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-rw-r--r--src/contrib/README5
-rw-r--r--src/contrib/crypt/how1
-rw-r--r--src/contrib/crypt/md5.cpp294
-rw-r--r--src/contrib/crypt/md5.h58
-rw-r--r--src/contrib/crypt/md5crypt.cpp186
-rw-r--r--src/contrib/xml/README504
-rw-r--r--src/contrib/xml/tinyxml.cpp1452
-rw-r--r--src/contrib/xml/tinyxml.h1654
-rw-r--r--src/contrib/xml/tinyxmlerror.cpp75
-rw-r--r--src/contrib/xml/tinyxmlparser.cpp1577
10 files changed, 5806 insertions, 0 deletions
diff --git a/src/contrib/README b/src/contrib/README
new file mode 100644
index 0000000..873f114
--- /dev/null
+++ b/src/contrib/README
@@ -0,0 +1,5 @@
+This directory includes source code which has been included directly into yChat but is not
+programmed by the yChat project explicitly which means the source code here is from extern.
+
+Used versions:
+tinyxml 2.3.2
diff --git a/src/contrib/crypt/how b/src/contrib/crypt/how
new file mode 100644
index 0000000..d60c94b
--- /dev/null
+++ b/src/contrib/crypt/how
@@ -0,0 +1 @@
+hash = md5::MD5Crypt(this->password.c_str(), salt);
diff --git a/src/contrib/crypt/md5.cpp b/src/contrib/crypt/md5.cpp
new file mode 100644
index 0000000..390c42d
--- /dev/null
+++ b/src/contrib/crypt/md5.cpp
@@ -0,0 +1,294 @@
+/*:*
+ *: File: ./src/contrib/crypt/md5.cpp
+ *:
+ *: yChat; Homepage: www.yChat.org; Version 0.7.9.5-RELEASE
+ *:
+ *: Copyright (C) 2003 Paul C. Buetow, Volker Richter
+ *: Copyright (C) 2004 Paul C. Buetow
+ *: Copyright (C) 2005 EXA Digital Solutions GbR
+ *:
+ *: This program is free software; you can redistribute it and/or
+ *: modify it under the terms of the GNU General Public License
+ *: as published by the Free Software Foundation; either version 2
+ *: of the License, or (at your option) any later version.
+ *:
+ *: This program is distributed in the hope that it will be useful,
+ *: but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ *: GNU General Public License for more details.
+ *:
+ *: You should have received a copy of the GNU General Public License
+ *: along with this program; if not, write to the Free Software
+ *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *:*/
+
+/*
+ * This code implements the MD5 message-digest algorithm.
+ * The algorithm is due to Ron Rivest. This code was
+ * written by Colin Plumb in 1993, no copyright is claimed.
+ * This code is in the public domain; do with it what you wish.
+ *
+ * Equivalent code is available from RSA Data Security, Inc.
+ * This code has been tested against that, and is equivalent,
+ * except that you don't need to include two pages of legalese
+ * with every copy.
+ *
+ * To compute the message digest of a chunk of bytes, declare an
+ * MD5Context structure, pass it to MD5Init, call MD5Update as
+ * needed on buffers full of bytes, and then call MD5Final, which
+ * will fill a supplied 16-byte array with the digest.
+ */
+
+#include <string.h> /* for memcpy() */
+#include "md5.h"
+
+namespace md5
+{
+
+#ifndef HIGHFIRST
+#define byteReverse(buf, len) /* Nothing */
+#else
+void byteReverse(unsigned char *buf, unsigned longs);
+
+#ifndef ASM_MD5
+/*
+* Note: this code is harmless on little-endian machines.
+*/
+void
+byteReverse(unsigned char *buf, unsigned longs)
+{
+ uint32 t;
+ do
+ {
+ t = (uint32) ((unsigned) buf[3] << 8 | buf[2]) << 16 |
+ ((unsigned) buf[1] << 8 | buf[0]);
+ *(uint32 *) buf = t;
+ buf += 4;
+ }
+ while (--longs);
+}
+#endif
+#endif
+
+/*
+ * Start MD5 accumulation. Set bit count to 0 and buffer to mysterious
+ * initialization constants.
