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// Package cpu provides CPU stress testing with multiple algorithms and chaos modes.
package cpu
import (
"context"
"math/rand"
"sync"
"time"
)
// stresser.go contains the main Stresser type, constructor, and lifecycle methods.
// Stresser uses pointer receivers because it contains a sync.Mutex
// and shared mutable state that must not be copied.
type Stresser struct {
config Config
cancel context.CancelFunc
wg sync.WaitGroup
mu sync.Mutex
current Mode
currentCPUs int
rand *rand.Rand
}
func New(cfg Config) *Stresser {
if cfg.Workers <= 0 {
cfg.Workers = 1
}
if cfg.IntensityMin <= 0 {
cfg.IntensityMin = 100
}
if cfg.IntensityMax <= 0 {
cfg.IntensityMax = 1000
}
if cfg.Mode == "" {
cfg.Mode = ModePrime
}
if !cfg.ChaosEnabled && cfg.MinCPUs <= 0 {
cfg.MinCPUs = cfg.Workers
cfg.MaxCPUs = cfg.Workers
}
cfg.normalize()
return &Stresser{
config: cfg,
rand: rand.New(rand.NewSource(time.Now().UnixNano())),
}
}
func (s *Stresser) Start() {
ctx, cancel := context.WithCancel(context.Background())
s.cancel = cancel
s.mu.Lock()
s.currentCPUs = s.determineCPUCount()
s.mu.Unlock()
s.wg.Add(s.currentCPUs)
for i := 0; i < s.currentCPUs; i++ {
go s.worker(ctx, i)
}
if s.config.ChaosEnabled {
go s.chaosController(ctx)
}
}
func (s *Stresser) Stop() {
if s.cancel != nil {
s.cancel()
}
s.wg.Wait()
}
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