#include "../incl.h" #ifndef SOCK_H #define SOCK_H #include #include #include #include #include #include #include "../thrd/pool.h" #include "../reqp.h" #include "../chat/user.h" #ifdef LOGGING #include "../logd.h" #endif #include "../maps/hashmap.h" using namespace std; class sock { private: // total number of server requests. unsigned long long i_req; bool b_run; // true while socket manager is running. reqp *req_parser; // parses the http requests from clients. pool *thrd_pool; // the thread pool. #ifdef LOGGING logd *log_daemon; // the log daemon #endif char *c_buffer; // char buffer! int i_threads; // total amount of threads inside the thread pool. pthread_mutex_t mut_hits; public: // creates a server socket. int make_server_socket( int i_port ); // small inline methods: bool get_run() const { return b_run; } bool set_run( bool b_run ) { this->b_run = b_run; } sock( ); ~sock( ); int read_write( int* p_sock ); int start(); // the chat stream there all the chat messages will sent through. static void chat_stream( int i_sock, user* p_user, hashmap &map_params ); //<< #ifdef NCURSES void print_hits(); #endif }; #endif