#include "../incl.h" #ifndef SOCK_H #define SOCK_H #include #include #include #include #include #include #include "../thrd/pool.h" #include "../thrd/thrd.h" #include "../reqp.h" #include "../logd.h" using namespace std; class sock { private: // total number of server requests. unsigned long long int i_req; bool b_run; // true while socket manager is running. reqp* req_parser; // parses the http requests from clients. pool* thrd_pool; // the thread pool. logd* log_daemon; // the log daemon char* c_buffer; // char buffer! int i_threads; // total amount of threads inside the thread pool. pthread_mutex_t mut_threads; pthread_mutex_t mut_hits; public: // creates a server socket. int make_server_socket( int port ); // small inline methods: bool get_run() const { return b_run; } bool set_run( bool b_run ) { this->b_run = b_run; } // public methods. explicit sock( ); // simple constructor. ~sock( ); virtual int read_write( thrd* p_thrd, int filedes ); virtual int start(); // the chat stream there all the chat messages will sent through. void increase_num_threads(); void decrease_num_threads(); #ifdef NCURSES void print_threads(); void print_hits(); #endif }; #endif