+ */
+void
+MD5Init(struct MD5Context *ctx)
+{
+ ctx->buf[0] = 0x67452301;
+ ctx->buf[1] = 0xefcdab89;
+ ctx->buf[2] = 0x98badcfe;
+ ctx->buf[3] = 0x10325476;
+
+ ctx->bits[0] = 0;
+ ctx->bits[1] = 0;
+}
+
+/*
+ * Update context to reflect the concatenation of another buffer full
+ * of bytes.
+ */
+void
+MD5Update(struct MD5Context *ctx, unsigned char const *buf, unsigned len)
+{
+ uint32 t;
+
+ /* Update bitcount */
+
+ t = ctx->bits[0];
+ if ((ctx->bits[0] = t + ((uint32) len << 3)) < t)
+ ctx->bits[1]++; /* Carry from low to high */
+ ctx->bits[1] += len >> 29;
+
+ t = (t >> 3) & 0x3f; /* Bytes already in shsInfo->data */
+
+ /* Handle any leading odd-sized chunks */
+
+ if (t)
+ {
+ unsigned char *p = (unsigned char *) ctx->in + t;
+
+ t = 64 - t;
+ if (len < t)
+ {
+ memcpy(p, buf, len);
+ return;
+ }
+ memcpy(p, buf, t);
+ byteReverse(ctx->in, 16);
+ MD5Transform(ctx->buf, (uint32 *) ctx->in);
+ buf += t;
+ len -= t;
+ }
+ /* Process data in 64-byte chunks */
+
+ while (len >= 64)
+ {
+ memcpy(ctx->in, buf, 64);
+ byteReverse(ctx->in, 16);
+ MD5Transform(ctx->buf, (uint32 *) ctx->in);
+ buf += 64;
+ len -= 64;
+ }
+
+ /* Handle any remaining bytes of data. */
+
+ memcpy(ctx->in, buf, len);
+}
+
+/*
+ * Final wrapup - pad to 64-byte boundary with the bit pattern
+ * 1 0* (64-bit count of bits processed, MSB-first)
+ */
+void
+MD5Final(unsigned char digest[16], struct MD5Context *ctx)
+{
+ unsigned count;
+ unsigned char *p;
+
+ /* Compute number of bytes mod 64 */
+ count = (ctx->bits[0] >> 3) & 0x3F;
+
+ /* Set the first char of padding to 0x80. This is safe since there is
+ always at least one byte free */
+ p = ctx->in + count;
+ *p++ = 0x80;
+
+ /* Bytes of padding needed to make 64 bytes */
+ count = 64 - 1 - count;
+
+ /* Pad out to 56 mod 64 */
+ if (count < 8)
+ {
+ /* Two lots of padding: Pad the first block to 64 bytes */
+ memset(p, 0, count);
+ byteReverse(ctx->in, 16);
+ MD5Transform(ctx->buf, (uint32 *) ctx->in);
+
+ /* Now fill the next block with 56 bytes */
+ memset(ctx->in, 0, 56);
+ }
+ else
+ {
+ /* Pad block to 56 bytes */
+ memset(p, 0, count - 8);
+ }
+ byteReverse(ctx->in, 14);
+
+ /* Append length in bits and transform */
+ ((uint32 *) ctx->in)[14] = ctx->bits[0];
+ ((uint32 *) ctx->in)[15] = ctx->bits[1];
+
+ MD5Transform(ctx->buf, (uint32 *) ctx->in);
+ byteReverse((unsigned char *) ctx->buf, 4);
+ memcpy(digest, ctx->buf, 16);
+ memset((char *) ctx, 0, sizeof(ctx)); /* In case it's sensitive */
+}
+
+#ifndef ASM_MD5
+
+/* The four core functions - F1 is optimized somewhat */
+
+/* #define F1(x, y, z) (x & y | ~x & z) */
+#define F1(x, y, z) (z ^ (x & (y ^ z)))
+#define F2(x, y, z) F1(z, x, y)
+#define F3(x, y, z) (x ^ y ^ z)
+#define F4(x, y, z) (y ^ (x | ~z))
+
+/* This is the central step in the MD5 algorithm. */
+#define MD5STEP(f, w, x, y, z, data, s) \
+ ( w += f(x, y, z) + data, w = w<<s | w>>(32-s), w += x )
+
+/*
+ * The core of the MD5 algorithm, this alters an existing MD5 hash to
+ * reflect the addition of 16 longwords of new data. MD5Update blocks
+ * the data and converts bytes into longwords for this routine.
