32) ((unsigned) buf[3] << 8 | buf[2]) << 16 | + ((unsigned) buf[1] << 8 | buf[0]); + *(uint32 *) buf = t; + buf += 4; + } + while (--longs); +} +#endif +#endif + +/* + * Start MD5 accumulation. Set bit count to 0 and buffer to mysterious + * initialization constants. + */ +void +MD5Init(struct MD5Context *ctx) +{ + ctx->buf[0] = 0x67452301; + ctx->buf[1] = 0xefcdab89; + ctx->buf[2] = 0x98badcfe; + ctx->buf[3] = 0x10325476; + + ctx->bits[0] = 0; + ctx->bits[1] = 0; +} + +/* + * Update context to reflect the concatenation of another buffer full + * of bytes. + */ +void +MD5Update(struct MD5Context *ctx, unsigned char const *buf, unsigned len) +{ + uint32 t; + + /* Update bitcount */ + + t = ctx->bits[0]; + if ((ctx->bits[0] = t + ((uint32) len << 3)) < t) + ctx->bits[1]++; /* Carry from low to high */ + ctx->bits[1] += len >> 29; + + t = (t >> 3) & 0x3f; /* Bytes already in shsInfo->data */ + + /* Handle any leading odd-sized chunks */ + + if (t) + { + unsigned char *p = (unsigned char *) ctx->in + t; + + t = 64 - t; + if (len < t) + { + memcpy(p, buf, len); + return; + } + memcpy(p, buf, t); + byteReverse(ctx->in, 16); + MD5Transform(ctx->buf, (uint32 *) ctx->in); + buf += t; + len -= t; + } + /* Process data in 64-byte chunks */ + + while (len >= 64) + { + memcpy(ctx->in, buf, 64); + byteReverse(ctx->in, 16); + MD5Transform(ctx->buf, (uint32 *) ctx->in); + buf += 64; + len -= 64; + } + + /* Handle any remaining bytes of data. */ + + memcpy(ctx->in, buf, len); +} + +/* + * Final wrapup - pad to 64-byte boundary with the bit pattern + * 1 0* (64-bit count of bits processed, MSB-first) + */ +void +MD5Final(unsigned char digest[16], struct MD5Context *ctx) +{ + unsigned count; + unsigned char *p; + + /* Compute number of bytes mod 64 */ + count = (ctx->bits[0] >> 3) & 0x3F; + + /* Set the first char of padding to 0x80. This is safe since there is + always at least one byte free */ + p = ctx->in + count; + *p++ = 0x80; + + /* Bytes of padding needed to make 64 bytes */ + count = 64 - 1 - count; + + /* Pad out to 56 mod 64 */ + if (count < 8) + { + /* Two lots of padding: Pad the first block to 64 bytes */ + memset(p, 0, count); + byteReverse(ctx->in, 16); + MD5Transform(ctx->buf, (uint32 *) ctx->in); + + /* Now fill the next block with 56 bytes */ + memset(ctx->in, 0, 56); + } + else + { + /* Pad block to 56 bytes */ + memset(p, 0, count - 8); + } + byteReverse(ctx->in, 14); + + /* Append length in bits and transform */ + ((uint32 *) ctx->in)[14] = ctx->bits[0]; + ((uint32 *) ctx->in)[15] = ctx->bits[1]; + + MD5Transform(ctx->buf, (uint32 *) ctx->in); + byteReverse((unsigned char *) ctx->buf, 4); + memcpy(digest, ctx->buf, 16); + memset((char *) ctx, 0, sizeof(ctx)); /* In case it's sensitive */ +} + +#ifndef ASM_MD5 + +/* The four core functions - F1 is optimized somewhat */ + +/* #define F1(x, y, z) (x & y | ~x & z) */ +#define F1(x, y, z) (z ^ (x & (y ^ z))) +#define F2(x, y, z) F1(z, x, y) +#define F3(x, y, z) (x ^ y ^ z) +#define F4(x, y, z) (y ^ (x | ~z)) + +/* This is the central step in the MD5 algorithm. */ +#define MD5STEP(f, w, x, y, z, data, s) \ + ( w += f(x, y, z) + data, w = w<>(32-s), w += x ) + +/* + * The core of the MD5 algorithm, this alters an existing MD5 hash to + * reflect the addition of 16 longwords of new data. MD5Update blocks + * the data and converts bytes into longwords for this routine. + */ +void +MD5Transform(uint32 buf[4], uint32 const in[16]) +{ + register uint32 a, b, c, d; + + a = buf[0]; + b = buf[1]; + c = buf[2]; + d = buf[3]; + + MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7); + MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12); + MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17); + MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22); + MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7); + MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12); + MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17); + MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22); + MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7); + MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12); + MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17); + MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22); + MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7); + MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12); + MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17); + MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22); + + MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5); + MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9); + MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14); + MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20); + MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5); + MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9); + MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14); + MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20); + MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5); + MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9); + MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14); + MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20); + MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5); + MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9); + MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14); + MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20); + + MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4); + MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11); + MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16); + MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23); + MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4); + MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11); + MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16); + MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23); + MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4); + MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11); + MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16); + MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23); + MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4); + MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11); + MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16); + MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23); + + MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6); + MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10); + MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15); + MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21); + MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6); + MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10); + MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15); + MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21); + MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6); + MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10); + MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15); + MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21); + MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6); + MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10); + MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15); + MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21); + + buf[0] += a; + buf[1] += b; + buf[2] += c; + buf[3] += d; +} + +#endif +} diff --git a/src/contrib/crypt/md5.h b/src/contrib/crypt/md5.h new file mode 100644 index 0000000..49bbd94 --- /dev/null +++ b/src/contrib/crypt/md5.h @@ -0,0 +1,58 @@ +/*:* + *: File: ./src/contrib/crypt/md5.h + *: + *: yChat; Homepage: www.yChat.org; Version 0.7.9.5-RELEASE + *: + *: Copyright (C) 2003 Paul C. Buetow, Volker Richter + *: Copyright (C) 2004 Paul C. Buetow + *: Copyright (C) 2005 EXA Digital Solutions GbR + *: + *: This program is free software; you can redistribute it and/or + *: modify it under the terms of the GNU General Public License + *: as published by the Free Software Foundation; either version 2 + *: of the License, or (at your option) any later version. + *: + *: This program is distributed in the hope that it will be useful, + *: but WITHOUT ANY WARRANTY; without even the implied warranty of + *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + *: GNU General Public License for more details. + *: + *: You should have received a copy of the GNU General Public License + *: along with this program; if not, write to the Free Software + *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + *:*/ + +#ifndef MD5_H +#define MD5_H + +namespace md5 +{ +#ifdef __alpha +typedef unsigned int uint32; +#else + +typedef unsigned long uint32; +#endif + +struct MD5Context +{ + uint32 buf[4]; + uint32 bits[2]; + unsigned char in[64]; +}; + +void MD5Init(struct MD5Context *context); +void MD5Update(struct MD5Context *context, unsigned char const *buf, + unsigned len); +void MD5Final(unsigned char digest[16], struct MD5Context *context); +void MD5Transform(uint32 buf[4], uint32 const in[16]); + + +char * +MD5Crypt(const char *pw, const char *salt); +/* + * This is needed to make RSAREF happy on some MS-DOS compilers. + */ +typedef struct MD5Context MD5_CTX; +} +#endif /* !MD5_H */ diff --git a/src/contrib/crypt/md5crypt.cpp b/src/contrib/crypt/md5crypt.cpp new file mode 100644 index 0000000..39aa4dd --- /dev/null +++ b/src/contrib/crypt/md5crypt.cpp @@ -0,0 +1,186 @@ +/*:* + *: File: ./src/contrib/crypt/md5crypt.cpp + *: + *: yChat; Homepage: www.yChat.org; Version 0.7.9.5-RELEASE + *: + *: Copyright (C) 2003 Paul C. Buetow, Volker Richter + *: Copyright (C) 2004 Paul C. Buetow + *: Copyright (C) 2005 EXA Digital Solutions GbR + *: + *: This program is free software; you can redistribute it and/or + *: modify it under the terms of the GNU General Public License + *: as published by the Free Software Foundation; either version 2 + *: of the License, or (at your option) any later version. + *: + *: This program is distributed in the hope that it will be useful, + *: but WITHOUT ANY WARRANTY; without even the implied warranty of + *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + *: GNU General Public License for more details. + *: + *: You should have received a copy of the GNU General Public License + *: along with this program; if not, write to the Free Software + *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + *:*/ + +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * wrote this file. As long as you retain this notice you + * can do whatever you want with this stuff. If we meet some day, and you think + * this stuff is worth it, you can buy me a beer in return. Poul-Henning Kamp + * ---------------------------------------------------------------------------- + */ + +/* + * Ported from FreeBSD to Linux, only minimal changes. --marekm + */ + +#include +/* #include */ +#include +#include "md5.h" + +namespace md5 +{ + +static unsigned char itoa64[] = /* 0 ... 63 => ascii - 64 */ + "./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + +static void +to64(char *s, unsigned long v, int n) +{ + while (--n >= 0) + { + *s++ = itoa64[v&0x3f]; + v >>= 6; + } +} + +/* + * UNIX password + * + * Use MD5 for what it is best at... + */ + +char * +MD5Crypt(const char *pw, const char *salt) +{ + static char *magic = "$1$"; /* + * This string is magic for + * this algorithm. Having + * it this way, we can get + * get better later on + */ + static char passwd[120], *p; + static const char *sp,*ep; + unsigned char final[16]; + int sl,pl,i,j; + MD5_CTX ctx,ctx1; + unsigned long l; + + /* Refine the Salt first */ + sp = salt; + + /* If it starts with the magic string, then skip that */ + if(!strncmp(sp,magic,strlen(magic))) + sp += strlen(magic); + + /* It stops at the first '$', max 8 chars */ + for(ep=sp;*ep && *ep != '$' && ep < (sp+8);ep++) + continue; + + /* get the length of the true salt */ + sl = ep - sp; + + MD5Init(&ctx); + + /* The password first, since that is what is most unknown */ + MD5Update(&ctx,(const unsigned char*)pw,strlen(pw)); + + /* Then our magic string */ + MD5Update(&ctx,(const unsigned char*)magic,strlen(magic)); + + /* Then the raw salt */ + MD5Update(&ctx,(const unsigned char*)sp,sl); + + /* Then just as many characters of the MD5(pw,salt,pw) */ + MD5Init(&ctx1); + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + MD5Update(&ctx1,(const unsigned char*)sp,sl); + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + MD5Final(final,&ctx1); + for(pl = strlen(pw); pl > 0; pl -= 16) + MD5Update(&ctx,final,pl>16 ? 16 : pl); + + /* Don't leave anything around in vm they could use. */ + memset(final,0,sizeof final); + + /* Then something really weird... */ + for (j=0,i = strlen(pw); i ; i >>= 1) + if(i&1) + MD5Update(&ctx, final+j, 1); + else + MD5Update(&ctx, (const unsigned char*)pw+j, 1); + + /* Now make the output string */ + strcpy(passwd,magic); + strncat(passwd,sp,sl); + strcat(passwd,"$"); + + MD5Final(final,&ctx); + + /* + * and now, just to make sure things don't run too fast + * On a 60 Mhz Pentium this takes 34 msec, so you would + * need 30 seconds to build a 1000 entry dictionary... + */ + for(i=0;i<1000;i++) + { + MD5Init(&ctx1); + if(i & 1) + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + else + MD5Update(&ctx1,final,16); + + if(i % 3) + MD5Update(&ctx1,(const unsigned char*)sp,sl); + + if(i % 7) + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + + if(i & 1) + MD5Update(&ctx1,final,16); + else + MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw)); + MD5Final(final,&ctx1); + } + + p = passwd + strlen(passwd); + + l = (final[ 0]<<16) | (final[ 6]<<8) | final[12]; + to64(p,l,4); + p += 4; + l = (final[ 1]<<16) | (final[ 7]<<8) | final[13]; + to64(p,l,4); + p += 4; + l = (final[ 2]<<16) | (final[ 8]<<8) | final[14]; + to64(p,l,4); + p += 4; + l = (final[ 3]<<16) | (final[ 9]<<8) | final[15]; + to64(p,l,4); + p += 4; + l = (final[ 4]<<16) | (final[10]<<8) | final[ 5]; + to64(p,l,4); + p += 4; + l = final[11] ; + to64(p,l,2); + p += 2; + *p = '\0'; + + /* Don't leave anything around in vm they could use. */ + memset(final,0,sizeof final); + + return passwd; +} + +} diff --git a/src/contrib/xml/README b/src/contrib/xml/README new file mode 100644 index 0000000..c03aaad --- /dev/null +++ b/src/contrib/xml/README @@ -0,0 +1,504 @@ +ATTENTION: + +This version of TinyXML has ben very little modified by +Paul C. Buetow in 2004 to fit the yChat project. + +To get the original source go to +http://www.sourceforge.net/projects/tinyxml + +/** @mainpage + +

