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| author | Paul Buetow <paul@buetow.org> | 2026-06-24 11:16:07 +0300 |
|---|---|---|
| committer | Paul Buetow <paul@buetow.org> | 2026-06-24 11:16:07 +0300 |
| commit | 3b0ac59ded124ad8c8038ef6b1b6094a495a04c2 (patch) | |
| tree | 0432c50200c2323a48b35645b8ae271109780697 /src/lib/album-tile-layout.source.sh | |
| parent | 928f28d0c51ca47f9958fda4c4bb7c8b0c571e34 (diff) | |
Split album-render.source.sh along its four seams (ar0)
album-render.source.sh bundled four concerns that change for unrelated
reasons. Extract three focused siblings, leaving album-render as the page
orchestrator:
- album-tile-layout.source.sh tile_layout_for, build_tile_block,
build_subdivided_tile
- album-thumbnail-html.source.sh build_preview_thumbnail,
append_preview_grid
- album-photo-select.source.sh album_photo_files, album_page_records,
splash_photo_files, random_splash_photo,
randomphoto
album-render.source.sh keeps page assembly, the per-photo view/details
pages, navigation redirects, index/splash, and the job_pool_* plumbing.
Every function moved whole with no body/signature change. The
album_view_page_for_photo accessor and its private ALBUM_VIEW_PAGE_BY_PHOTO
map stay in album-render so the stats mini-album boundary is unchanged.
LIB_SOURCES (Justfile + src/shuriken.sh) sources the three new modules
before album-render. Regenerated bin/shuriken.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Diffstat (limited to 'src/lib/album-tile-layout.source.sh')
| -rw-r--r-- | src/lib/album-tile-layout.source.sh | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/src/lib/album-tile-layout.source.sh b/src/lib/album-tile-layout.source.sh new file mode 100644 index 0000000..b30981b --- /dev/null +++ b/src/lib/album-tile-layout.source.sh @@ -0,0 +1,140 @@ +# Album thumbnail-grid tile layout / subdivision. Split out of +# album-render.source.sh (task ar0) so the "how do consecutive thumbnails get +# grouped into tiles" concern (feature 2x2 hero tiles, subdivided multi-thumb +# tiles, plain squares) lives apart from the page orchestration and the raw +# thumbnail HTML. These deciders change for visual/CSS reasons, independent of +# the job plumbing or the photo-selection policy. +# +# tile_layout_for rolls the seeded random layout for the next tile; +# build_tile_block / build_subdivided_tile emit the chosen tile's markup. They +# call build_preview_thumbnail (album-thumbnail-html.source.sh) at runtime, and +# are themselves driven by append_preview_grid there; all libs are sourced +# before any code runs, so the cross-module calls resolve regardless of source +# order. + +# Decide the layout for the next tile, printing "<layout> <photo-count>". When +# feature_allowed is non-zero each tile rolls first for a "feature" (one photo +# blown up to a 2x2 hero tile) with THUMB_FEATURE_PERCENT probability; the caller +# clears feature_allowed once a page has reached its per-page feature-tile cap +# (see append_preview_grid). Otherwise the tile rolls for a subdivision with +# THUMB_SUBDIVIDE_PERCENT probability (only into a layout that fits the photos +# still remaining on the page); failing both it is a single square thumbnail. The +# feature and subdivide rolls use independent seeded random_index namespaces, so +# builds stay reproducible when RANDOM_SEED is set. +tile_layout_for() { + local -ri remaining="$1"; shift + local -r context="$1"; shift + local -ri feature_allowed="$1"; shift + local -a names=(two_wide) + local -a counts=(2) + local -i roll choice + + # A feature tile always fits (it consumes a single photo), so roll for it + # first -- but only while the page has not used its one allowed feature. + # THUMB_FEATURE_PERCENT == 