+ */
+void
+MD5Transform(uint32 buf[4], uint32 const in[16])
+{
+ register uint32 a, b, c, d;
+
+ a = buf[0];
+ b = buf[1];
+ c = buf[2];
+ d = buf[3];
+
+ MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
+ MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
+ MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
+ MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
+ MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
+ MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
+ MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
+ MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
+ MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
+ MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
+ MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
+ MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
+ MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
+ MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
+ MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
+ MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
+
+ MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
+ MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
+ MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
+ MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
+ MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
+ MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
+ MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
+ MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
+ MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
+ MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
+ MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
+ MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
+ MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
+ MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
+ MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
+ MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
+
+ MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
+ MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
+ MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
+ MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
+ MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
+ MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
+ MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
+ MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
+ MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
+ MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
+ MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
+ MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
+ MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
+ MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
+ MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
+ MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
+
+ MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
+ MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
+ MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
+ MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
+ MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
+ MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
+ MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
+ MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
+ MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
+ MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
+ MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
+ MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
+ MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
+ MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
+ MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
+ MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
+
+ buf[0] += a;
+ buf[1] += b;
+ buf[2] += c;
+ buf[3] += d;
+}
+
+#endif
+}
diff --git a/src/contrib/crypt/md5.h b/src/contrib/crypt/md5.h
new file mode 100644
index 0000000..49bbd94
--- /dev/null
+++ b/src/contrib/crypt/md5.h
@@ -0,0 +1,58 @@
+/*:*
+ *: File: ./src/contrib/crypt/md5.h
+ *:
+ *: yChat; Homepage: www.yChat.org; Version 0.7.9.5-RELEASE
+ *:
+ *: Copyright (C) 2003 Paul C. Buetow, Volker Richter
+ *: Copyright (C) 2004 Paul C. Buetow
+ *: Copyright (C) 2005 EXA Digital Solutions GbR
+ *:
+ *: This program is free software; you can redistribute it and/or
+ *: modify it under the terms of the GNU General Public License
+ *: as published by the Free Software Foundation; either version 2
+ *: of the License, or (at your option) any later version.
+ *:
+ *: This program is distributed in the hope that it will be useful,
+ *: but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ *: GNU General Public License for more details.
+ *:
+ *: You should have received a copy of the GNU General Public License
+ *: along with this program; if not, write to the Free Software
+ *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *:*/
+
+#ifndef MD5_H
+#define MD5_H
+
+namespace md5
+{
+#ifdef __alpha
+typedef unsigned int uint32;
+#else
+
+typedef unsigned long uint32;
+#endif
+
+struct MD5Context
+{
+ uint32 buf[4];
+ uint32 bits[2];
+ unsigned char in[64];
+};
+
+void MD5Init(struct MD5Context *context);
+void MD5Update(struct MD5Context *context, unsigned char const *buf,
+ unsigned len);
+void MD5Final(unsigned char digest[16], struct MD5Context *context);
+void MD5Transform(uint32 buf[4], uint32 const in[16]);
+
+
+char *
+MD5Crypt(const char *pw, const char *salt);
+/*
+ * This is needed to make RSAREF happy on some MS-DOS compilers.
+ */
+typedef struct MD5Context MD5_CTX;
+}
+#endif /* !MD5_H */
diff --git a/src/contrib/crypt/md5crypt.cpp b/src/contrib/crypt/md5crypt.cpp
new file mode 100644
index 0000000..39aa4dd
--- /dev/null
+++ b/src/contrib/crypt/md5crypt.cpp
@@ -0,0 +1,186 @@
+/*:*
+ *: File: ./src/contrib/crypt/md5crypt.cpp
+ *:
+ *: yChat; Homepage: www.yChat.org; Version 0.7.9.5-RELEASE
+ *:
+ *: Copyright (C) 2003 Paul C. Buetow, Volker Richter
+ *: Copyright (C) 2004 Paul C. Buetow
+ *: Copyright (C) 2005 EXA Digital Solutions GbR
+ *:
+ *: This program is free software; you can redistribute it and/or
+ *: modify it under the terms of the GNU General Public License
+ *: as published by the Free Software Foundation; either version 2
+ *: of the License, or (at your option) any later version.
+ *:
+ *: This program is distributed in the hope that it will be useful,
+ *: but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ *: GNU General Public License for more details.
