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authorPaul Buetow <paul@buetow.org>2008-08-15 04:09:42 +0000
committerPaul Buetow <paul@buetow.org>2008-08-15 04:09:42 +0000
commitafed274c10a93957f82a009824cafe8d83aa68a8 (patch)
tree4a4d3980a3d9eb32bf7be443a83afe4c21dcdf55 /VS-Sim-Sources/sources/protocols/VSAbstractProtocol.java
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+/*
+ * Copyright (c) 2008 Paul C. Buetow, vs@dev.buetow.org
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * All icons of the icons/ folder are under a Creative Commons
+ * Attribution-Noncommercial-Share Alike License a CC-by-nc-sa.
+ *
+ * The icon's homepage is http://code.google.com/p/ultimate-gnome/
+ */
+
+package protocols;
+
+import java.io.*;
+import java.util.ArrayList;
+
+import core.*;
+import events.*;
+import events.internal.*;
+import serialize.*;
+import simulator.VSSimulatorVisualization;
+//import utils.*;
+
+/**
+ * The class VSAbstractProtocol, this class defined the basic framework of a
+ * protocol.
+ *
+ * @author Paul C. Buetow
+ */
+abstract public class VSAbstractProtocol extends VSAbstractEvent {
+ /** The serial version uid */
+ private static final long serialVersionUID = 1L;
+
+ /** The protocol has an onServerStart method */
+ protected static final boolean HAS_ON_SERVER_START = true;
+
+ /** The protocol has an onClientStart method */
+ protected static final boolean HAS_ON_CLIENT_START = false;
+
+ /** True, if onServerStart is used, false if onClientStart is used */
+ private boolean hasOnServerStart;
+
+ /** The protocol object is a server. */
+ private boolean isServer;
+
+ /** The protocol object is a client. */
+ private boolean isClient;
+
+ /** The protocol object server is initialized. */
+ private boolean isServerInitialized;
+
+ /** The protocol object client is initialized. */
+ private boolean isClientInitialized;
+
+ /** The current protocol object's context is a server. */
+ private boolean currentContextIsServer;
+
+ /** The protocol's server schedules */
+ private ArrayList<VSTask> serverSchedules = new ArrayList<VSTask>();
+
+ /** The protocol's client schedules */
+ private ArrayList<VSTask> clientSchedules = new ArrayList<VSTask>();
+
+ /**
+ * A simple constructor.
+ *
+ * @param hasOnServerStart true, if the protocol uses an onServerStart
+ * method. false, if the protocol uses an onClientStart method instead.
+ */
+ public VSAbstractProtocol(boolean hasOnServerStart) {
+ this.hasOnServerStart = hasOnServerStart;
+ }
+
+ /**
+ * Sends a message.
+ *
+ * @param message the message to send
+ */
+ public void sendMessage(VSMessage message) {
+ if (process == null)
+ return;
+
+ process.increaseLamportTime();
+ process.increaseVectorTime();
+
+ VSMessageStub stub = new VSMessageStub(message);
+ VSInternalProcess internalProcess = (VSInternalProcess) process;
+
+ if (currentContextIsServer)
+ stub.init(internalProcess, getClassname(),
+ VSMessage.IS_SERVER_MESSAGE);
+ else
+ stub.init(internalProcess, getClassname(),
+ VSMessage.IS_CLIENT_MESSAGE);
+
+ internalProcess.sendMessage(message);
+ }
+
+ /**
+ * Checks if it's the incorrect protocol
+ *
+ * @param message the message to check against
+ *
+ * @return true, if is incorrect protocol
+ */
+ private final boolean isIncorrectProtocol(VSMessage message) {
+ return !message.getProtocolClassname().equals(getClassname());
+ }
+
+ /* (non-Javadoc)
+ * @see events.VSAbstractEvent#onStart()
+ */
+ public final void onStart() {
+ if (hasOnServerStart) {
+ if (isServer) {
+ currentContextIsServer(true);
+ if (!isServerInitialized)
+ onInit();
+ onServerStart();
+ }
+ } else {
+ if (isClient) {
+ currentContextIsServer(false);
+ if (!isClientInitialized)
+ onInit();
+ onClientStart();
+ }
+ }
+ }
+
+ /* (non-Javadoc)
+ * @see events.VSAbstractEvent#onInit()
+ */
+ public final void onInit() {
+ if (isClient) {
+ currentContextIsServer(false);
+ onClientInit();
+ isClientInitialized = true;
+ }
+
+ if (isServer) {
+ currentContextIsServer(true);
+ onServerInit();
+ isServerInitialized = true;
+ }
+ }
+
+ /**
+ * Runs a client schedule
+ */
+ public final void onClientScheduleStart() {
+ if (isClient) {
+ currentContextIsServer(false);
+ onClientSchedule();
+ }
+ }
+
+ /**
+ * Runs a server schedule
+ */
+ public final void onServerScheduleStart() {
+ if (isServer) {
+ currentContextIsServer(true);
+ onServerSchedule();
+ }
+ }
+
+ /**
+ * On message recv.
