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Diffstat (limited to 'sources/core/VSInternalProcess.java')
| -rw-r--r-- | sources/core/VSInternalProcess.java | 449 |
1 files changed, 449 insertions, 0 deletions
diff --git a/sources/core/VSInternalProcess.java b/sources/core/VSInternalProcess.java new file mode 100644 index 0000000..e88bb76 --- /dev/null +++ b/sources/core/VSInternalProcess.java @@ -0,0 +1,449 @@ +/* + * Copyright (c) 2008 Paul C. Buetow, vs@dev.buetow.org + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * All icons of the icons/ folder are under a Creative Commons + * Attribution-Noncommercial-Share Alike License a CC-by-nc-sa. + * + * The icon's homepage is http://code.google.com/p/ultimate-gnome/ + */ + +package core; + +import java.awt.*; +import java.io.*; +import java.util.*; + +import core.time.*; +import events.*; +import events.implementations.*; +import prefs.*; +import protocols.*; +import serialize.*; +import simulator.*; +import utils.*; + +/** + * The class VSInternalProcess, an object of this class represents a process of a + * simulator. + * + * @author Paul C. Buetow + */ +public class VSInternalProcess extends VSAbstractProcess { + /** + * Instantiates a new process. + * + * @param prefs the simulator's default prefs + * @param processNum the process num + * @param simulatorCanvas the simulator canvas + * @param logging the logging object + */ + public VSInternalProcess(VSPrefs prefs, int processNum, + VSSimulatorCanvas simulatorCanvas, VSLogging logging) { + super(prefs, processNum, simulatorCanvas, logging); + } + + /** + * Called from the VSProcessEditor, after finishing editing! This makes + * sure that the VSInternalProcess object is using the up to date prefs! + */ + public synchronized void updateFromPrefs() { + setClockVariance(getFloat("process.clock.variance")); + setLocalTime(getLong("process.localtime")); + crashedColor = getColor("col.process.crashed"); + createRandomCrashTask(); + } + + /** + * Called from the VSProcessEditor, before starting editing! This makes + * sure that the editor edits the up to date prefs of the process! + */ + public synchronized void updatePrefs() { + setFloat("process.clock.variance", getClockVariance()); + setLong("process.localtime", getTime()); + } + + /** + * Syncs the process' time. This method is using the clockOffset and + * clockVariance variables. This method is called repeatedly from the + * VSSimulatorCanvas in order to update the process' local and global + * time values. + * + * @param globalTime the global time. + */ + public synchronized void syncTime(final long globalTime) { + final long currentGlobalTimestep = globalTime - this.globalTime; + this.globalTime = globalTime; + + localTime += currentGlobalTimestep; + clockOffset += currentGlobalTimestep * (double) clockVariance; + + while (clockOffset >= 1) { + clockOffset -= 1; + ++localTime; + } + + while (clockOffset <= -1) { + clockOffset += 1; + --localTime; + } + + /* We do not want a negative time */ + if (localTime < 0) + localTime = 0; + } + + /** + * Highlights the process. + */ + public synchronized void highlightOn() { + tmpColor = currentColor; + currentColor = getColor("col.process.highlight"); + isHighlighted = true; + } + + /** + * Unhighlights the process. + */ + public synchronized void highlightOff() { + currentColor = tmpColor; + isHighlighted = false; + } + + /** + * Resets the process. + */ + public synchronized void reset() { + isPaused = true; + isCrashed = false; + hasCrashed = false; + localTime = 0; + globalTime = 0; + clockOffset = 0; + + for (VSAbstractProtocol protocol : protocolsToReset) + protocol.reset(); + + setCurrentColor(getColor("col.process.default")); + resetTimeFormats(); + } + + /** + * Creates the random crash task. The crash task will be created only if + * the process is not crashed atm. and if VSInternalProcess.getARandomCrashTime() + * returns a non-negative value. The random crash task uses the simulaion's + * global time for its scheduling. + */ + public synchronized void createRandomCrashTask() { + if (!isCrashed) { + VSTaskManager taskManager = simulatorCanvas.getTaskManager(); + long crashTime = getARandomCrashTime(); + + if (crashTime < 0) + return; + + if (randomCrashTask != null) + taskManager.removeTask(randomCrashTask); + + if (crashTime >= getGlobalTime()) { + VSAbstractEvent event = new VSProcessCrashEvent(); + randomCrashTask = new VSTask(crashTime, this, event, + VSTask.GLOBAL); + taskManager.addTask(randomCrashTask); + + } else { + randomCrashTask = null; + } + } + } + + /** + * Creates a random percentage 0..100 using the process' own pseudo + * random number generator object of the VSRandom class. + * + * @return A random percentage 0..100. + */ + public synchronized int getRandomPercentage() { + return random.nextInt() % 101; + } + + /** + * Adds the clock offset. This method is used by the task manager. The + * clock offset identifies if the local time of the process has changed and + * how much.. + * + * @param add the clock offset to add. + */ + public synchronized void addClockOffset(long add) { + this.clockOffset += add; + } + + /** + * The process' state is 'play'. Called by the simulator canvas. + */ + public synchronized void play() { + isPaused = false; + setCurrentColor(getColor("col.process.running")); + } + + /** + * The process' state is 'pause'. Called by the simulator canvas. + */ + public synchronized void pause() { + isPaused = true; + setCurrentColor(getColor("col.process.stopped")); + } + + /** + * The process' state is 'Finish'. Called by the simulator