+ *:
+ *: You should have received a copy of the GNU General Public License
+ *: along with this program; if not, write to the Free Software
+ *: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *:*/
+
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <phk@login.dknet.dk> wrote this file. As long as you retain this notice you
+ * can do whatever you want with this stuff. If we meet some day, and you think
+ * this stuff is worth it, you can buy me a beer in return. Poul-Henning Kamp
+ * ----------------------------------------------------------------------------
+ */
+
+/*
+ * Ported from FreeBSD to Linux, only minimal changes. --marekm
+ */
+
+#include <unistd.h>
+/* #include <stdio.h> */
+#include <string.h>
+#include "md5.h"
+
+namespace md5
+{
+
+static unsigned char itoa64[] = /* 0 ... 63 => ascii - 64 */
+ "./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
+
+static void
+to64(char *s, unsigned long v, int n)
+{
+ while (--n >= 0)
+ {
+ *s++ = itoa64[v&0x3f];
+ v >>= 6;
+ }
+}
+
+/*
+ * UNIX password
+ *
+ * Use MD5 for what it is best at...
+ */
+
+char *
+MD5Crypt(const char *pw, const char *salt)
+{
+ static char *magic = "$1$"; /*
+ * This string is magic for
+ * this algorithm. Having
+ * it this way, we can get
+ * get better later on
+ */
+ static char passwd[120], *p;
+ static const char *sp,*ep;
+ unsigned char final[16];
+ int sl,pl,i,j;
+ MD5_CTX ctx,ctx1;
+ unsigned long l;
+
+ /* Refine the Salt first */
+ sp = salt;
+
+ /* If it starts with the magic string, then skip that */
+ if(!strncmp(sp,magic,strlen(magic)))
+ sp += strlen(magic);
+
+ /* It stops at the first '$', max 8 chars */
+ for(ep=sp;*ep && *ep != '$' && ep < (sp+8);ep++)
+ continue;
+
+ /* get the length of the true salt */
+ sl = ep - sp;
+
+ MD5Init(&ctx);
+
+ /* The password first, since that is what is most unknown */
+ MD5Update(&ctx,(const unsigned char*)pw,strlen(pw));
+
+ /* Then our magic string */
+ MD5Update(&ctx,(const unsigned char*)magic,strlen(magic));
+
+ /* Then the raw salt */
+ MD5Update(&ctx,(const unsigned char*)sp,sl);
+
+ /* Then just as many characters of the MD5(pw,salt,pw) */
+ MD5Init(&ctx1);
+ MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw));
+ MD5Update(&ctx1,(const unsigned char*)sp,sl);
+ MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw));
+ MD5Final(final,&ctx1);
+ for(pl = strlen(pw); pl > 0; pl -= 16)
+ MD5Update(&ctx,final,pl>16 ? 16 : pl);
+
+ /* Don't leave anything around in vm they could use. */
+ memset(final,0,sizeof final);
+
+ /* Then something really weird... */
+ for (j=0,i = strlen(pw); i ; i >>= 1)
+ if(i&1)
+ MD5Update(&ctx, final+j, 1);
+ else
+ MD5Update(&ctx, (const unsigned char*)pw+j, 1);
+
+ /* Now make the output string */
+ strcpy(passwd,magic);
+ strncat(passwd,sp,sl);
+ strcat(passwd,"$");
+
+ MD5Final(final,&ctx);
+
+ /*
+ * and now, just to make sure things don't run too fast
+ * On a 60 Mhz Pentium this takes 34 msec, so you would
+ * need 30 seconds to build a 1000 entry dictionary...