+ *
+ * @param message the message
+ */
+ public final void onMessageRecvStart(VSMessage message) {
+ if (isIncorrectProtocol(message))
+ return;
+
+ if (isServer) {
+ currentContextIsServer(true);
+ if (!isServerInitialized)
+ onInit();
+ onServerRecv(message);
+ }
+
+ if (isClient) {
+ currentContextIsServer(false);
+ if (!isClientInitialized)
+ onInit();
+ onClientRecv(message);
+ }
+ }
+
+ /**
+ * Check's if its a relevant message.
+ *
+ * @param message the message to check
+ *
+ * @return true, if it's a relevant meessage. false if the protocol
+ * is wrong or if the server recv a server message/the client recv a
+ * client message. Clients should only recv server messages and servers
+ * should only recv client messages.
+ */
+ public final boolean isRelevantMessage(VSMessage message) {
+ if (isIncorrectProtocol(message))
+ return false;
+
+ if (message.isServerMessage()) {
+ if (!isClient)
+ return false;
+ } else {
+ if (!isServer)
+ return false;
+ }
+
+ return true;
+ }
+
+ /**
+ * Sets if the current context is server.
+ *
+ * @param currentContextIsServer the context.
+ */
+ public final void currentContextIsServer(boolean currentContextIsServer) {
+ this.currentContextIsServer = currentContextIsServer;
+ }
+
+ /**
+ * Checks how the protocol will start
+ *
+ * @return true, if this protocol uses onServerStart instead of
+ * onClientStart
+ */
+ public final boolean hasOnServerStart() {
+ return hasOnServerStart;
+ }
+
+ /**
+ * Sets if is server.
+ *
+ * @param isServer the is server
+ */
+ public final void isServer(boolean isServer) {
+ this.isServer = isServer;
+ }
+
+ /**
+ * Checks if is server.
+ *
+ * @return true, if the protocol has activated the server part
+ */
+ public final boolean isServer() {
+ return isServer;
+ }
+
+ /**
+ * Sets if is client.
+ *
+ * @param isClient the is client
+ */
+ public final void isClient(boolean isClient) {
+ this.isClient = isClient;
+ }
+
+ /**
+ * Checks if is client.
+ *
+ * @return true, if the protocol has activated the client part
+ */
+ public final boolean isClient() {
+ return isClient;
+ }
+
+ /**
+ * Resets the protocol.
+ */
+ public void reset() {
+ currentContextIsServer(true);
+ isServer = false;
+ onServerReset();
+ serverSchedules.clear();
+
+ currentContextIsServer(false);
+ isClient = false;
+ onClientReset();
+ clientSchedules.clear();
+ }
+
+ /**
+ * Reschedules the protocol for a new time and runs onClientSchedule or
+ * onServerSchedule
+ *
+ * @param time The process' local time to run the schedule at.
+ */
+ public final void scheduleAt(long time) {
+ VSInternalProcess internalProcess = (VSInternalProcess) process;
+ VSAbstractEvent scheduleEvent =
+ new VSProtocolScheduleEvent(this, currentContextIsServer);
+ VSTask scheduleTask =
+ new VSTask(time, internalProcess, scheduleEvent, VSTask.LOCAL);
+
+ if (currentContextIsServer)
+ serverSchedules.add(scheduleTask);
+ else
+ clientSchedules.add(scheduleTask);
+
+ VSSimulatorVisualization canvas = internalProcess.getSimulatorCanvas();
+ canvas.getTaskManager().addTask(scheduleTask);
+ }
+
+ /**
+ * Removes all schedules of the protocol (server or client)
+ */
+ public final void removeSchedules() {
+ VSInternalProcess internalProcess = (VSInternalProcess) process;
+
+ if (currentContextIsServer) {
+ internalProcess.getSimulatorCanvas().