TinyXml

+ +TinyXml is a simple, small, C++ XML parser that can be easily +integrating into other programs. + + +

What it does.

+ +In brief, TinyXml parses an XML document, and builds from that a +Document Object Model (DOM) that can be read, modified, and saved. + +XML stands for "eXtensible Markup Language." It allows you to create +your own document markups. Where HTML does a very good job of marking +documents for browsers, XML allows you to define any kind of document +markup, for example a document that describes a "to do" list for an +organizer application. XML is a very structured and convenient format. +All those random file formats created to store application data can +all be replaced with XML. One parser for everything. + +The best place for the complete, correct, and quite frankly hard to +read spec is at +http://www.w3.org/TR/2004/REC-xml-20040204/. An intro to XML +(that I really like) can be found at +http://skew.org/xml/tutorial. + +There are different ways to access and interact with XML data. +TinyXml uses a Document Object Model (DOM), meaning the XML data is parsed +into a C++ objects that can be browsed and manipulated, and then +written to disk or another output stream. You can also construct an XML document from +scratch with C++ objects and write this to disk or another output +stream. + +TinyXml is designed to be easy and fast to learn. It is two headers +and four cpp files. Simply add these to your project and off you go. +There is an example file - xmltest.cpp - to get you started. + +TinyXml is released under the ZLib license, +so you can use it in open source or commercial code. The details +of the license are at the top of every source file. + +TinyXml attempts to be a flexible parser, but with truly correct and +compliant XML output. TinyXml should compile on any reasonably C++ +compliant system. It does not rely on exceptions or RTTI. It can be +compiled with or without STL support. TinyXml fully supports +the UTF-8 encoding, and the first 64k character entities. + + +

What it doesn't do.

+ +It doesnt parse or use DTDs (Document Type Definitions) or XSLs +(eXtensible Stylesheet Language.) There are other parsers out there +(check out www.sourceforge.org, search for XML) that are much more fully +featured. But they are also much bigger, take longer to set up in +your project, have a higher learning curve, and often have a more +restrictive license. If you are working with browsers or have more +complete XML needs, TinyXml is not the parser for you. + +The following DTD syntax will not parse at this time in TinyXml: + +@verbatim + + ]> +@endverbatim + +because TinyXml sees this as a !DOCTYPE node with an illegally +embedded !ELEMENT node. This may be addressed in the future. + +

Code Status.

+ +TinyXml is mature, tested code. It is very stable. If you find +bugs, please file a bug report is on the sourceforge web site +(www.sourceforge.net/projects/tinyxml). +We'll get them straightened out as soon as possible. + +There are some areas of improvement; please check sourceforge if you are +interested in working on TinyXml. + + +

Features

+ +

Using STL

+ +TinyXml can be compiled to use or not use STL. When using STL, TinyXml +uses the std::string class, and fully supports std::istream, std::ostream, +operator<<, and operator>>. Many API methods have both 'const char*' and +'const std::string&' forms. + +When STL support is compiled out, no STL files are included whatsover. All +the string classes are implemented by TinyXml itself. API methods +all use the 'const char*' form for input. + +Use the compile time #define: + + TIXML_USE_STL + +to compile one version or the other. This can be passed by the compiler, +or set as the first line of "tinyxml.h". + +Note: If compiling the test code in Linux, setting the environment +variable TINYXML_USE_STL=YES/NO will control STL compilation. In the +Windows project file, STL and non STL targets are provided. In your project, +its probably easiest to add the line "#define TIXML_USE_STL" as the first +line of tinyxml.h. + +

UTF-8

+ +TinyXml supports UTF-8 allowing to manipulate XML files in any language. TinyXml +also supports "legacy mode" - the encoding used before UTF-8 support and +probably best described as "extended ascii". + +Normally, TinyXml will try to detect the correct encoding and use it. However, +by setting the value of TIXML_DEFAULT_ENCODING in the header file, TinyXml +can be forced to always use one encoding. + +TinyXml will assume Legacy Mode until one of the following occurs: +
    +
  1. If the non-standard but common "UTF-8 lead bytes" (0xef 0xbb 0xbf) + begin the file or data stream, TinyXml will read it as UTF-8.
  2. +
  3. If the declaration tag is read, and it has an encoding="UTF-8", then + TinyXml will read it as UTF-8.
  4. +
  5. If the declaration tag is read, and it has no encoding specified, then + TinyXml will read it as UTF-8.
  6. +
  7. If the declaration tag is read, and it has an encoding="something else", then + TinyXml will read it as Legacy Mode. In legacy mode, TinyXml will + work as it did before. It's not clear what that mode does exactly, but + old content should keep working.
  8. +
  9. Until one of the above criteria is met, TinyXml runs in Legacy Mode.
  10. +
+ +What happens if the encoding is incorrectly set or detected? TinyXml will try +to read and pass through text seen as improperly encoded. You may get some strange +results or mangled characters. You may want to force TinyXml to the correct mode. + + You may force TinyXml to Legacy Mode by using LoadFile( TIXML_ENCODING_LEGACY ) or +LoadFile( filename, TIXML_ENCODING_LEGACY ). You may force it to use legacy mode all +the time by setting TIXML_DEFAULT_ENCODING = TIXML_ENCODING_LEGACY. Likewise, you may +force it to TIXML_ENCODING_UTF8 with the same technique. + +For English users, using English XML, UTF-8 is the same as low-ASCII. You +don't need to be aware of UTF-8 or change your code in any way. You can think +of UTF-8 as a "superset" of ASCII. + +UTF-8 is not a double byte format - but it is a standard encoding of Unicode! +TinyXml does not use or directly support wchar, TCHAR, or Microsofts _UNICODE at this time. +It is common to see the term "Unicode" improperly refer to UTF-16, a wide byte encoding +of unicode. This is a source of confusion. + +For "high-ascii" languages - everything not English, pretty much - TinyXml can +handle all languages, at the same time, as long as the XML is encoded +in UTF-8. That can be a little tricky, older programs and operating systems +tend to use the "default" or "traditional" code page. Many apps (and almost all +modern ones) can output UTF-8, but older or stubborn (or just broken) ones +still output text in the default code page. + +For example, Japanese systems traditionally use SHIFT-JIS encoding. +Text encoded as SHIFT-JIS can not be read by tinyxml. +A good text editor can import SHIFT-JIS and then save as UTF-8. + +The Skew.org link does a great +job covering the encoding issue. + +The test file "utf8test.xml" is an XML containing English, Spanish, Russian, +and Simplified Chinese. (Hopefully they are translated correctly). The file +"utf8test.gif" is a screen capture of the XML file, rendered in IE. Note that +if you don't have the correct fonts (Simplified Chinese or Russian) on your +system, you won't see output that matches the GIF file even if you can parse +it correctly. Also note that (at least on my Windows machine) console output +is in a Western code page, so that Print() or printf() cannot correctly display +the file. This is not a bug in TinyXml - just an OS issue. No data is lost or +destroyed by TinyXml. The console just doesn't render UTF-8. + + +

Entities

+TinyXml recognizes the pre-defined "character entities", meaning special +characters. Namely: + +@verbatim + & & + < < + > > + " " + ' ' +@endverbatim + +These are recognized when the XML document is read, and translated to there +UTF-8 equivalents. For instance, text with the XML of: + +@verbatim + Far & Away +@endverbatim + +will have the Value() of "Far & Away" when queried from the TiXmlText object, +and will be written back to the XML stream/file as an ampersand. Older versions +of TinyXml "preserved" character entities, but the newer versions will translate +them into characters. + +Additionally, any character can be specified by its Unicode code point: +The syntax " " or " " are both to the non-breaking space characher. + + +