+ */
+ for(i=0;i<1000;i++)
+ {
+ MD5Init(&ctx1);
+ if(i & 1)
+ MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw));
+ else
+ MD5Update(&ctx1,final,16);
+
+ if(i % 3)
+ MD5Update(&ctx1,(const unsigned char*)sp,sl);
+
+ if(i % 7)
+ MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw));
+
+ if(i & 1)
+ MD5Update(&ctx1,final,16);
+ else
+ MD5Update(&ctx1,(const unsigned char*)pw,strlen(pw));
+ MD5Final(final,&ctx1);
+ }
+
+ p = passwd + strlen(passwd);
+
+ l = (final[ 0]<<16) | (final[ 6]<<8) | final[12];
+ to64(p,l,4);
+ p += 4;
+ l = (final[ 1]<<16) | (final[ 7]<<8) | final[13];
+ to64(p,l,4);
+ p += 4;
+ l = (final[ 2]<<16) | (final[ 8]<<8) | final[14];
+ to64(p,l,4);
+ p += 4;
+ l = (final[ 3]<<16) | (final[ 9]<<8) | final[15];
+ to64(p,l,4);
+ p += 4;
+ l = (final[ 4]<<16) | (final[10]<<8) | final[ 5];
+ to64(p,l,4);
+ p += 4;
+ l = final[11] ;
+ to64(p,l,2);
+ p += 2;
+ *p = '\0';
+
+ /* Don't leave anything around in vm they could use. */
+ memset(final,0,sizeof final);
+
+ return passwd;
+}
+
+}
diff --git a/src/contrib/xml/README b/src/contrib/xml/README
new file mode 100644
index 0000000..c03aaad
--- /dev/null
+++ b/src/contrib/xml/README
@@ -0,0 +1,504 @@
+ATTENTION:
+
+This version of TinyXML has ben very little modified by
+Paul C. Buetow in 2004 to fit the yChat project.
+
+To get the original source go to
+http://www.sourceforge.net/projects/tinyxml
+
+/** @mainpage
+
+<h1> TinyXml </h1>
+
+TinyXml is a simple, small, C++ XML parser that can be easily
+integrating into other programs.
+
+
+<h2> What it does. </h2>
+
+In brief, TinyXml parses an XML document, and builds from that a
+Document Object Model (DOM) that can be read, modified, and saved.
+
+XML stands for "eXtensible Markup Language." It allows you to create
+your own document markups. Where HTML does a very good job of marking
+documents for browsers, XML allows you to define any kind of document
+markup, for example a document that describes a "to do" list for an
+organizer application. XML is a very structured and convenient format.
+All those random file formats created to store application data can
+all be replaced with XML. One parser for everything.
+
+The best place for the complete, correct, and quite frankly hard to
+read spec is at <a href="http://www.w3.org/TR/2004/REC-xml-20040204/">
+http://www.w3.org/TR/2004/REC-xml-20040204/</a>. An intro to XML
+(that I really like) can be found at
+<a href="http://skew.org/xml/tutorial/">http://skew.org/xml/tutorial</a>.
+
+There are different ways to access and interact with XML data.
+TinyXml uses a Document Object Model (DOM), meaning the XML data is parsed
+into a C++ objects that can be browsed and manipulated, and then
+written to disk or another output stream. You can also construct an XML document from
+scratch with C++ objects and write this to disk or another output
+stream.
+
+TinyXml is designed to be easy and fast to learn. It is two headers
+and four cpp files. Simply add these to your project and off you go.
+There is an example file - xmltest.cpp - to get you started.
+
+TinyXml is released under the ZLib license,
+so you can use it in open source or commercial code. The details
+of the license are at the top of every source file.
+
+TinyXml attempts to be a flexible parser, but with truly correct and
+compliant XML output. TinyXml should compile on any reasonably C++
+compliant system. It does not rely on exceptions or RTTI. It can be
+compiled with or without STL support. TinyXml fully supports
+the UTF-8 encoding, and the first 64k character entities.
+
+
+<h2> What it doesn't do. </h2>
+
+It doesnt parse or use DTDs (Document Type Definitions) or XSLs
+(eXtensible Stylesheet Language.) There are other parsers out there
+(check out www.sourceforge.org, search for XML) that are much more fully
+featured. But they are also much bigger, take longer to set up in
+your project, have a higher learning curve, and often have a more
+restrictive license. If you are working with browsers or have more
+complete XML needs, TinyXml is not the parser for you.
+
+The following DTD syntax will not parse at this time in TinyXml:
+
+@verbatim
+ <!DOCTYPE Archiv [
+ <!ELEMENT Comment (#PCDATA)>
+ ]>
+@endverbatim
+
+because TinyXml sees this as a !DOCTYPE node with an illegally
+embedded !ELEMENT node. This may be addressed in the future.
+
+<h2> Code Status. </h2>
+
+TinyXml is mature, tested code. It is very stable. If you find
+bugs, please file a bug report is on the sourceforge web site
+(www.sourceforge.net/projects/tinyxml).
+We'll get them straightened out as soon as possible.
+
+There are some areas of improvement; please check sourceforge if you are
+interested in working on TinyXml.
