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// class user declaration.
#ifndef USER_H
#define USER_H
#include "incl.h"
#include "hmap.h"
#include "name.h"
#include "s_lang.h"
using namespace std;
class room;
class user : public name
{
private:
// private members:
bool b_away; // true if user is away.
bool b_online; // true if user is online.
int i_sock; // user's stream socket descriptor.
long l_time; // user's last activity time.
rang r_rang; // user's rang ( see enum rang @ globals.h ).
rang r_oldr; // user's previous rang.
string s_id;
string s_agnt; // user's http user agent.
string s_away; // user's last away message.
string s_col1; // user's nick color.
string s_col2; // user's text color.
string s_mess; // message string which has to be sent to the user.
room* p_room; // pointer to the user's room.
// Modules which are allowed to be executed by the user.
hmap<dynmod*,string>* map_mods;
pthread_mutex_t mut_map_mods;
pthread_mutex_t mut_b_online;
pthread_mutex_t mut_i_sock;
pthread_mutex_t mut_l_time;
pthread_mutex_t mut_s_mess;
pthread_mutex_t mut_p_room;
pthread_mutex_t mut_s_col1;
pthread_mutex_t mut_s_col2;
pthread_mutex_t mut_s_id;
pthread_mutex_t mut_r_rang;
public:
pthread_cond_t cond_message;
pthread_mutex_t mut_message;
// public methods:
explicit user( string s_name ); // a standard constructor.
~user(); // user destructor.
// gets specific data of this user und stores it in
// (*p_map_string)["nick"]. this method will be used
// every time data has to be got from every user of a room
// or even of the system.
virtual void get_data( map_string *p_map_data );
virtual string get_colored_name();
virtual bool get_online();
virtual void set_online( bool b_online );
virtual room* get_room();
virtual void set_p_room( room* p_room );
virtual int get_sock ( );
virtual void set_sock ( int i_sock );
virtual string get_col1();
virtual string get_col2();
virtual string get_id();
virtual void set_id( string s_id );
virtual void set_col1( string s_col1 );
virtual void set_col2( string s_col2 );
virtual rang get_rang( );
virtual void set_rang( rang r_rang );
virtual bool new_msgs ( );
// executes a command.
virtual void command( string &s_command );
// gets the message and clears s_mess;
virtual string get_mess();
// actualizes the user's timestamp.
virtual void renew_stamp();
// Here are starting methods which are mainly needed by the data<type> class.
// appends a string to s_mess including br.
virtual void msg_post( string *p_msg );
virtual void get_user_list( string &s_list, string &s_seperator );
};
#endif
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