0 disables it (the roll can never be < 0). + if (( feature_allowed )); then + roll=$(random_index "feature:$context" 100) + if (( roll < THUMB_FEATURE_PERCENT )); then + printf 'feature 1\n' + return + fi + fi + + # A single tile when subdivision is disabled, too few photos remain to fill + # even the smallest subdivided layout (two_wide needs 2), or the roll misses. + if (( remaining < 2 || THUMB_SUBDIVIDE_PERCENT == 0 )); then + printf 'single 1\n' + return + fi + roll=$(random_index "subdivide:$context" 100) + if (( roll >= THUMB_SUBDIVIDE_PERCENT )); then + printf 'single 1\n' + return + fi + + # Offer only the subdivision layouts that fit the remaining photo count. + if (( remaining >= 3 )); then + names+=(squares_wide_top squares_wide_bottom) + counts+=(3 3) + fi + if (( remaining >= 4 )); then + names+=(quad) + counts+=(4) + fi + + choice=$(random_index "sublayout:$context" "${#names[@]}") + printf '%s %s\n' "${names[choice]}" "${counts[choice]}" +} + +# Render one tile's markup (no trailing newline). A "single" tile is the plain +# square thumbnail, byte-identical to the previous per-thumbnail output. A +# "feature" tile is the same single thumbnail but with the 'feature' anchor class +# that makes CSS span it across a 2x2 block. Any other layout is a subdivided +# tile. The tile's photos are the trailing args and their preview numbers run +# from start_preview upward. +build_tile_block() { + local -r thumbs_dir="$1"; shift + local -r backhref="$1"; shift + local -r href_prefix="$1"; shift + local -r layout="$1"; shift + local -ri start_preview="$1"; shift + local -a photos=("$@") + local animation_class + + case "$layout" in + single|feature) + animation_class=$(random_animation_css_class slow "${photos[0]}") + # 'single' -> no anchor class (legacy output); 'feature' -> the + # 'feature' anchor class CSS spans across a 2x2 grid block. + local anchor_class='' + if [ "$layout" = feature ]; then + anchor_class='feature' + fi + build_preview_thumbnail \ + "$thumbs_dir" "$backhref" "$href_prefix" "$start_preview" \ + "${photos[0]}" "$animation_class" thumb "$anchor_class" + return + ;; + esac + build_subdivided_tile \ + "$thumbs_dir" "$backhref" "$href_prefix" "$layout" "$start_preview" \ + "${photos[@]}" +} + +# Emit a subdivided tile: a <div class='tile'> wrapping the smaller +# sub-thumbnails (class 'subthumb'). Each sub-thumbnail is still its own +# clickable photo/view page; only its size and (for the full-width strip) an +# extra 'wide' anchor class differ from a normal square thumbnail. The anchor +# ORDER encodes the layout for the CSS grid's auto-placement: +# two_wide -> two full-width strips (both 'wide'), stacked +# squares_wide_top -> strip first (top row), then two squares (bottom row) +# squares_wide_bottom -> two squares first (top row), then strip (bottom row) +# quad -> four squares (2x2) +build_subdivided_tile() { + local -r thumbs_dir="$1"; shift + local -r backhref="$1"; shift + local -r href_prefix="$1"; shift + local -r layout="$1"; shift + local -ri start_preview="$1"; shift + local -a photos=("$@") + local -a anchor_classes + local -i k + local animation_class + + case "$layout" in + two_wide) anchor_classes=(wide wide) ;; + squares_wide_top) anchor_classes=(wide '' '') ;; + squares_wide_bottom) anchor_classes=('' '' wide) ;; + quad) anchor_classes=('' '' '' '') ;; + esac + + printf "<div class='tile'>\n" + for (( k = 0; k < ${#photos[@]}; k++ )); do + animation_class=$(random_animation_css_class slow "${photos[k]}") + build_preview_thumbnail \ + "$thumbs_dir" "$backhref" "$href_prefix" "$(( start_preview + k ))" \ + "${photos[k]}" "$animation_class" subthumb "${anchor_classes[k]:-}" + printf '\n' + done + printf '</div>' +} |