+
+
+<h2> Features </h2>
+
+<h3> Using STL </h3>
+
+TinyXml can be compiled to use or not use STL. When using STL, TinyXml
+uses the std::string class, and fully supports std::istream, std::ostream,
+operator<<, and operator>>. Many API methods have both 'const char*' and
+'const std::string&' forms.
+
+When STL support is compiled out, no STL files are included whatsover. All
+the string classes are implemented by TinyXml itself. API methods
+all use the 'const char*' form for input.
+
+Use the compile time #define:
+
+ TIXML_USE_STL
+
+to compile one version or the other. This can be passed by the compiler,
+or set as the first line of "tinyxml.h".
+
+Note: If compiling the test code in Linux, setting the environment
+variable TINYXML_USE_STL=YES/NO will control STL compilation. In the
+Windows project file, STL and non STL targets are provided. In your project,
+its probably easiest to add the line "#define TIXML_USE_STL" as the first
+line of tinyxml.h.
+
+<h3> UTF-8 </h3>
+
+TinyXml supports UTF-8 allowing to manipulate XML files in any language. TinyXml
+also supports "legacy mode" - the encoding used before UTF-8 support and
+probably best described as "extended ascii".
+
+Normally, TinyXml will try to detect the correct encoding and use it. However,
+by setting the value of TIXML_DEFAULT_ENCODING in the header file, TinyXml
+can be forced to always use one encoding.
+
+TinyXml will assume Legacy Mode until one of the following occurs:
+<ol>
+ <li> If the non-standard but common "UTF-8 lead bytes" (0xef 0xbb 0xbf)
+ begin the file or data stream, TinyXml will read it as UTF-8. </li>
+ <li> If the declaration tag is read, and it has an encoding="UTF-8", then
+ TinyXml will read it as UTF-8. </li>
+ <li> If the declaration tag is read, and it has no encoding specified, then
+ TinyXml will read it as UTF-8. </li>
+ <li> If the declaration tag is read, and it has an encoding="something else", then
+ TinyXml will read it as Legacy Mode. In legacy mode, TinyXml will
+ work as it did before. It's not clear what that mode does exactly, but
+ old content should keep working.</li>
+ <li> Until one of the above criteria is met, TinyXml runs in Legacy Mode.</li>
+</ol>
+
+What happens if the encoding is incorrectly set or detected? TinyXml will try
+to read and pass through text seen as improperly encoded. You may get some strange
+results or mangled characters. You may want to force TinyXml to the correct mode.
+
+<b> You may force TinyXml to Legacy Mode by using LoadFile( TIXML_ENCODING_LEGACY ) or
+LoadFile( filename, TIXML_ENCODING_LEGACY ). You may force it to use legacy mode all
+the time by setting TIXML_DEFAULT_ENCODING = TIXML_ENCODING_LEGACY. Likewise, you may
+force it to TIXML_ENCODING_UTF8 with the same technique.</b>
+
+For English users, using English XML, UTF-8 is the same as low-ASCII. You
+don't need to be aware of UTF-8 or change your code in any way. You can think
+of UTF-8 as a "superset" of ASCII.
+
+UTF-8 is not a double byte format - but it is a standard encoding of Unicode!
+TinyXml does not use or directly support wchar, TCHAR, or Microsofts _UNICODE at this time.
+It is common to see the term "Unicode" improperly refer to UTF-16, a wide byte encoding
+of unicode. This is a source of confusion.
+
+For "high-ascii" languages - everything not English, pretty much - TinyXml can
+handle all languages, at the same time, as long as the XML is encoded
+in UTF-8. That can be a little tricky, older programs and operating systems
+tend to use the "default" or "traditional" code page. Many apps (and almost all
+modern ones) can output UTF-8, but older or stubborn (or just broken) ones
+still output text in the default code page.
+
+For example, Japanese systems traditionally use SHIFT-JIS encoding.
+Text encoded as SHIFT-JIS can not be read by tinyxml.
+A good text editor can import SHIFT-JIS and then save as UTF-8.
+
+The <a href="http://skew.org/xml/tutorial/">Skew.org link</a> does a great
+job covering the encoding issue.
+
+The test file "utf8test.xml" is an XML containing English, Spanish, Russian,
+and Simplified Chinese. (Hopefully they are translated correctly). The file
+"utf8test.gif" is a screen capture of the XML file, rendered in IE. Note that
+if you don't have the correct fonts (Simplified Chinese or Russian) on your
+system, you won't see output that matches the GIF file even if you can parse
+it correctly. Also note that (at least on my Windows machine) console output
+is in a Western code page, so that Print() or printf() cannot correctly display
+the file. This is not a bug in TinyXml - just an OS issue. No data is lost or
+destroyed by TinyXml. The console just doesn't render UTF-8.
