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package flamegraph
import (
"fmt"
"strings"
"charm.land/bubbles/v2/textinput"
tea "charm.land/bubbletea/v2"
)
// SearchController owns all search/filter state and operations. It manages the
// text input widget, the current query string, the set of matching frame indices,
// and the filter-visible set that drives navigation when a filter is active.
type SearchController struct {
searchActive bool
searchInput textinput.Model
searchQuery string
matchIndices map[int]bool
filterVisible map[int]bool
}
// newSearchController constructs a SearchController with a configured text input.
func newSearchController(isDark bool) SearchController {
input := textinput.New()
input.Prompt = "/"
input.CharLimit = 0
input.SetWidth(32)
input.SetStyles(textinput.DefaultStyles(isDark))
return SearchController{
matchIndices: make(map[int]bool),
filterVisible: make(map[int]bool),
searchInput: input,
}
}
// open activates search mode, restoring the current query into the text input.
func (sc *SearchController) open() {
sc.searchActive = true
sc.searchInput.SetValue(sc.searchQuery)
sc.searchInput.CursorEnd()
sc.searchInput.Focus()
}
// clear deactivates search mode and wipes the query and index maps.
// Returns a status message.
func (sc *SearchController) clear() string {
sc.searchActive = false
sc.searchQuery = ""
clearBoolMap(sc.matchIndices)
clearBoolMap(sc.filterVisible)
sc.searchInput.SetValue("")
sc.searchInput.Blur()
return "Filter cleared"
}
// applyQuery stores a new search query and rebuilds the match/filter sets.
// Returns the status message to display and the direction to jump (0 = no jump).
func (sc *SearchController) applyQuery(raw string, frames []tuiFrame, ancestry frameAncestry) (statusMsg string, jumpDir int) {
sc.searchQuery = strings.ToLower(strings.TrimSpace(raw))
sc.recomputeFilterState(frames, ancestry)
query := sc.searchQuery
if query == "" {
return "Filter cleared", 0
}
if len(sc.matchIndices) > 0 {
return fmt.Sprintf("Filter %q: %d matches", query, len(sc.matchIndices)), 1
}
return fmt.Sprintf("Filter %q: no matches", query), 0
}
// handleInput processes a key event while search mode is active. Returns the
// updated text input command, plus booleans for whether the search was committed
// or cancelled. The committed value carries the final query string.
func (sc *SearchController) handleInput(msg tea.KeyPressMsg) (cmd tea.Cmd, committed bool, query string, cancelled bool) {
switch msg.String() {
case "esc":
return nil, false, "", true
case "enter":
return nil, true, sc.searchInput.Value(), false
}
var c tea.Cmd
sc.searchInput, c = sc.searchInput.Update(msg)
return c, false, "", false
}
// recomputeFilterState rebuilds matchIndices and filterVisible from the current
// query and the provided frame slice + ancestry index.
func (sc *SearchController) recomputeFilterState(frames []tuiFrame, ancestry frameAncestry) {
if sc.matchIndices == nil {
sc.matchIndices = make(map[int]bool)
} else {
clearBoolMap(sc.matchIndices)
}
if sc.filterVisible == nil {
sc.filterVisible = make(map[int]bool)
} else {
clearBoolMap(sc.filterVisible)
}
if sc.searchQuery == "" {
return
}
for idx, frame := range frames {
if strings.Contains(strings.ToLower(frame.Name), sc.searchQuery) {
sc.matchIndices[idx] = true
}
}
sc.filterVisible = filterVisibleSetUsingAncestry(frames, sc.matchIndices, ancestry, sc.filterVisible)
}
// footerLine renders the search bar with the match count. Called by View when
// search is active.
func (sc *SearchController) footerLine(frames []tuiFrame, selectedIdx int) string {
matches := orderedMatchIndices(sc.matchIndices)
pos := 0
if len(matches) > 0 {
idx := indexOf(matches, selectedIdx)
if idx >= 0 {
pos = idx + 1
}
}
return fmt.Sprintf("%s %d/%d matches", sc.searchInput.View(), pos, len(matches))
}
// jumpMatch moves the selection to the next or previous match (direction +1/-1).
// Returns the new selectedIdx (unchanged if there are no matches).
func jumpMatch(frames []tuiFrame, matchIndices map[int]bool, ancestry frameAncestry, selectedIdx, direction int) (int, map[int]bool) {
matches := orderedMatchIndices(matchIndices)
if len(matches) == 0 {
return selectedIdx, nil
}
currentPos := indexOf(matches, selectedIdx)
var nextIdx int
if currentPos == -1 {
if direction < 0 {
nextIdx = matches[len(matches)-1]
} else {
nextIdx = matches[0]
}
} else {
next := currentPos + direction
if next < 0 {
next = len(matches) - 1
}
if next >= len(matches) {
next = 0
}
nextIdx = matches[next]
}
subtree := subtreeSetUsingAncestry(frames, nextIdx, ancestry, nil)
return nextIdx, subtree
}
// setDarkMode updates the text input style for the given theme.
func (sc *SearchController) setDarkMode(isDark bool) {
sc.searchInput.SetStyles(textinput.DefaultStyles(isDark))
}
// reset clears all search state, keeping the text input widget.
func (sc *SearchController) reset(clearQuery bool) {
sc.searchActive = false
if clearQuery {
sc.searchQuery = ""
sc.searchInput.SetValue("")
}
clearBoolMap(sc.matchIndices)
clearBoolMap(sc.filterVisible)
sc.searchInput.Blur()
}
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