Streams

+With TIXML_USE_STL on, +TiXml has been modified to support both C (FILE) and C++ (operator <<,>>) +streams. There are some differences that you may need to be aware of. + +C style output: + - based on FILE* + - the Print() and SaveFile() methods + + Generates formatted output, with plenty of white space, intended to be as + human-readable as possible. They are very fast, and tolerant of ill formed + XML documents. For example, an XML document that contains 2 root elements + and 2 declarations, will still print. + +C style input: + - based on FILE* + - the Parse() and LoadFile() methods + + A fast, tolerant read. Use whenever you don't need the C++ streams. + +C++ style ouput: + - based on std::ostream + - operator<< + + Generates condensed output, intended for network transmission rather than + readability. Depending on your system's implementation of the ostream class, + these may be somewhat slower. (Or may not.) Not tolerant of ill formed XML: + a document should contain the correct one root element. Additional root level + elements will not be streamed out. + +C++ style input: + - based on std::istream + - operator>> + + Reads XML from a stream, making it useful for network transmission. The tricky + part is knowing when the XML document is complete, since there will almost + certainly be other data in the stream. TinyXml will assume the XML data is + complete after it reads the root element. Put another way, documents that + are ill-constructed with more than one root element will not read correctly. + Also note that operator>> is somewhat slower than Parse, due to both + implementation of the STL and limitations of TinyXml. + +

White space

+The world simply does not agree on whether white space should be kept, or condensed. +For example, pretend the '_' is a space, and look at "Hello____world". HTML, and +at least some XML parsers, will interpret this as "Hello_world". They condense white +space. Some XML parsers do not, and will leave it as "Hello____world". (Remember +to keep pretending the _ is a space.) Others suggest that __Hello___world__ should become +Hello___world. + +It's an issue that hasn't been resolved to my satisfaction. TinyXml supports the +first 2 approaches. Call TiXmlBase::SetCondenseWhiteSpace( bool ) to set the desired behavior. +The default is to condense white space. + +If you change the default, you should call TiXmlBase::SetCondenseWhiteSpace( bool ) +before making any calls to Parse XML data, and I don't recommend changing it after +it has been set. + + +

Handles

+ +Where browsing an XML document in a robust way, it is important to check +for null returns from method calls. An error safe implementation can +generate a lot of code like: + +@verbatim +TiXmlElement* root = document.FirstChildElement( "Document" ); +if ( root ) +{ + TiXmlElement* element = root->FirstChildElement( "Element" ); + if ( element ) + { + TiXmlElement* child = element->FirstChildElement( "Child" ); + if ( child ) + { + TiXmlElement* child2 = child->NextSiblingElement( "Child" ); + if ( child2 ) + { + // Finally do something useful. +@endverbatim + +Handles have been introduced to clean this up. Using the TiXmlHandle class, +the previous code reduces to: + +@verbatim +TiXmlHandle docHandle( &document ); +TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).Element(); +if ( child2 ) +{ + // do something useful +@endverbatim + +Which is much easier to deal with. See TiXmlHandle for more information. + + +

Row and Column tracking

+Being able to track nodes and attributes back to their origin location +in source files can be very important for some applications. Additionally, +knowing where parsing errors occured in the original source can be very +time saving. + +TinyXml can tracks the row and column origin of all nodes and attributes +in a text file. The TiXmlBase::Row() and TiXmlBase::Column() methods return +the origin of the node in the source text. The correct tabs can be +configured in TiXmlDocument::SetTabSize(). + + +

Using and Installing

+ +To Compile and Run xmltest: + +A Linux Makefile and a Windows Visual C++ .dsw file is provided. +Simply compile and run. It will write the file demotest.xml to your +disk and generate output on the screen. It also tests walking the +DOM by printing out the number of nodes found using different +techniques. + +The Linux makefile is very generic and will +probably run on other systems, but is only tested on Linux. You no +longer need to run 'make depend'. The dependecies have been +hard coded. + +

Windows project file for VC6

+
    +
  • tinyxml: tinyxml library, non-STL
  • +
  • tinyxmlSTL: tinyxml library, STL
  • +
  • tinyXmlTest: test app, non-STL
  • +
  • tinyXmlTestSTL: test app, STL
  • +
+ +

Linux Make file

+At the top of the makefile you can set: + +PROFILE, DEBUG, and TINYXML_USE_STL. Details (such that they are) are in +the makefile. + +In the tinyxml directory, type "make clean" then "make". The executable +file 'xmltest' will be created. + + + +

To Use in an Application:

+ +Add tinyxml.cpp, tinyxml.h, tinyxmlerror.cpp, tinyxmlparser.cpp, and tinystr.cpp to your +project or make file. That's it! It should compile on any reasonably +compliant C++ system. You do not need to enable exceptions or +RTTI for TinyXml. + + +

How TinyXml works.

+ +An example is probably the best way to go. Take: +@verbatim + + + + Go to the Toy store! + Do bills + +@endverbatim + +Its not much of a To Do list, but it will do. To read this file +(say "demo.xml") you would create a document, and parse it in: +@verbatim + TiXmlDocument doc( "demo.xml" ); + doc.LoadFile(); +@endverbatim + +And its ready to go. Now lets look at some lines and how they +relate to the DOM. + +@verbatim + +@endverbatim + + The first line is a declaration, and gets turned into the + TiXmlDeclaration class. It will be the first child of the + document node. + + This is the only directive/special tag parsed by by TinyXml. + Generally directive targs are stored in TiXmlUnknown so the + commands wont be lost when it is saved back to disk. + +@verbatim + +@endverbatim + + A comment. Will become a TiXmlComment object. + +@verbatim + +@endverbatim + + The "ToDo" tag defines a TiXmlElement object. This one does not have + any attributes, but does contain 2 other elements. + +@verbatim + +@endverbatim + + Creates another TiXmlElement which is a child of the "ToDo" element. + This element has 1 attribute, with the name "priority" and the value + "1". + +Go to the + + A TiXmlText. This is a leaf node and cannot contain other nodes. + It is a child of the "Item" TiXmlElement. + +@verbatim + +@endverbatim + + + Another TiXmlElement, this one a child of the "Item" element. + +Etc. + +Looking at the entire object tree, you end up with: +@verbatim +TiXmlDocument "demo.xml" + TiXmlDeclaration "version='1.0'" "standalone=no" + TiXmlComment " Our to do list data" + TiXmlElement "ToDo" + TiXmlElement "Item" Attribtutes: priority = 1 + TiXmlText "Go to the " + TiXmlElement "bold" + TiXmlText "Toy store!" + TiXmlElement "Item" Attributes: priority=2 + TiXmlText "bills" +@endverbatim + +

Documentation

+ +The documentation is build with Doxygen, using the 'dox' +configuration file. + +

License

+ +TinyXml is released under the zlib license: + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. + +

References

+ +The World Wide Web Consortium is the definitive standard body for +XML, and there web pages contain huge amounts of information. + +The definitive spec: +http://www.w3.org/TR/2004/REC-xml-20040204/ + +I also recommend "XML Pocket Reference" by Robert Eckstein and published by +OReilly...the book that got the whole thing started. + +