+
+
+<h3> Entities </h3>
+TinyXml recognizes the pre-defined "character entities", meaning special
+characters. Namely:
+
+@verbatim
+ &amp; &
+ &lt; <
+ &gt; >
+ &quot; "
+ &apos; '
+@endverbatim
+
+These are recognized when the XML document is read, and translated to there
+UTF-8 equivalents. For instance, text with the XML of:
+
+@verbatim
+ Far &amp; Away
+@endverbatim
+
+will have the Value() of "Far & Away" when queried from the TiXmlText object,
+and will be written back to the XML stream/file as an ampersand. Older versions
+of TinyXml "preserved" character entities, but the newer versions will translate
+them into characters.
+
+Additionally, any character can be specified by its Unicode code point:
+The syntax "&#xA0;" or "&#160;" are both to the non-breaking space characher.
+
+
+<h3> Streams </h3>
+With TIXML_USE_STL on,
+TiXml has been modified to support both C (FILE) and C++ (operator <<,>>)
+streams. There are some differences that you may need to be aware of.
+
+C style output:
+ - based on FILE*
+ - the Print() and SaveFile() methods
+
+ Generates formatted output, with plenty of white space, intended to be as
+ human-readable as possible. They are very fast, and tolerant of ill formed
+ XML documents. For example, an XML document that contains 2 root elements
+ and 2 declarations, will still print.
+
+C style input:
+ - based on FILE*
+ - the Parse() and LoadFile() methods
+
+ A fast, tolerant read. Use whenever you don't need the C++ streams.
+
+C++ style ouput:
+ - based on std::ostream
+ - operator<<
+
+ Generates condensed output, intended for network transmission rather than
+ readability. Depending on your system's implementation of the ostream class,
+ these may be somewhat slower. (Or may not.) Not tolerant of ill formed XML:
+ a document should contain the correct one root element. Additional root level
+ elements will not be streamed out.
+
+C++ style input:
+ - based on std::istream
+ - operator>>
+
+ Reads XML from a stream, making it useful for network transmission. The tricky
+ part is knowing when the XML document is complete, since there will almost
+ certainly be other data in the stream. TinyXml will assume the XML data is
+ complete after it reads the root element. Put another way, documents that
+ are ill-constructed with more than one root element will not read correctly.
+ Also note that operator>> is somewhat slower than Parse, due to both
+ implementation of the STL and limitations of TinyXml.
+
+<h3> White space </h3>
+The world simply does not agree on whether white space should be kept, or condensed.
+For example, pretend the '_' is a space, and look at "Hello____world". HTML, and
+at least some XML parsers, will interpret this as "Hello_world". They condense white
+space. Some XML parsers do not, and will leave it as "Hello____world". (Remember
+to keep pretending the _ is a space.) Others suggest that __Hello___world__ should become
+Hello___world.
+
+It's an issue that hasn't been resolved to my satisfaction. TinyXml supports the
+first 2 approaches. Call TiXmlBase::SetCondenseWhiteSpace( bool ) to set the desired behavior.
+The default is to condense white space.
+
+If you change the default, you should call TiXmlBase::SetCondenseWhiteSpace( bool )
+before making any calls to Parse XML data, and I don't recommend changing it after
+it has been set.
+
+
+<h3> Handles </h3>
+
+Where browsing an XML document in a robust way, it is important to check
+for null returns from method calls. An error safe implementation can
+generate a lot of code like:
+
+@verbatim
+TiXmlElement* root = document.FirstChildElement( "Document" );
+if ( root )
+{
+ TiXmlElement* element = root->FirstChildElement( "Element" );
+ if ( element )
+ {
+ TiXmlElement* child = element->FirstChildElement( "Child" );
+ if ( child )
+ {
+ TiXmlElement* child2 = child->NextSiblingElement( "Child" );
+ if ( child2 )
+ {
+ // Finally do something useful.
+@endverbatim
+
+Handles have been introduced to clean this up. Using the TiXmlHandle class,
+the previous code reduces to:
+
+@verbatim
+TiXmlHandle docHandle( &document );
+TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).Element();
+if ( child2 )
+{
+ // do something useful
+@endverbatim
+
+Which is much easier to deal with. See TiXmlHandle for more information.
