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authorPaul Buetow <paul@buetow.org>2026-04-23 09:39:50 +0300
committerPaul Buetow <paul@buetow.org>2026-04-23 09:39:50 +0300
commitb831b6bff98ceb4fbe992640a857d27501763b40 (patch)
tree5f64402a4592e47dbe40a62d596c2da637162e4c /config.yaml.example
parent1834c8886b15aa3b868e988c185ac5c344392886 (diff)
Add new style families and regenerate style/theme montage.
This adds pulp, mecha, pixel-art, ink-wash, and clay style pools across config defaults, style selection, and CLI/runner wiring, and extends tests to cover the new modes. It also updates the stylegrid tooling/docs and regenerates the all-styles-and-themes reference image with labeled examples. Made-with: Cursor
Diffstat (limited to 'config.yaml.example')
-rw-r--r--config.yaml.example15
1 files changed, 15 insertions, 0 deletions
diff --git a/config.yaml.example b/config.yaml.example
index 98e6455..79f1246 100644
--- a/config.yaml.example
+++ b/config.yaml.example
@@ -69,6 +69,21 @@ styles:
watercolor:
- pure transparent watercolor storybook comic style, visible cold-press paper grain, watery pigment blooms, uneven wash edges, granulation, soft bleeding colors, pale layered washes, loose pencil underdrawing, no digital airbrush, no oil-paint texture, no glossy comic coloring
- hand-painted watercolor children's adventure style, translucent pastel washes, wet-on-wet skies, dry-brush texture, white paper highlights, delicate ink-and-pencil outlines, puddled pigment edges, airy negative space, gentle low-contrast rendering
+ pulp:
+ - retro pulp adventure cover style, painted poster energy, dramatic rim light, saturated inks, worn paper grain, bold composition, vintage print imperfections
+ - mid-century pulp sci-fi comic style, chromatic airbrushed highlights, atomic-age props, bold diagonals, distressed halftone texture, high adventure mood
+ mecha:
+ - high-detail mecha comic style, hard-surface armor plates, mechanical joints, cockpit glass reflections, technical line art, industrial lighting
+ - anime mecha action page style, towering robots, dynamic perspective, panel-like motion energy, sparks and smoke, crisp cel-shaded rendering
+ pixel_art:
+ - 16-bit pixel-art comic scene, limited palette, clean pixel clusters, deliberate dithering, retro game-era perspective, sharp pixel edges
+ - retro pixel-art storyboard style, chunky sprites, high-contrast palette ramps, tiled-environment texture, no anti-aliasing, classic console look
+ ink_wash:
+ - ink-wash brush painting style, sumi-e inspired strokes, expressive black ink gradients, controlled bleed on paper, minimal but dramatic composition
+ - monochrome ink-and-wash comic style, calligraphic brush lines, soft gray washes, negative-space storytelling, textured rice-paper feel
+ clay:
+ - stop-motion clay diorama style, hand-sculpted clay characters, thumbprint texture, miniature set lighting, tactile handcrafted look
+ - plasticine comic tableau style, sculpted figures, soft studio shadows, practical miniature props, playful clay surface detail
narration:
voices: