#include "../incl.h" #ifndef SOCK_H #define SOCK_H #include #include #include #include #include #include #include "../reqp.h" #include "../chat/user.h" #include "../thrd/pool.h" #include "../maps/shashmap.h" #ifdef LOGGING #include "../logd.h" #endif using namespace std; class sock : protected shashmap < string, uint32_t, self_hash, equals_allocator > { private: #ifdef LOGGING logd *log_daemon; // the log daemon #endif // total number of server requests. unsigned long long i_req; bool b_run; // true while socket manager is running. reqp *req_parser; // parses the http requests from clients. char *c_buffer; // char buffer! pthread_mutex_t mut_hits; static string inet_ntoa_callback(void* p_void); public: // creates a server socket. int make_server_socket( int i_port ); // small inline methods: bool get_run() const { return b_run; } bool set_run( bool b_run ) { this->b_run = b_run; } sock( ); ~sock( ); int read_write( int* p_sock ); int start(); void clean_ipcache(); // the chat stream there all the chat messages will sent through. static void chat_stream( int i_sock, user* p_user, map &map_params ); //<< #ifdef NCURSES void print_hits(); #endif }; #endif