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/*
* VS is (c) 2008 by Paul C. Buetow
* vs@dev.buetow.org
*/
package simulator;
/**
* The Class VSMenuItemStates. Used by the VSSimulation to update the
* "simulation" bar of the VSSimulationFrame.
*/
public class VSMenuItemStates {
private static final long serialVersionUID = 1L;
/** The pause state. */
private volatile boolean pause;
/** The replay state. */
private volatile boolean replay;
/** The reset state. */
private volatile boolean reset;
/** The start state. */
private volatile boolean start;
/**
* Instantiates a new lang.process.removemenu item states.
*
* @param pause the pause state
* @param replay the replay state
* @param reset the reset state
* @param start the start state
*/
public VSMenuItemStates(boolean pause, boolean replay, boolean reset, boolean start) {
this.pause = pause;
this.replay = replay;
this.reset = reset;
this.start = start;
}
/**
* Sets the pause state.
*
* @param pause the new pause state
*/
public void setPause(boolean pause) {
this.pause = pause;
}
/**
* Sets the replay state.
*
* @param replay the new replay state
*/
public void setReplay(boolean replay) {
this.replay = replay;
}
/**
* Sets the reset state.
*
* @param reset the new reset state
*/
public void setReset(boolean reset) {
this.reset = reset;
}
/**
* Sets the start state.
*
* @param start the new start state
*/
public void setStart(boolean start) {
this.start = start;
}
/**
* Gets the pause state.
*
* @return the pause state
*/
public boolean getPause() {
return pause;
}
/**
* Gets the replay state.
*
* @return the replay state
*/
public boolean getReplay() {
return replay;
}
/**
* Gets the reset state.
*
* @return the reset state
*/
public boolean getReset() {
return reset;
}
/**
* Gets the start state.
*
* @return the start state
*/
public boolean getStart() {
return start;
}
}
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