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#include "../incl.h"
#ifndef SOCK_H
#define SOCK_H
#include <queue>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include "../thrd/pool.h"
#include "../thrd/thrd.h"
#include "../reqp.h"
#include "../logd.h"
using namespace std;
class sock
{
private:
// total number of server requests.
unsigned long long int i_req;
bool b_run; // true while socket manager is running.
reqp* req_parser; // parses the http requests from clients.
pool* thrd_pool; // the thread pool.
logd* log_daemon; // the log daemon
char* c_buffer; // char buffer!
int i_threads; // total amount of threads inside the thread pool.
pthread_mutex_t mut_threads;
pthread_mutex_t mut_hits;
public:
// creates a server socket.
int make_server_socket( int port );
// small inline methods:
bool get_run() const
{
return b_run;
}
bool set_run( bool b_run )
{
this->b_run = b_run;
}
// public methods.
explicit sock( ); // simple constructor.
~sock( );
virtual int read_write( thrd* p_thrd, int filedes );
virtual int start();
// the chat stream there all the chat messages will sent through.
void increase_num_threads();
void decrease_num_threads();
#ifdef NCURSES
void print_threads();
void print_hits();
#endif
};
#endif
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