+
+
+<h3> Row and Column tracking </h3>
+Being able to track nodes and attributes back to their origin location
+in source files can be very important for some applications. Additionally,
+knowing where parsing errors occured in the original source can be very
+time saving.
+
+TinyXml can tracks the row and column origin of all nodes and attributes
+in a text file. The TiXmlBase::Row() and TiXmlBase::Column() methods return
+the origin of the node in the source text. The correct tabs can be
+configured in TiXmlDocument::SetTabSize().
+
+
+<h2> Using and Installing </h2>
+
+To Compile and Run xmltest:
+
+A Linux Makefile and a Windows Visual C++ .dsw file is provided.
+Simply compile and run. It will write the file demotest.xml to your
+disk and generate output on the screen. It also tests walking the
+DOM by printing out the number of nodes found using different
+techniques.
+
+The Linux makefile is very generic and will
+probably run on other systems, but is only tested on Linux. You no
+longer need to run 'make depend'. The dependecies have been
+hard coded.
+
+<h3>Windows project file for VC6</h3>
+<ul>
+<li>tinyxml: tinyxml library, non-STL </li>
+<li>tinyxmlSTL: tinyxml library, STL </li>
+<li>tinyXmlTest: test app, non-STL </li>
+<li>tinyXmlTestSTL: test app, STL </li>
+</ul>
+
+<h3>Linux Make file</h3>
+At the top of the makefile you can set:
+
+PROFILE, DEBUG, and TINYXML_USE_STL. Details (such that they are) are in
+the makefile.
+
+In the tinyxml directory, type "make clean" then "make". The executable
+file 'xmltest' will be created.
+
+
+
+<h3>To Use in an Application:</h3>
+
+Add tinyxml.cpp, tinyxml.h, tinyxmlerror.cpp, tinyxmlparser.cpp, and tinystr.cpp to your
+project or make file. That's it! It should compile on any reasonably
+compliant C++ system. You do not need to enable exceptions or
+RTTI for TinyXml.
+
+
+<h2> How TinyXml works. </h2>
+
+An example is probably the best way to go. Take:
+@verbatim
+ <?xml version="1.0" standalone=no>
+ <!-- Our to do list data -->
+ <ToDo>
+ <Item priority="1"> Go to the <bold>Toy store!</bold></Item>
+ <Item priority="2"> Do bills</Item>
+ </ToDo>
+@endverbatim
+
+Its not much of a To Do list, but it will do. To read this file
+(say "demo.xml") you would create a document, and parse it in:
+@verbatim
+ TiXmlDocument doc( "demo.xml" );
+ doc.LoadFile();
+@endverbatim
+
+And its ready to go. Now lets look at some lines and how they
+relate to the DOM.
+
+@verbatim
+<?xml version="1.0" standalone=no>
+@endverbatim
+
+ The first line is a declaration, and gets turned into the
+ TiXmlDeclaration class. It will be the first child of the
+ document node.
+
+ This is the only directive/special tag parsed by by TinyXml.
+ Generally directive targs are stored in TiXmlUnknown so the
+ commands wont be lost when it is saved back to disk.
+
+@verbatim
+<!-- Our to do list data -->
+@endverbatim
+
+ A comment. Will become a TiXmlComment object.
+
+@verbatim
+<ToDo>
+@endverbatim
+
+ The "ToDo" tag defines a TiXmlElement object. This one does not have
+ any attributes, but does contain 2 other elements.
+
+@verbatim
+<Item priority="1">
+@endverbatim
+
+ Creates another TiXmlElement which is a child of the "ToDo" element.
+ This element has 1 attribute, with the name "priority" and the value
+ "1".
+
+Go to the
+
+ A TiXmlText. This is a leaf node and cannot contain other nodes.
+ It is a child of the "Item" TiXmlElement.
+
+@verbatim
+<bold>
+@endverbatim
+
+
+ Another TiXmlElement, this one a child of the "Item" element.
+
+Etc.
+
+Looking at the entire object tree, you end up with:
+@verbatim
+TiXmlDocument "demo.xml"
+ TiXmlDeclaration "version='1.0'" "standalone=no"
+ TiXmlComment " Our to do list data"
+ TiXmlElement "ToDo"
+ TiXmlElement "Item" Attribtutes: