#include "../incl.h" #ifndef SOCK_H #define SOCK_H #include #include #include #include #include #include #include "../reqp.h" #include "../thrd/pool.h" #include "../maps/shashmap.h" #ifdef LOGGING #include "../logd.h" #endif using namespace std; class sock : public shashmap < string, uint32_t, self_hash, equals_allocator > { protected: #ifdef LOGGING logd *log_daemon; // the log daemon #endif int i_server_sock; int i_server_port; // total number of server requests. unsigned long long i_req; bool b_run; // true while socket manager is running. reqp *req_parser; // parses the http requests from clients. char *c_buffer; // char buffer! pthread_mutex_t mut_hits; static string inet_ntoa_callback(void* p_void); public: // creates a server socket. int read_http(socketcontainer *p_sock, char *c_zbuf, int i_buflen, int &i_payloadoffset); string read_http_line(socketcontainer *p_sock); // small inline methods: bool get_server_() const { return b_run; } // small inline methods: bool get_run() const { return b_run; } bool set_run( bool b_run ) { this->b_run = b_run; } sock(); int read_write( socketcontainer* p_sock ); int start(); void clean_ipcache(); // the chat stream there all the chat messages will sent through. virtual int _send(socketcontainer *p_sock, const char *sz, int len); virtual int _read(socketcontainer *p_sock, char *sz, int len); virtual int _close(socketcontainer *p_sock); virtual void _main_loop_init(); #ifdef OPENSSL virtual bool _main_loop_do_ssl_stuff(int& i_new_sock); #endif virtual socketcontainer* _create_container(int& i_sock); virtual int _make_server_socket(int i_port); #ifdef NCURSES void print_server_port(); void print_hits(); #endif }; #endif