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+/*
+ * Copyright (c) 2008 Paul C. Buetow, vs@dev.buetow.org
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * All icons of the icons/ folder are under a Creative Commons
+ * Attribution-Noncommercial-Share Alike License a CC-by-nc-sa.
+ *
+ * The icon's homepage is http://code.google.com/p/ultimate-gnome/
+ */
+
+package simulator;
+
+/**
+ * The class VSMenuItemStates. Used by the VSSimulator to update the
+ * "simulator" bar of the VSSimulatorFrame.
+ *
+ * @author Paul C. Buetow
+ */
+public class VSMenuItemStates {
+ /** The serial version uid */
+ private static final long serialVersionUID = 1L;
+
+ /** The pause state. */
+ private volatile boolean pause;
+
+ /** The replay state. */
+ private volatile boolean replay;
+
+ /** The reset state. */
+ private volatile boolean reset;
+
+ /** The start state. */
+ private volatile boolean start;
+
+ /**
+ * Instantiates a new VSMenuItemStates object.
+ *
+ * @param pause the pause state
+ * @param replay the replay state
+ * @param reset the reset state
+ * @param start the start state
+ */
+ public VSMenuItemStates(boolean pause, boolean replay, boolean reset,
+ boolean start) {
+ this.pause = pause;
+ this.replay = replay;
+ this.reset = reset;
+ this.start = start;
+ }
+
+ /**
+ * Sets the pause state.
+ *
+ * @param pause the new pause state
+ */
+ public void setPause(boolean pause) {
+ this.pause = pause;
+ }
+
+ /**
+ * Sets the replay state.
+ *
+ * @param replay the new replay state
+ */
+ public void setReplay(boolean replay) {
+ this.replay = replay;
+ }
+
+ /**
+ * Sets the reset state.
+ *
+ * @param reset the new reset state
+ */
+ public void setReset(boolean reset) {
+ this.reset = reset;
+ }
+
+ /**
+ * Sets the start state.
+ *
+ * @param start the new start state
+ */
+ public void setStart(boolean start) {
+ this.start = start;
+ }
+
+ /**
+ * Gets the pause state.
+ *
+ * @return the pause state
+ */
+ public boolean getPause() {
+ return pause;
+ }
+
+ /**
+ * Gets the replay state.
+ *
+ * @return the replay state
+ */
+ public boolean getReplay() {
+ return replay;
+ }
+
+ /**
+ * Gets the reset state.
+ *
+ * @return the reset state
+ */
+ public boolean getReset() {
+ return reset;
+ }
+
+ /**
+ * Gets the start state.
+ *
+ * @return the start state
+ */
+ public boolean getStart() {
+ return start;
+ }
+}