summaryrefslogtreecommitdiff
path: root/sources/simulator/VSMenuItemStates.java
blob: 7a32cb40d9453888992e910beaeaed61bd40afff (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
/*
 * VS is (c) 2008 by Paul C. Buetow
 * vs@dev.buetow.org
 */
package simulator;

/**
 * The class VSMenuItemStates. Used by the VSSimulation to update the
 * "simulation" bar of the VSSimulationFrame.
 *
 * @author Paul C. Buetow
 */
public class VSMenuItemStates {
    /** The serial version uid */
    private static final long serialVersionUID = 1L;

    /** The pause state. */
    private volatile boolean pause;

    /** The replay state. */
    private volatile boolean replay;

    /** The reset state. */
    private volatile boolean reset;

    /** The start state. */
    private volatile boolean start;

    /**
     * Instantiates a new VSMenuItemStates object.
     *
     * @param pause the pause state
     * @param replay the replay state
     * @param reset the reset state
     * @param start the start state
     */
    public VSMenuItemStates(boolean pause, boolean replay, boolean reset,
                            boolean start) {
        this.pause = pause;
        this.replay = replay;
        this.reset = reset;
        this.start = start;
    }

    /**
     * Sets the pause state.
     *
     * @param pause the new pause state
     */
    public void setPause(boolean pause) {
        this.pause = pause;
    }

    /**
     * Sets the replay state.
     *
     * @param replay the new replay state
     */
    public void setReplay(boolean replay) {
        this.replay = replay;
    }

    /**
     * Sets the reset state.
     *
     * @param reset the new reset state
     */
    public void setReset(boolean reset) {
        this.reset = reset;
    }

    /**
     * Sets the start state.
     *
     * @param start the new start state
     */
    public void setStart(boolean start) {
        this.start = start;
    }

    /**
     * Gets the pause state.
     *
     * @return the pause state
     */
    public boolean getPause() {
        return pause;
    }

    /**
     * Gets the replay state.
     *
     * @return the replay state
     */
    public boolean getReplay() {
        return replay;
    }

    /**
     * Gets the reset state.
     *
     * @return the reset state
     */
    public boolean getReset() {
        return reset;
    }

    /**
     * Gets the start state.
     *
     * @return the start state
     */
    public boolean getStart() {
        return start;
    }
}