Contributors, Contacts, and a Brief History

+ +Thanks very much to everyone who sends suggestions, bugs, ideas, and +encouragement. It all helps, and makes this project fun. A special thanks +to the contributors on the web pages that keep it lively. + +So many people have sent in bugs and ideas, that rather than list here +we try to give credit due in the "changes.txt" file. + +TinyXml was originally written be Lee Thomason. (Often the "I" still +in the documenation.) Lee reviews changes and releases new versions, +with the help of Yves Berquin and the tinyXml community. + +We appreciate your suggestions, and would love to know if you +use TinyXml. Hopefully you will enjoy it and find it useful. +Please post questions, comments, file bugs, or contact us at: + +www.sourceforge.net/projects/tinyxml + +Lee Thomason, +Yves Berquin +*/ diff --git a/src/contrib/xml/tinyxml.cpp b/src/contrib/xml/tinyxml.cpp new file mode 100644 index 0000000..0670645 --- /dev/null +++ b/src/contrib/xml/tinyxml.cpp @@ -0,0 +1,1452 @@ +/*:* + *: File: ./src/contrib/xml/tinyxml.cpp + *: + *: yChat; Homepage: www.yChat.org; Version 0.7.9.5-RELEASE + *: + *: Copyright (C) 2003 Paul C. Buetow, Volker Richter + *: Copyright (C) 2004 Paul C. Buetow + *: Copyright (C) 2005 EXA Digital Solutions GbR + *: + *: This program is free software; you can redistribute it and/or + *: modify it under the terms of the GNU General Public License + *: as published by the Free Software Foundation; either version 2 + *: of the License, or (at your option) any later version. + *: + *: This program is distributed in the hope that it will be useful, + *: but WITHOUT ANY WARRANTY; without even the implied warranty of + *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + *: GNU General Public License for more details. + *: + *: You should have received a copy of the GNU General Public License + *: along with this program; if not, write to the Free Software + *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + *:*/ + +/* +www.sourceforge.net/projects/tinyxml +Original code (2.0 and earlier )copyright (c) 2000-2002 Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + +#include +#include "tinyxml.h" + +#ifdef TIXML_USE_STL +#include +#endif + + +bool TiXmlBase::condenseWhiteSpace = true; + +void TiXmlBase::PutString( const TIXML_STRING& str, TIXML_OSTREAM* stream ) +{ + TIXML_STRING buffer; + PutString( str, &buffer ); + (*stream) << buffer; +} + +void TiXmlBase::PutString( const TIXML_STRING& str, TIXML_STRING* outString ) +{ + int i=0; + + while( i<(int)str.length() ) + { + unsigned char c = (unsigned char) str[i]; + + if ( c == '&' + && i < ( (int)str.length() - 2 ) + && str[i+1] == '#' + && str[i+2] == 'x' ) + { + // Hexadecimal character reference. + // Pass through unchanged. + // © -- copyright symbol, for example. + // + // The -1 is a bug fix from Rob Laveaux. It keeps + // an overflow from happening if there is no ';'. + // There are actually 2 ways to exit this loop - + // while fails (error case) and break (semicolon found). + // However, there is no mechanism (currently) for + // this function to return an error. + while ( i<(int)str.length()-1 ) + { + outString->append( str.c_str() + i, 1 ); + ++i; + if ( str[i] == ';' ) + break; + } + } + else if ( c == '&' ) + { + outString->append( entity[0].str, entity[0].strLength ); + ++i; + } + else if ( c == '<' ) + { + outString->append( entity[1].str, entity[1].strLength ); + ++i; + } + else if ( c == '>' ) + { + outString->append( entity[2].str, entity[2].strLength ); + ++i; + } + else if ( c == '\"' ) + { + outString->append( entity[3].str, entity[3].strLength ); + ++i; + } + else if ( c == '\'' ) + { + outString->append( entity[4].str, entity[4].strLength ); + ++i; + } + else if ( c < 32 ) + { + // Easy pass at non-alpha/numeric/symbol + // Below 32 is symbolic. + char buf[ 32 ]; + sprintf( buf, "&#x%02X;", (unsigned) ( c & 0xff ) ); + outString->append( buf, strlen( buf ) ); + ++i; + } + else + { + //char realc = (char) c; + //outString->append( &realc, 1 ); + *outString += (char) c; // somewhat more efficient function call. + ++i; + } + } +} + + +// <-- Strange class for a bug fix. Search for STL_STRING_BUG +TiXmlBase::StringToBuffer::StringToBuffer( const TIXML_STRING& str ) +{ + buffer = new char[ str.length()+1 ]; + if ( buffer ) + { + strcpy( buffer, str.c_str() ); + } +} + + +TiXmlBase::StringToBuffer::~StringToBuffer() +{ + delete [] buffer; +} +// End strange bug fix. --> + + +TiXmlNode::TiXmlNode( NodeType _type ) : TiXmlBase() +{ + parent = 0; + type = _type; + firstChild = 0; + lastChild = 0; + prev = 0; + next = 0; +} + + +TiXmlNode::~TiXmlNode() +{ + TiXmlNode* node = firstChild; + TiXmlNode* temp = 0; + + while ( node ) + { + temp = node; + node = node->next; + delete temp; + } +} + + +void TiXmlNode::CopyTo( TiXmlNode* target ) const +{ + target->SetValue (value.c_str() ); + target->userData = userData; +} + + +void TiXmlNode::Clear() +{ + TiXmlNode* node = firstChild; + TiXmlNode* temp = 0; + + while ( node ) + { + temp = node; + node = node->next; + delete temp; + } + + firstChild = 0; + lastChild = 0; +} + + +TiXmlNode* TiXmlNode::LinkEndChild( TiXmlNode* node ) +{ + node->parent = this; + + node->prev = lastChild; + node->next = 0; + + if ( lastChild ) + lastChild->next = node; + else + firstChild = node; // it was an empty list. + + lastChild = node; + return node; +} + + +TiXmlNode* TiXmlNode::InsertEndChild( const TiXmlNode& addThis ) +{ + TiXmlNode* node = addThis.Clone(); + if ( !node ) + return 0; + + return LinkEndChild( node ); +} + + +TiXmlNode* TiXmlNode::InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ) +{ + if ( !beforeThis || beforeThis->parent != this ) + return 0; + + TiXmlNode* node = addThis.Clone(); + if ( !node ) + return 0; + node->parent = this; + + node->next = beforeThis; + node->prev = beforeThis->prev; + if ( beforeThis->prev ) + { + beforeThis->prev->next = node; + } + else + { + assert( firstChild == beforeThis ); + firstChild = node; + } + beforeThis->prev = node; + return node; +} + + +TiXmlNode* TiXmlNode::InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ) +{ + if ( !afterThis || afterThis->parent != this ) + return 0; + + TiXmlNode* node = addThis.Clone(); + if ( !node ) + return 0; + node->parent = this; + + node->prev = afterThis; + node->next = afterThis->next; + if ( afterThis->next ) + { + afterThis->next->prev = node; + } + else + { + assert( lastChild == afterThis ); + lastChild = node; + } + afterThis->next = node; + return node; +} + + +TiXmlNode* TiXmlNode::ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ) +{ + if ( replaceThis->parent != this ) + return 0; + + TiXmlNode* node = withThis.Clone(); + if ( !node ) + return 0; + + node->next = replaceThis->next; + node->prev = replaceThis->prev; + + if ( replaceThis->next ) + replaceThis->next->prev = node; + else + lastChild = node; + + if ( replaceThis->prev ) + replaceThis->prev->next = node; + else + firstChild = node; + + delete replaceThis; + node->parent = this; + return node; +} + + +bool TiXmlNode::RemoveChild( TiXmlNode* removeThis ) +{ + if ( removeThis->parent != this ) + { + assert( 0 ); + return false; + } + + if ( removeThis->next ) + removeThis->next->prev = removeThis->prev; + else + lastChild = removeThis->prev; + + if ( removeThis->prev ) + removeThis->prev->next = removeThis->next; + else + firstChild = removeThis->next; + + delete removeThis; + return true; +} + +TiXmlNode* TiXmlNode::FirstChild( const char * _value ) const +{ + TiXmlNode* node; + for ( node = firstChild; node; node = node->next ) + { + if ( node->SValue() == TIXML_STRING( _value )) + return node; + } + return 0; +} + +TiXmlNode* TiXmlNode::LastChild( const char * _value ) const +{ + TiXmlNode* node; + for ( node = lastChild; node; node = node->prev ) + { + if ( node->SValue() == TIXML_STRING (_value)) + return node; + } + return 0; +} + +TiXmlNode* TiXmlNode::IterateChildren( TiXmlNode* previous ) const +{ + if ( !previous ) + { + return FirstChild(); + } + else + { + assert( previous->parent == this ); + return previous->NextSibling(); + } +} + +TiXmlNode* TiXmlNode::IterateChildren( const char * val, TiXmlNode* previous ) const +{ + if ( !previous ) + { + return FirstChild( val ); + } + else + { + assert( previous->parent == this ); + return previous->NextSibling( val ); + } +} + +TiXmlNode* TiXmlNode::NextSibling( const char * _value ) const +{ + TiXmlNode* node; + for ( node = next; node; node = node->next ) + { + if ( node->SValue() == TIXML_STRING (_value)) + return node; + } + return 0; +} + + +TiXmlNode* TiXmlNode::PreviousSibling( const char * _value ) const +{ + TiXmlNode* node; + for ( node = prev; node; node = node->prev ) + { + if ( node->SValue() == TIXML_STRING (_value)) + return node; + } + return 0; +} + +void TiXmlElement::RemoveAttribute( const char * name ) +{ + TiXmlAttribute* node = attributeSet.Find( name ); + if ( node ) + { + attributeSet.Remove( node ); + delete node; + } +} + +TiXmlElement* TiXmlNode::FirstChildElement() const +{ + TiXmlNode* node; + + for ( node = FirstChild(); + node; + node = node->NextSibling() ) + { + if ( node->ToElement() ) + return node->ToElement(); + } + return 0; +} + +TiXmlElement* TiXmlNode::FirstChildElement( const char * _value ) const +{ + TiXmlNode* node; + + for ( node = FirstChild( _value ); + node; + node = node->NextSibling( _value ) ) + { + if ( node->ToElement() ) + return node->ToElement(); + } + return 0; +} + + +TiXmlElement* TiXmlNode::NextSiblingElement() const +{ + TiXmlNode* node; + + for ( node = NextSibling(); + node; + node = node->NextSibling() ) + { + if ( node->ToElement() ) + return node->ToElement(); + } + return 0; +} + +TiXmlElement* TiXmlNode::NextSiblingElement( const char * _value ) const +{ + TiXmlNode* node; + + for ( node = NextSibling( _value ); + node; + node = node->NextSibling( _value ) ) + { + if ( node->ToElement() ) + return node->ToElement(); + } + return 0; +} + + + +TiXmlDocument* TiXmlNode::GetDocument() const +{ + const TiXmlNode* node; + + for( node = this; node; node = node->parent ) + { + if ( node->ToDocument() ) + return node->ToDocument(); + } + return 0; +} + + +TiXmlElement::TiXmlElement (const char * _value) + : TiXmlNode( TiXmlNode::ELEMENT ) +{ + firstChild = lastChild = 0; + value = _value; +} + + +#ifdef TIXML_USE_STL +TiXmlElement::TiXmlElement( const std::string& _value ) + : TiXmlNode( TiXmlNode::ELEMENT ) +{ + firstChild = lastChild = 0; + value = _value; +} +#endif + + +TiXmlElement::TiXmlElement( const TiXmlElement& copy) + : TiXmlNode( TiXmlNode::ELEMENT ) +{ + firstChild = lastChild = 0; + copy.CopyTo( this ); +} + + +void TiXmlElement::operator=( const TiXmlElement& base ) +{ + ClearThis(); + base.CopyTo( this ); +} + + +TiXmlElement::~TiXmlElement() +{ + ClearThis(); +} + + +void TiXmlElement::ClearThis() +{ + Clear(); + while( attributeSet.First() ) + { + TiXmlAttribute* node = attributeSet.First(); + attributeSet.Remove( node ); + delete node; + } +} + + +const char * TiXmlElement::Attribute( const char * name ) const +{ + TiXmlAttribute* node = attributeSet.Find( name ); + + if ( node ) + return node->Value(); + + return 0; +} + + +const char * TiXmlElement::Attribute( const char * name, int* i ) const +{ + const char * s = Attribute( name ); + if ( i ) + { + if ( s ) + *i = atoi( s ); + else + *i = 0; + } + return s; +} + + +const char * TiXmlElement::Attribute( const char * name, double* d ) const +{ + const char * s = Attribute( name ); + if ( d ) + { + if ( s ) + *d = atof( s ); + else + *d = 0; + } + return s; +} + + +int TiXmlElement::QueryIntAttribute( const char* name, int* ival ) const +{ + TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + + return node->QueryIntValue( ival ); +} + + +int TiXmlElement::QueryDoubleAttribute( const char* name, double* dval ) const +{ + TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + + return node->QueryDoubleValue( dval ); +} + + +void TiXmlElement::SetAttribute( const char * name, int val ) +{ + char buf[64]; + sprintf( buf, "%d", val ); + SetAttribute( name, buf ); +} + + +void TiXmlElement::SetDoubleAttribute( const char * name, double val ) +{ + char buf[128]; + sprintf( buf, "%f", val ); + SetAttribute( name, buf ); +} + + +void TiXmlElement::SetAttribute( const char * name, const char * _value ) +{ + TiXmlAttribute* node = attributeSet.Find( name ); + if ( node ) + { + node->SetValue( _value ); + return; + } + + TiXmlAttribute* attrib = new TiXmlAttribute( name, _value ); + if ( attrib ) + { + attributeSet.Add( attrib ); + } + else + { + TiXmlDocument* document = GetDocument(); + if ( document ) + document->SetError( TIXML_ERROR_OUT_OF_MEMORY, 0, 0, TIXML_ENCODING_UNKNOWN ); + } +} + +void TiXmlElement::Print( FILE* cfile, int depth ) const +{ + int i; + for ( i=0; iNext() ) + { + fprintf( cfile, " " ); + attrib->Print( cfile, depth ); + } + + // There are 3 different formatting approaches: + // 1) An element without children is printed as a node + // 2) An element with only a text child is printed as text + // 3) An element with children is printed on multiple lines. + TiXmlNode* node; + if ( !firstChild ) + { + fprintf( cfile, " />" ); + } + else if ( firstChild == lastChild && firstChild->ToText() ) + { + fprintf( cfile, ">" ); + firstChild->Print( cfile, depth + 1 ); + fprintf( cfile, "", value.c_str() ); + } + else + { + fprintf( cfile, ">" ); + + for ( node = firstChild; node; node=node->NextSibling() ) + { + if ( !node->ToText() ) + { + fprintf( cfile, "\n" ); + } + node->Print( cfile, depth+1 ); + } + fprintf( cfile, "\n" ); + for( i=0; i", value.c_str() ); + } +} + +void TiXmlElement::StreamOut( TIXML_OSTREAM * stream ) const +{ + (*stream) << "<" << value; + + TiXmlAttribute* attrib; + for ( attrib = attributeSet.First(); attrib; attrib = attrib->Next() ) + { + (*stream) << " "; + attrib->StreamOut( stream ); + } + + // If this node has children, give it a closing tag. Else + // make it an empty tag. + TiXmlNode* node; + if ( firstChild ) + { + (*stream) << ">"; + + for ( node = firstChild; node; node=node->NextSibling() ) + { + node->StreamOut( stream ); + } + (*stream) << ""; + } + else + { + (*stream) << " />"; + } +} + + +void TiXmlElement::CopyTo( TiXmlElement* target ) const +{ + // superclass: + TiXmlNode::CopyTo( target ); + + // Element class: + // Clone the attributes, then clone the children. + TiXmlAttribute* attribute = 0; + for( attribute = attributeSet.First(); + attribute; + attribute = attribute->Next() ) + { + target->SetAttribute( attribute->Name(), attribute->Value() ); + } + + TiXmlNode* node = 0; + for ( node = firstChild; node; node = node->NextSibling() ) + { + target->LinkEndChild( node->Clone() ); + } +} + + +TiXmlNode* TiXmlElement::Clone() const +{ + TiXmlElement* clone = new TiXmlElement( Value() ); + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +TiXmlDocument::TiXmlDocument() : TiXmlNode( TiXmlNode::DOCUMENT ) +{ + tabsize = 4; + ClearError(); +} + +TiXmlDocument::TiXmlDocument( const char * documentName ) : TiXmlNode( TiXmlNode::DOCUMENT ) +{ + tabsize = 4; + value = documentName; + ClearError(); +} + + +#ifdef TIXML_USE_STL +TiXmlDocument::TiXmlDocument( const std::string& documentName ) : TiXmlNode( TiXmlNode::DOCUMENT ) +{ + tabsize = 4; + value = documentName; + ClearError(); +} +#endif + + +TiXmlDocument::TiXmlDocument( const TiXmlDocument& copy ) : TiXmlNode( TiXmlNode::DOCUMENT ) +{ + copy.CopyTo( this ); +} + + +void TiXmlDocument::operator=( const TiXmlDocument& copy ) +{ + Clear(); + copy.CopyTo( this ); +} + + +bool TiXmlDocument::LoadFile( TiXmlEncoding encoding ) +{ + // See STL_STRING_BUG below. + StringToBuffer buf( value ); + + if ( buf.buffer && LoadFile( buf.buffer, encoding ) ) + return true; + + return false; +} + + +bool TiXmlDocument::SaveFile() const +{ + // See STL_STRING_BUG below. + StringToBuffer buf( value ); + + if ( buf.buffer && SaveFile( buf.buffer ) ) + return true; + + return false; +} + +bool TiXmlDocument::LoadFile( const char* filename, TiXmlEncoding encoding ) +{ + // Delete the existing data: + Clear(); + location.Clear(); + + // There was a really terrifying little bug here. The code: + // value = filename + // in the STL case, cause the assignment method of the std::string to + // be called. What is strange, is that the std::string had the same + // address as it's c_str() method, and so bad things happen. Looks + // like a bug in the Microsoft STL implementation. + // See STL_STRING_BUG above. + // Fixed with the StringToBuffer class. + value = filename; + + FILE* file = fopen( value.c_str (), "r" ); + + if ( file ) + { + // Get the file size, so we can pre-allocate the string. HUGE speed impact. + long length = 0; + fseek( file, 0, SEEK_END ); + length = ftell( file ); + fseek( file, 0, SEEK_SET ); + + // Strange case, but good to handle up front. + if ( length == 0 ) + { + fclose( file ); + return false; + } + + // If we have a file, assume it is all one big XML file, and read it in. + // The document parser may decide the document ends sooner than the entire file, however. + TIXML_STRING data; + data.reserve( length ); + + const int BUF_SIZE = 2048; + char buf[BUF_SIZE]; + + while( fgets( buf, BUF_SIZE, file ) ) + { + data += buf; + } + fclose( file ); + + Parse( data.c_str(), 0, encoding ); + + if ( Error() ) + return false; + else + return true; + } + SetError( TIXML_ERROR_OPENING_FILE, 0, 0, TIXML_ENCODING_UNKNOWN ); + return false; +} + +bool TiXmlDocument::SaveFile( const char * filename ) const +{ + // The old c stuff lives on... + FILE* fp = fopen( filename, "w" ); + if ( fp ) + { + Print( fp, 0 ); + fclose( fp ); + return true; + } + return false; +} + + +void TiXmlDocument::CopyTo( TiXmlDocument* target ) const +{ + TiXmlNode::CopyTo( target ); + + target->error = error; + target->errorDesc = errorDesc.c_str (); + + TiXmlNode* node = 0; + for ( node = firstChild; node; node = node->NextSibling() ) + { + target->LinkEndChild( node->Clone() ); + } +} + + +TiXmlNode* TiXmlDocument::Clone() const +{ + TiXmlDocument* clone = new TiXmlDocument(); + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +void TiXmlDocument::Print( FILE* cfile, int depth ) const +{ + TiXmlNode* node; + for ( node=FirstChild(); node; node=node->NextSibling() ) + { + node->Print( cfile, depth ); + fprintf( cfile, "\n" ); + } +} + +void TiXmlDocument::StreamOut( TIXML_OSTREAM * out ) const +{ + TiXmlNode* node; + for ( node=FirstChild(); node; node=node->NextSibling() ) + { + node->StreamOut( out ); + + // Special rule for streams: stop after the root element. + // The stream in code will only read one element, so don't + // write more than one. + if ( node->ToElement() ) + break; + } +} + + +TiXmlAttribute* TiXmlAttribute::Next() const +{ + // We are using knowledge of the sentinel. The sentinel + // have a value or name. + if ( next->value.empty() && next->name.empty() ) + return 0; + return next; +} + + +TiXmlAttribute* TiXmlAttribute::Previous() const +{ + // We are using knowledge of the sentinel. The sentinel + // have a value or name. + if ( prev->value.empty() && prev->name.empty() ) + return 0; + return prev; +} + + +void TiXmlAttribute::Print( FILE* cfile, int /*depth*/ ) const +{ + TIXML_STRING n, v; + + PutString( name, &n ); + PutString( value, &v ); + + if (value.find ('\"') == TIXML_STRING::npos) + fprintf (cfile, "%s=\"%s\"", n.c_str(), v.c_str() ); + else + fprintf (cfile, "%s='%s'", n.c_str(), v.c_str() ); +} + + +void TiXmlAttribute::StreamOut( TIXML_OSTREAM * stream ) const +{ + if (value.find( '\"' ) != TIXML_STRING::npos) + { + PutString( name, stream ); + (*stream) << "=" << "'"; + PutString( value, stream ); + (*stream) << "'"; + } + else + { + PutString( name, stream ); + (*stream) << "=" << "\""; + PutString( value, stream ); + (*stream) << "\""; + } +} + +int TiXmlAttribute::QueryIntValue( int* ival ) const +{ + if ( sscanf( value.c_str(), "%d", ival ) == 1 ) + return TIXML_SUCCESS; + return TIXML_WRONG_TYPE; +} + +int TiXmlAttribute::QueryDoubleValue( double* dval ) const +{ + if ( sscanf( value.c_str(), "%lf", dval ) == 1 ) + return TIXML_SUCCESS; + return TIXML_WRONG_TYPE; +} + +void TiXmlAttribute::SetIntValue( int _value ) +{ + char buf [64]; + sprintf (buf, "%d", _value); + SetValue (buf); +} + +void TiXmlAttribute::SetDoubleValue( double _value ) +{ + char buf [64]; + sprintf (buf, "%lf", _value); + SetValue (buf); +} + +const int TiXmlAttribute::IntValue() const +{ + return atoi (value.c_str ()); +} + +const double TiXmlAttribute::DoubleValue() const +{ + return atof (value.c_str ()); +} + + +TiXmlComment::TiXmlComment( const TiXmlComment& copy ) : TiXmlNode( TiXmlNode::COMMENT ) +{ + copy.CopyTo( this ); +} + + +void TiXmlComment::operator=( const TiXmlComment& base ) +{ + Clear(); + base.CopyTo( this ); +} + + +void TiXmlComment::Print( FILE* cfile, int depth ) const +{ + for ( int i=0; i", value.c_str() ); +} + +void TiXmlComment::StreamOut( TIXML_OSTREAM * stream ) const +{ + (*stream) << ""; +} + + +void TiXmlComment::CopyTo( TiXmlComment* target ) const +{ + TiXmlNode::CopyTo( target ); +} + + +TiXmlNode* TiXmlComment::Clone() const +{ + TiXmlComment* clone = new TiXmlComment(); + + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +void TiXmlText::Print( FILE* cfile, int /*depth*/ ) const +{ + TIXML_STRING buffer; + PutString( value, &buffer ); + fprintf( cfile, "%s", buffer.c_str() ); +} + + +void TiXmlText::StreamOut( TIXML_OSTREAM * stream ) const +{ + PutString( value, stream ); +} + + +void TiXmlText::CopyTo( TiXmlText* target ) const +{ + TiXmlNode::CopyTo( target ); +} + + +TiXmlNode* TiXmlText::Clone() const +{ + TiXmlText* clone = 0; + clone = new TiXmlText( "" ); + + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +TiXmlDeclaration::TiXmlDeclaration( const char * _version, + const char * _encoding, + const char * _standalone ) + : TiXmlNode( TiXmlNode::DECLARATION ) +{ + version = _version; + encoding = _encoding; + standalone = _standalone; +} + + +#ifdef TIXML_USE_STL +TiXmlDeclaration::TiXmlDeclaration( const std::string& _version, + const std::string& _encoding, + const std::string& _standalone ) + : TiXmlNode( TiXmlNode::DECLARATION ) +{ + version = _version; + encoding = _encoding; + standalone = _standalone; +} +#endif + + +TiXmlDeclaration::TiXmlDeclaration( const TiXmlDeclaration& copy ) + : TiXmlNode( TiXmlNode::DECLARATION ) +{ + copy.CopyTo( this ); +} + + +void TiXmlDeclaration::operator=( const TiXmlDeclaration& copy ) +{ + Clear(); + copy.CopyTo( this ); +} + + +void TiXmlDeclaration::Print( FILE* cfile, int /*depth*/ ) const +{ + fprintf (cfile, ""); +} + +void TiXmlDeclaration::StreamOut( TIXML_OSTREAM * stream ) const +{ + (*stream) << ""; +} + + +void TiXmlDeclaration::CopyTo( TiXmlDeclaration* target ) const +{ + TiXmlNode::CopyTo( target ); + + target->version = version; + target->encoding = encoding; + target->standalone = standalone; +} + + +TiXmlNode* TiXmlDeclaration::Clone() const +{ + TiXmlDeclaration* clone = new TiXmlDeclaration(); + + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +void TiXmlUnknown::Print( FILE* cfile, int depth ) const +{ + for ( int i=0; i", value.c_str() ); +} + + +void TiXmlUnknown::StreamOut( TIXML_OSTREAM * stream ) const +{ + (*stream) << "<" << value << ">"; // Don't use entities here! It is unknown. +} + + +void TiXmlUnknown::CopyTo( TiXmlUnknown* target ) const +{ + TiXmlNode::CopyTo( target ); +} + + +TiXmlNode* TiXmlUnknown::Clone() const +{ + TiXmlUnknown* clone = new TiXmlUnknown(); + + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +TiXmlAttributeSet::TiXmlAttributeSet() +{ + sentinel.next = &sentinel; + sentinel.prev = &sentinel; +} + + +TiXmlAttributeSet::~TiXmlAttributeSet() +{ + assert( sentinel.next == &sentinel ); + assert( sentinel.prev == &sentinel ); +} + + +void TiXmlAttributeSet::Add( TiXmlAttribute* addMe ) +{ + assert( !Find( addMe->Name() ) ); // Shouldn't be multiply adding to the set. + + addMe->next = &sentinel; + addMe->prev = sentinel.prev; + + sentinel.prev->next = addMe; + sentinel.prev = addMe; +} + +void TiXmlAttributeSet::Remove( TiXmlAttribute* removeMe ) +{ + TiXmlAttribute* node; + + for( node = sentinel.next; node != &sentinel; node = node->next ) + { + if ( node == removeMe ) + { + node->prev->next = node->next; + node->next->prev = node->prev; + node->next = 0; + node->prev = 0; + return; + } + } + assert( 0 ); // we tried