+ getTaskManager().removeAllTasks(serverSchedules);
+ serverSchedules.clear();
+
+ } else {
+ internalProcess.getSimulatorCanvas().
+ getTaskManager().removeAllTasks(clientSchedules);
+ clientSchedules.clear();
+ }
+ }
+
+ /**
+ * On client init.
+ */
+ abstract public void onClientInit();
+
+ /**
+ * On client start.
+ */
+ public void onClientStart() { };
+
+ /**
+ * On client reset.
+ */
+ abstract public void onClientReset();
+
+ /**
+ * On client schedule.
+ */
+ abstract public void onClientSchedule();
+
+ /**
+ * On client recv.
+ *
+ * @param message the message
+ */
+ abstract public void onClientRecv(VSMessage message);
+
+ /**
+ * On server init.
+ */
+ abstract public void onServerInit();
+
+ /**
+ * On server start.
+ */
+ public void onServerStart() { };
+
+ /**
+ * On server reset.
+ */
+ abstract public void onServerReset();
+
+ /**
+ * On server recv.
+ *
+ * @param message the message
+ */
+ abstract public void onServerRecv(VSMessage message);
+
+ /**
+ * On server schedule.
+ */
+ abstract public void onServerSchedule();
+
+ /**
+ * Gets the num processes.
+ *
+ * @return the num processes
+ */
+ public final int getNumProcesses() {
+ if (process == null)
+ return 0;
+
+ VSInternalProcess internalProcess = (VSInternalProcess) process;
+ return internalProcess.getSimulatorCanvas().getNumProcesses();
+ }
+
+ /* (non-Javadoc)
+ * @see prefs.VSPrefs#toString()
+ */
+ public String toString() {
+ if (process == null)
+ return "";
+
+ StringBuffer buffer = new StringBuffer();
+
+ buffer.append(prefs.getString("lang.protocol"));
+ buffer.append(": ");
+ buffer.append(getShortname());
+ buffer.append(" ");
+
+ if (currentContextIsServer)
+ buffer.append(prefs.getString("lang.server"));
+ else
+ buffer.append(prefs.getString("lang.client"));
+
+ return buffer.toString();
+ }
+
+ /* (non-Javadoc)
+ * @see serialize.VSSerializable#serialize(serialize.VSSerialize,
+ * java.io.ObjectOutputStream)
+ */
+ public synchronized void serialize(VSSerialize serialize,
+ ObjectOutputStream objectOutputStream)
+ throws IOException {
+ super.serialize(serialize, objectOutputStream);
+
+ /** For later backwards compatibility, to add more stuff */
+ objectOutputStream.writeObject(new Boolean(false));
+
+ objectOutputStream.writeObject(new Boolean(hasOnServerStart));
+
+ /** For later backwards compatibility, to add more stuff */
+ objectOutputStream.writeObject(new Boolean(false));
+ }
+
+ /* (non-Javadoc)
+ * @see serialize.VSSerializable#deserialize(serialize.VSSerialize,
+ * java.io.ObjectInputStream)
+ */
+ @SuppressWarnings("unchecked")
+ public synchronized void deserialize(VSSerialize serialize,
+ ObjectInputStream objectInputStream)
+ throws IOException, ClassNotFoundException {
+ super.deserialize(serialize, objectInputStream);
+
+ if (VSSerialize.DEBUG)
+ System.out.println("Deserializing: VSAbstractProtocol");
+
+ /** For later backwards compatibility, to add more stuff */
+ objectInputStream.readObject();
+
+ this.hasOnServerStart = ((Boolean)
+ objectInputStream.readObject()).booleanValue();
+
+ /** For later backwards compatibility, to add more stuff */
+ objectInputStream.readObject();
+ }
+}