canvas. + */ + public synchronized void finish() { + isPaused = true; + setCurrentColor(getColor("col.process.default")); + } + + /** + * Gets the current process' color. + * + * @return the current color of the process. + */ + public synchronized Color getColor() { + return currentColor; + } + + /** + * Gets the color of this process if it's crashed. + * + * @return the crashed color + */ + public synchronized Color getCrashedColor() { + return crashedColor; + } + + /** + * Checks if the time has been modified. by a task. + * This mehod is needed by the task manager in order to add a clock offset + * to the process object. + * + * @return true, if yes + */ + public synchronized boolean timeModified() { + return timeModified; + } + + /** + * Sets if the time has been modified by a task. + * + * @param timeModified true, if it has been modified. + */ + public synchronized void timeModified(boolean timeModified) { + this.timeModified = timeModified; + } + + /** + * Sets the global time. + * + * @param globalTime the new global time + */ + public synchronized void setGlobalTime(final long globalTime) { + this.globalTime = globalTime >= 0 ? globalTime : 0; + } + + /* Gets the duration time of a message to send. + * + * @return the duration time + */ + public synchronized long getDurationTime() { + final long maxDurationTime = getLong("message.sendingtime.max"); + final long minDurationTime = getLong("message.sendingtime.min"); + + if (maxDurationTime <= minDurationTime) + return minDurationTime; + + final int diff = (int) (maxDurationTime - minDurationTime); + + /* Integer overflow */ + if (diff <= 0) + return minDurationTime; + + return minDurationTime + random.nextInt(diff+1); + } + + /** + * Gets the a random message outage time. + * + * @param durationTime the duration time + * + * @return the a random message outage time. It will be -1 if the message + * will not get lost at all. + */ + public synchronized long getARandomMessageOutageTime(long durationTime, + VSInternalProcess receiverProcess) { + int percentage = (int) ((getInteger("message.prob.outage") + + receiverProcess.getInteger( + "message.prob.outage")) / 2); + + /* Check if the message will have an outage or not */ + if (getRandomPercentage() < percentage) { + + /* Calculate the random outage time! */ + long outageTime = globalTime + random.nextLong(durationTime+1) % + simulatorCanvas.getUntilTime(); + + return outageTime; + } + + /* No outage */ + return -1; + } + + /** + * Gets the random crash task. + * + * @return the random crash task + */ + public synchronized VSTask getCrashTask() { + return randomCrashTask; + } + + /** + * Checks if the process is paused. + * + * @return true, if is paused + */ + public synchronized boolean isPaused() { + return isPaused; + } + + /** + * Called by a task if the process sends a message. + * + * @param message the message to send. + */ + public synchronized void sendMessage(VSMessage message) { + StringBuffer buffer = new StringBuffer(); + buffer.append(prefs.getString("lang.message.sent")); + buffer.append("; "); + buffer.append(message.toStringFull()); + logg(buffer.toString()); + simulatorCanvas.sendMessage(message); + } + + /** + * Gets the simulator canvas. + * + * @return the simulator canvas + */ + public VSSimulatorCanvas getSimulatorCanvas() { + return simulatorCanvas; + } + + /** + * Removes the process at the specified index. Called by the simulator + * canvas if a process has been removed from the simulator. Needed in + * order to update the vector time and the local processNum. + * + * @param index the index the process has to get removed. + */ + public synchronized void removedAProcessAtIndex(int index) { + if (index < processNum) + --processNum; + + vectorTime.remove(index); + for (VSVectorTime vectorTime : vectorTimeHistory) + vectorTime.remove(index); + } + + /** + * Added a process. Needed in order to update the vector time's size. + * Called by the simulator canvas if a process has been added to the + * simulator. + */ + public synchronized void addedAProcess() { + vectorTime.add(new Long(0)); + for (VSVectorTime vectorTime : vectorTimeHistory) + vectorTime.add(new Long(0)); + } + + /** + * Gets the tasks of the process. + * + * @return The tasks + */ + public VSPriorityQueue<VSTask> getTasks() { + return tasks; + } + + /** + * Sets the tasks of the process. + * + * @param tasks The tasks + */ + public void setTasks(VSPriorityQueue<VSTask> tasks) { + this.tasks = tasks; + } + + /** + * Gets the protocol object. + * + * @param protocolClassname the protocol classname + * + * @return the protocol object + */ + public synchronized VSAbstractProtocol getProtocolObject( + String protocolClassname) { + VSAbstractProtocol protocol = null; + + if (!objectExists(protocolClassname)) { + protocol = (VSAbstractProtocol) + VSRegisteredEvents.createEventInstanceByClassname( + protocolClassname, this); + + setObject(protocolClassname, protocol); + protocolsToReset.add(protocol); + + } else { + protocol = (VSAbstractProtocol) getObject(protocolClassname); + } + + return protocol; + } + + /** + * Sets the local time. + * + * @param localTime the new local time. + */ + public synchronized void setLocalTime(final long localTime) { + if (localTime >= 0) + this.localTime = localTime; + else + this.localTime = 0; + } + + + protected void updateFromPrefs_() { + updateFromPrefs(); + } + + protected void createRandomCrashTask_() { + createRandomCrashTask(); + } + + protected VSAbstractProtocol getProtocolObject_(String protocolClassname) { + return getProtocolObject(protocolClassname); + } +} |
